Development of High-Value-Added IP and Establishment of a Fan Base
First written in FY2023. 8 of 11 entries say "Advanced", first in FY2024-Q1. Latest entry: 2026-09-24.
3 other companies' latest entry also says "Advanced".
- 2026-09-24Advancedgamebiz.jp
「By the time of the first-quarter results, the game 『ホロドリ』 had already exceeded 1.6 million preregistrations.」
The game 『ホロドリ』 recorded a strong initial performance, and the expansion of points of contact with the IP through the game was reported as a tangible result. - 2026-08-12OtherEarnings
「While streaming-related metrics weakened, progress in diverse streaming activities by affiliated talent and the emergence of new talent supported resilient business performance.」
Although streaming-related metrics weakened against the backdrop of changes in the talent lineup and community environment, the Company also described the resilience of the business supported by the emergence of new talent. - FY2026AdvancedAnnual report
「As of 31 March 2026, hololive production had 84 VTubers (Note 8), comprising 49 in Japan, 9 in Indonesia and 26 in the English-speaking market. Of these, 43 had broad support, including more than 1 million YouTube channel subscribers. In addition, total YouTube channel subscribers for VTubers affiliated with hololive production exceeded 95.02 million (Note 9), and the group has numerous VTubers ranked among the world’s leading channels by subscriber count.」
The scale of the fan base is reflected in 84 affiliated VTubers, 43 VTubers with more than 1 million subscribers, and total YouTube channel subscribers exceeding 95.02 million. - 2026-05-14SoftenedEarnings
「Meanwhile, against the backdrop of changes in the talent lineup and community environment, streaming revenue and sales from our proprietary e-commerce business entered a short-term adjustment phase.」
The Company states that streaming revenue entered a short-term adjustment phase against the backdrop of changes in the talent lineup and community environment. - FY2026-H1AdvancedAnnual report
「In the streaming/content segment, the large-scale “Holonatsu Paradise” project conducted throughout July 2025, centered on streaming across language and regional groups, contributed to trend formation. Asset-based content, including music videos produced by individual talents, also functioned as a continuing, cumulative customer-acquisition channel. As a result, revenue in this segment was ¥4,474 million, up 6.0% year on year.」
Continued customer acquisition progressed through a large-scale project spanning language and regional groups and asset-based content. Streaming/content revenue was ¥4,474 million, up 6.0% year on year. - FY2025-H1AdvancedAnnual report
「In the streaming/content segment, newly debuted talents in Japan and overseas have steadily gained popularity since last year, while broader exposure across multiple media centered on music has enabled customer acquisition through various channels beyond YouTube. As a result, revenue in this segment was ¥4,219 million, up 22.3% year on year.」
The growing popularity of new talents in Japan and overseas and multifaceted exposure centered on music drove customer acquisition through channels other than YouTube. Streaming/content revenue was ¥4,219 million, up 22.3% year on year. - FY2024AdvancedAnnual report
「The YouTube channels operated by the company’s hololive production have more than 88.41 million subscribers in total, while annual revenue per VTuber was approximately ¥350 million in the fiscal year ended March 2024 (Note 3). The presence of a substantial fan base enables ongoing co-creation with appealing performers and leading creators in Japan and overseas.」
The fan base expanded, with total YouTube channel subscribers exceeding 88.41 million and annual revenue per VTuber reaching approximately ¥350 million. A framework for continuing co-creation with performers and leading creators based on the fan base has also taken shape. - FY2024-Q3AdvancedAnnual report
「During the third quarter, the music activities of the company’s VTubers contributed to broader exposure and new customer acquisition through a range of media, including terrestrial television programs, karaoke and various streaming sites. Awareness of the company’s content in overseas markets, particularly North America, is also steadily expanding, supported by the activities of an English-speaking VTuber group that debuted during the first half of the fiscal year, among other factors. As a result, total subscribers to YouTube channels operated by the company’s VTubers (Note) reached 86.25 million as of 31 December 2023.」
The company expanded customer acquisition and awareness through greater exposure for its music activities on television, karaoke and streaming sites, as well as the activities of its English-speaking VTuber group. Total YouTube channel subscribers increased from 83.19 million at the end of September 2023 to 86.25 million at the end of December 2023. - FY2024-Q2AdvancedAnnual report
「During the second quarter, the company expanded multifaceted exposure for its IP beyond internet live streaming by holding multiple live concerts in overseas and domestic markets and appearing in a variety of media, including television. In addition, the debut of new female VTuber units in overseas and domestic markets during the period further expanded its customer base. As of 30 September 2023, total subscribers to YouTube channels operated by its VTubers (Note) had increased to 83.19 million.」
The company expanded its customer base through the debut of new female VTuber units in overseas and domestic markets and broader multifaceted exposure. Total YouTube channel subscribers increased from 77.82 million at the end of June 2023 to 83.19 million at the end of September 2023. - FY2024-Q1AdvancedAnnual report
「In addition to live streaming, the company has promoted broader awareness of its IP through multifaceted exposure, including music distribution, television appearances and collaborations with other companies’ brands. As a result, the total number of subscribers to YouTube channels operated by its VTubers (Note) reached 77.82 million as of 30 June 2023.」
The company expanded awareness of its IP through multifaceted exposure, and total YouTube channel subscribers increased from 75,577,500 at the end of March 2023 to 77.82 million at the end of June 2023. - FY2023First statedAnnual report
「As its medium- to long-term strategy, the company has adopted a three-stage business expansion strategy: ① developing high-value IP and establishing a fan base, ② expanding its commerce business and making upfront investments, and ③ developing metaverse services.」
The company places the ownership of numerous proprietary IP assets and a vision of continuously creating IP through co-creation with creators and fans as the first stage of its medium- to long-term strategy.