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Tow (4767) · InitiativeDivergence in Performance by Category

Enhancing Interactive Promotional Capabilities

First written in FY2016. 27 of 37 entries say "Advanced", first in FY2017. Latest entry: FY2026.

37entries
11years
3from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2019-Q2 – FY2020-Q3AdvancedFY2022-Q3 – 2026-09-032016: 22017: 420172018: 320182019: 420192020: 320202021: 320212022: 420222023: 420232024: 320242025: 220252026: 52026
Same theme, other companies
End-to-End Marketing and Sales SupportA theme 32 companies write about · 0 as a headwind · 39 as a tailwind

1 other company's latest entry also says "Other".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 32 companies compared. The sentences above are computed from all 32.
Full recordFilings, disclosures and news, newest first
  1. FY2026Divergence in Performance by CategoryAnnual report

    「Revenue from in-person events increased to ¥12,888 million, up 14.6% from the previous consolidated fiscal year, due to an increase in the number and scale of projects related to Expo 2025 Osaka, Kansai and promotional events, as well as expansion of in-person entertainment work centered on IP content. Hybrid events stagnated as the number of projects declined, with revenue of ¥2,037 million, down 8.7%. Integrated promotions stagnated as proposals centered on digital and video declined, with revenue of ¥3,740 million, down 10.5%.」

    While the in-person entertainment area, centered on in-person events and IP content, grew, hybrid events and integrated promotions declined, making the performance gap between business areas more concrete.
  2. FY2026-H1AdvancedAnnual report

    「a. In-person events In addition to Expo 2025 Osaka, Kansai and large-scale automotive exhibitions, experiential promotional events grew against a backdrop of rising experiential value. Revenue was ¥7,161 million, up 36.1% year on year. b. Hybrid events Although hybrid events involving IP content remained firm, the shift back to in-person events became established and the number of events requiring streaming declined. Revenue was ¥875 million, down 17.8% year on year. c. Integrated promotions Promotions combining in-person, digital and video formats remained firm, while standalone digital and video work declined. Revenue was ¥2,154 million, down 12.2% year on year.」

    Revenue from in-person events increased 36.1% year on year due to growth in Expo 2025 Osaka, Kansai, large-scale automotive exhibitions and experiential promotional events. Meanwhile, hybrid events declined 17.8% as the shift back to in-person events became established, and integrated promotions declined 12.2% due to a decrease in standalone digital and video work, showing a change in the composition of the offerings.
  3. FY2025AdvancedAnnual report

    「Demand for in-person experiences continued, including street promotions for beverages and other consumer products, business conferences, and large-scale projects for government agencies and organizations. Work related to Expo 2025 Osaka, Kansai also contributed, and revenue increased to ¥11,247 million, up 3.6% from the previous consolidated fiscal year.」

    The business operates across multiple categories, including in-person events, hybrid events and integrated promotions. Revenue from in-person events was ¥11,247 million, up 3.6% year on year.
  4. FY2025-H1AdvancedAnnual report

    「c. Integrated promotions In addition to projects integrating in-person, digital and social media channels, the addition of 株式会社モット led to an increase in integrated promotion projects centered on video. Revenue increased to ¥2,454 million, up 5.7% year on year, reflecting the expansion of the business area.」

    Integrated promotion projects combining in-person, digital and social media channels with 株式会社モット’s video capabilities increased, resulting in revenue of ¥2,454 million, up 5.7% year on year.
  5. FY2024AdvancedAnnual report

    「The shift back to in-person events gained momentum, street promotions and internal events became more active, particularly for experiential products such as food and beverages and cosmetics, and large-scale projects including exhibitions, government-related projects and IP content contributed. Revenue increased to ¥12,069 million, up 92.5% from the previous consolidated fiscal year.」

    The project areas expanded from in-person offerings to experiential products, exhibitions, government-related projects and IP content, with revenue from in-person events increasing 92.5% year on year.
  6. FY2024-Q3AdvancedAnnual report

    「Revenue by category for the nine months ended 31 December of the current fiscal year was as follows. a. In-person events The shift back to in-person events gained momentum, orders for large-scale projects such as street promotions, internal events and exhibitions increased, and events involving IP content contributed. Revenue increased to ¥8,781 million, up 84.3% year on year. b. Online events Revenue increased to ¥1,663 million, up 39.6% year on year, due mainly to an increase in hybrid events combining in-person and online formats. c. Online promotions Although inquiries for various online promotional initiatives, including promotions using social media and video and digital advertising, continued, revenue declined to ¥2,483 million, down 9.6% year on year, due to lower project unit prices.」

