Expansion into Virtual Streaming, Digital Content and Live Commerce
First written in FY2023. 5 of 8 entries say "Advanced", first in FY2025. Latest entry: 2026-08-13.
1 other company's latest entry also says "Advanced".
- 2026-08-13AdvancedEarnings presentation
「Since joining our group in April 2025, the number of paying users, a key KPI, has shifted to an upward trend through the use of the service-operation expertise developed through “Fuwatchi” and stronger event initiatives.」
For topia, the company stated that the number of paying users, a key KPI, shifted to an upward trend through the use of Fuwatchi's service-operation expertise and event initiatives. - FY2026AdvancedAnnual report
「Virtual music live-streaming business (株式会社アンビリアル): The company develops and operates the virtual music live-streaming service “topia (トピア).”」
In addition to the planned virtual expansion into areas adjacent to live streaming, the company has disclosed the actual operation of the virtual music live-streaming service “topia” through 株式会社アンビリアル. - FY2025AdvancedAnnual report
「Launch of the VTuber business」
For the VTuber business launched in October 2023, the company specifies its business activities as character IP development, development and operation of the collaborative platform “SPOTLIGHTS,” and operation of a VTuber agency, indicating that expansion into adjacent areas has progressed from the planning stage to the launch of an actual business. - FY2024RestatedAnnual report
「Going forward, the company will promote business diversification with a view to expanding into the following areas adjacent to the live-streaming market in order to diversify revenue (these initiatives are currently at the planning stage and may be changed in the future).」
The company reiterates its plan-stage measures to expand into adjacent areas through virtual streaming and digital-content sales. - FY2023First statedAnnual report
「Going forward, the company will promote business diversification with a view to expanding into the following areas adjacent to the live-streaming market in order to diversify revenue (these initiatives are currently at the planning stage and may be changed in the future).」
Virtual streaming has been tested with some users, preparations are under way to test digital-content sales, and live commerce is planned through collaboration with other companies.