Results for this period
Full year1 April 2025–31 March 2026Non-consolidated (standalone)Japanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The expansion of the live events, merchandising, and licensing and tie-up businesses contributed to higher sales, while profit declined due to adjustments in streaming revenue and sales through the company's own e-commerce platform resulting from changes in the talent lineup and community environment, the disposal and write-down of slow-moving inventory, impairment losses on assets related to "Holoearth," and upfront investment.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Non-consolidated (standalone) |
| Period Covered | 1 April 2025–31 March 2026 |
| Net Sales | ¥49,330 million (YoY +13.7%) |
| Operating profit | ¥7,056 million (YoY -11.8%) |
| Ordinary income | ¥7,068 million (YoY -11.2%) |
| Profit attributable to owners of the parent | ¥3,016 million (YoY -45.7%) |
| Net income per share | ¥45.95 |
| Operating Margin | Current fiscal year 14.3 % / Previous period 18.4 % |
| Equity ratio | End of the current fiscal period 57.2 / End of previous period 51.3 |
| Total assets | ¥34,908 million |
| Net assets | ¥19,964 million |
| Cash flows from operating activities | ¥7,204 million |
| Cash flows from investing activities | ¥-2,701 million |
| Cash flows from financing activities | ¥0 million |
| Cash and cash equivalents at end of period | ¥16,008 million |
| Full-year earnings forecast | Net Sales ¥51,350 million (YoY +4.1%) / Operating profit ¥7,000 million (YoY -0.8%) / Ordinary income ¥7,000 million (YoY -1.0%) / Net income ¥4,900 million (YoY +62.4%) |
| Annual Dividend Forecast | ¥0 → ¥0(0.0%) |
| Segment revenue | Streaming / Content ¥9,137 million (YoY -2.0%), Live Events ¥9,247 million (YoY +18.7%), Merchandising ¥23,747 million (YoY +15.6%), Licensing / Tie-ups ¥7,198 million (YoY +25.3%) |
| Depreciation and amortization | ¥1,517 million |
| Impairment loss | ¥3,199 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Reversal of provision for indirect taxes in foreign countries ¥50 million / Extraordinary loss Impairment Losses ¥3,199 million, Loss on Disposal of Fixed Assets ¥102 million |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Material subsequent events | At a meeting of the Board of Directors held on 14 May 2026, the Company resolved to repurchase its own shares. The repurchase will cover up to 3,000,000 common shares, with a maximum aggregate purchase price of ¥3,000,000,000, during the period from 15 May 2026 to 8 July 2026. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Analysts and institutional investors |
| Issued Shares at Period-End | 65,650,100 Shares |
| Treasury Shares at Period-End | 84 Shares |
| Factors Behind Changes in Business Performance | The expansion of the live events, merchandising, and licensing and tie-up businesses contributed to higher sales, while profit declined due to adjustments in streaming revenue and sales through the company's own e-commerce platform resulting from changes in the talent lineup and community environment, the disposal and write-down of slow-moving inventory, impairment losses on assets related to "Holoearth," and upfront investment. |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Net sales increased as the live events, merchandising, and licensing and tie-up businesses expanded, while streaming revenue and sales through the company's own e-commerce platform were affected by changes in the talent lineup and community environment. Profit declined due to the disposal and write-down of slow-moving inventory, impairment losses on assets related to "Holoearth," and upfront investment to strengthen the growth platform.