    Revenue from in-person events increased 84.3% year on year and revenue from online events increased 39.6%. Online promotions declined 9.6% due to lower project unit prices, although inquiries for various initiatives continued.
  7. FY2024-Q2AdvancedAnnual report

    「As the shift back to in-person events gained momentum and orders for large-scale projects such as street promotions and exhibitions increased, revenue from in-person events increased to ¥6,627 million, up 91.9% year on year. Revenue from online events increased to ¥1,062 million, up 48.7%, due mainly to an increase in hybrid events combining in-person and online formats. Although inquiries for various online promotional initiatives, including promotions using social media and video and digital advertising, continued, revenue declined to ¥1,713 million, down 16.8%, due to lower project unit prices.」

    Revenue from in-person events and hybrid online events increased, while online promotions declined due to lower project unit prices. In-person events increased 91.9% year on year, online events increased 48.7%, and online promotions declined 16.8%, quantifying the change in the composition of the offerings.
  8. FY2024-Q1AdvancedAnnual report

    「Revenue by category for the three months ended 30 June of the current fiscal year was as follows. a. In-person events: As socioeconomic activity and daily life became fully active, orders for large-scale projects such as street promotions and exhibitions increased, indicating a shift back to in-person events. Revenue consequently increased to ¥2,712 million, up 57.1% year on year. b. Online events: Revenue increased to ¥421 million, up 110.4% year on year, due mainly to an increase in hybrid events combining in-person and online formats. c. Online promotions: Although inquiries for various online promotional initiatives, including promotions using social media and video and digital advertising, continued, revenue declined to ¥591 million, down 15.6% year on year, due to the slowdown in growth of the digital advertising market and other factors.」

    Revenue from in-person events and hybrid online events increased significantly, with the figures showing progress in offerings combining multiple formats. Meanwhile, online promotions declined due to the slowdown in growth of the digital advertising market.
  9. FY2023AdvancedAnnual report

    「As the shift back to in-person events progressed, revenue increased to ¥6,269 million, up 37.4% from the previous consolidated fiscal year. Online promotions also showed steady growth, supported by expansion of the digital advertising market and other factors.」

    The recovery in in-person events and growth in online promotions were reflected in category revenue. Revenue from in-person events increased 37.4% year on year, while revenue from online promotions was ¥3,723 million, up 3.8%.
  10. FY2023-Q3AdvancedAnnual report

    「a. In-person events As the impact of COVID-19 eased and socioeconomic activity and people’s daily lives returned to normal, revenue increased to ¥4,763 million, up 48.3% year on year. b. Online events Revenue decreased to ¥1,191 million, down 56.6% year on year, due to the shift from online events to in-person events and a decline in the number of large-scale events held in the same period of the previous year. c. Online promotions Revenue increased to ¥2,747 million, up 4.9% year on year, as inquiries for various online promotional initiatives, including promotions using social media and video and digital advertising, continued to increase steadily.」

    Revenue from in-person events increased 48.3% year on year, while online events declined 56.6% as events shifted to in-person formats. Online promotions increased 4.9% as inquiries for social media, video and digital advertising initiatives grew, showing a change in the composition of the offerings.
  11. FY2023-Q2AdvancedAnnual report

    「c. Online promotions Revenue increased to ¥2,060 million, up 4.5% year on year, as inquiries for various online promotional initiatives, including promotions using social media and video and digital advertising, continued to increase steadily.」

    The disclosure reports increased inquiries for online promotions using social media, video and digital advertising, with revenue of ¥2,060 million, up 4.5% year on year, providing specific evidence of progress.
  12. FY2023-Q1AdvancedAnnual report

    「c. Online promotions Revenue increased to ¥701 million, up 8.0% year on year, mainly because inquiries for various online promotional initiatives, including the use of social media and video, increased.」

    Inquiries for online promotional initiatives increased, and revenue rose 8.0% year on year. While online events contracted, the figures show progress in online promotions.
  13. FY2022AdvancedAnnual report

    「Revenue increased to ¥2,786 million, up 7.1% from the previous consolidated fiscal year, as streamed events, including hybrid events combining in-person and online formats, grew. Revenue from various online promotional initiatives, including the use of social media and video, increased to ¥3,586 million, up 70.3% from the previous consolidated fiscal year, as inquiries increased.」

    Revenue from online events increased 7.1%, while revenue from online promotions increased 70.3%, driven by initiatives combining in-person and online formats and the use of social media and video.
  14. FY2022-Q3AdvancedAnnual report

    「(1) In-person events Although projects related to the Tokyo 2020 Olympic and Paralympic Games contributed, the repeated declarations of a state of emergency and the cancellation or postponement of events following the declaration of quasi-emergency measures in January 2022 had a substantial impact. The resulting delay in recovery meant that revenue did not return to pre-pandemic levels, remaining at ¥3,212 million, up 53.6% year on year. (2) Online events Revenue increased to ¥2,746 million, up 44.9% year on year, as streamed events, including hybrid events combining in-person and online formats, grew. (3) Online promotions Revenue increased to ¥2,619 million, up 126.8% year on year, as inquiries for various online promotional initiatives, including the use of social media and video, increased.」

    Revenue and year-on-year changes were disclosed for in-person events, online events and online promotions. In particular, streamed events, including hybrid events, increased 44.9%, while online promotions increased 126.8%, showing specific progress in offerings combining online formats.
  15. FY2022-Q2Expansion into hybrid eventsAnnual report

    「Although inquiries for hybrid events combining in-person and online formats and for various online promotional initiatives increased, and projects related to the Tokyo 2020 Olympic and Paralympic Games contributed,」

    The company reported an increase in inquiries for hybrid events combining in-person and online formats and for online promotional initiatives, indicating an expansion in the formats offered.
  16. FY2022-Q1AdvancedAnnual report

    「Although inquiries for various online promotional initiatives increased and projects related to the Tokyo 2020 Olympic and Paralympic Games contributed, revenue for the three months ended 30 June of the current fiscal year declined significantly from the same period of the previous year because there were no large-scale projects from government agencies and organizations of the kind secured in the previous year.」

    The company reported that increased inquiries for online promotional initiatives and projects related to the Tokyo 2020 Olympic and Paralympic Games contributed, providing specific examples of orders for online and large-scale projects.
  17. FY2021AdvancedAnnual report

    「Revenue for the consolidated fiscal year increased 47.0% from the previous consolidated fiscal year to ¥4,711 million, compared with ¥3,204 million in the previous consolidated fiscal year, mainly because the company won large-scale projects including online campaigns for internet-related service companies and food companies, operation of e-sports tournaments for game companies and others, and online exhibitions for precision equipment manufacturers.」

    The company won large-scale projects including online campaigns, e-sports tournaments and online exhibitions, resulting in a 47.0% year-on-year increase in revenue from online promotions and online events.
  18. FY2021-Q2RestatedAnnual report

    「Although inquiries for various online promotional initiatives increased, the impact of the suspension of in-person events due to the spread of COVID-19 and the postponement of the Tokyo 2020 Olympic and Paralympic Games scheduled for last summer was substantial. As a result, revenue declined significantly from the same period of the previous year.」

    The increase in inquiries for online promotional initiatives continued to be reported. Meanwhile, overall revenue declined significantly from the same period of the previous year due to the suspension of in-person events and other factors.
  19. FY2021-Q1Increase in inquiries for online initiativesAnnual report

    「Revenue was supported by an increase in inquiries for various online promotional initiatives amid the spread of COVID-19. However, the impact of the suspension of in-person events and the postponement of the Olympic and Paralympic Games scheduled for this summer was substantial, and challenging conditions continued throughout the three months ended 30 June of the current fiscal year.」

    Although inquiries for online promotional initiatives increased, the demand mix for interactive promotion is changing due to the suspension of in-person events and other factors.
  20. FY2020-Q3AdvancedAnnual report

    「These initiatives proved effective, and through February, revenue and profit increased year on year. In March, although performance was affected by the cancellation or postponement of projects and the postponement of international events due to the spread of COVID-19, some projects originally scheduled to be recorded from April onward were recorded earlier in March because they were cancelled. As a result, revenue and profit increased year on year for the nine months ended 31 December of the current fiscal year. Revenue was ¥13,191 million, up 6.9% year on year; operating profit was ¥1,958 million, up 19.6%; ordinary profit was ¥1,973 million, up 18.9%; and profit attributable to owners of the parent was ¥1,335 million, up 20.2%.」

    The company explained that initiatives leading to experience design proved effective, and reported increases in revenue and profit through February and year-on-year increases in revenue and profit for the nine-month cumulative period.
  21. FY2020-Q2AdvancedAnnual report

    「These initiatives produced tangible results, and performance remained firm, including the undertaking of multiple large-scale projects for both existing and new accounts. We promoted securing appropriate profits through high-value-added proposals and thorough cost management.」

    The disclosure states that multiple large-scale projects for existing and new accounts were secured as a result of initiatives leading to interactive promotion.
  22. FY2020-Q1AdvancedAnnual report

    「Regarding revenue, in addition to solid orders for large projects from existing accounts, we secured several large projects from new accounts, leading to an increase in project unit prices.」

    The company reports specific progress in the form of securing large projects from existing customers and several large projects from new customers, leading to an increase in project unit prices.
  23. FY2019AdvancedAnnual report

    「In addition to solid orders for large projects from existing accounts, we secured several medium- and large-sized projects from new accounts, leading to an expansion of the areas in which we secured orders and an increase in project unit prices.」

    The company reports that combining multiple areas to strengthen IP led to the acquisition of several medium- and large-sized projects from new accounts, expanding the areas in which it secured orders and increasing project unit prices.
  24. FY2019-Q3AdvancedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift significantly from mass advertising to integrated promotion, we are pursuing and promoting an “experience design※ production company” by combining new areas such as digital, video, PR and data, centered on our strength in live (experiential) promotion. These initiatives produced a certain level of results. In addition to solid orders for existing accounts during the third quarter (January–March), we secured large projects from new accounts.」

    For initiatives combining multiple areas, the company reports specific progress in the form of solid orders for existing accounts and the acquisition of large projects from new accounts.
  25. FY2019-Q2AdvancedAnnual report

    「These initiatives produced a certain level of results and orders progressed strongly. In addition, we secured large projects including a large-scale experiential event for a new brand from a major foreign-affiliated consumer goods manufacturer and a large anniversary event for a major consumer electronics manufacturer that we had been proposing for some time.」

    The company reports securing and winning large projects, including a large-scale experiential event for a new brand and a large anniversary event for a major consumer electronics manufacturer, as results of initiatives contributing to experience design.
  26. FY2019-Q1RestatedAnnual report

    「We combine new areas, including online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, centered on our strength in live promotions (events).」

    The company continues to promote the combination of multiple areas that strengthens interactive promotion capabilities. No new achievement stage has been presented.
  27. FY2018-Q3AdvancedAnnual report

    「We are pursuing and promoting Japan’s first※ experience design production company by combining new areas, including online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, centered on our strength in live promotions (events). These initiatives kept the number of projects secured on a steady trend, and increased the number of large projects exceeding ¥100 million, including large event projects targeting 2020. However, the overall average project value declined, partly because the number of mid-sized projects worth ¥50 million to ¥100 million decreased.」

    As a result of combining multiple areas, the number of large projects exceeding ¥100 million increased. However, the overall average project value declined because the number of mid-sized projects decreased.
  28. FY2018-Q2AdvancedAnnual report

    「These initiatives produced results, and we secured numerous large projects ranging from more than ¥50 million to several hundred million yen, including nationwide touch-and-try events for new devices by a major mobile phone manufacturer, integrated promotions combining online and live elements for a public-sector comprehensive leisure business, and large event projects targeting 2020.」

    As a result of initiatives combining live and digital capabilities, the company reports securing numerous large projects ranging from more than ¥50 million to several hundred million yen.
  29. FY2018-Q1RestatedAnnual report

    「To meet clients’ continued shift from mass advertising to integrated promotion, including digital, we continued to combine new areas, including online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, centered on our strength in live promotions (events).」

    The company continues its interactive promotion enhancement initiative, combining live events with SNS, AR/VR/apps, video and data-driven PR. No specific new results or achievement stage has been presented.
  30. FY2017AdvancedAnnual report

    「By combining our strength in live promotions (events) with online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, we have strengthened interactive promotion capabilities (hereinafter, IP)※2 across the company. These initiatives produced results, leading to an expansion of the areas in which we secured orders and an increase in project unit prices.」

    The company reports specific results from combining live, SNS, digital technologies, video and data-driven PR, namely an expansion of the areas in which it secured orders and an increase in project unit prices.
  31. FY2017-Q3RestatedAnnual report

    「Against this business backdrop, we focused on strengthening sales activities and order management through enhanced interactive promotion (IP※) capabilities, as well as strengthening group management.」

    The company continues to pursue a policy of strengthening sales activities, order management and group management, centered on enhanced interactive promotion capabilities.
  32. FY2017-Q2RestatedAnnual report

    「Against this business backdrop, we focused on strengthening sales activities and order management through enhanced interactive promotion (IP※) capabilities, as well as strengthening group management.」

    The company continues to position strengthening interactive promotion capabilities as a key initiative. No specific achievement indicators or stages have been presented.
  33. FY2017-Q1RestatedAnnual report

    「The company set a goal of transitioning to Japan’s first “experience design production company” by further advancing its conventional initiatives to strengthen interactive promotion (IP※)」

    The company reiterates its policy of further advancing its conventional IP enhancement initiatives, but does not provide specific performance indicators or achievement stages.
  34. FY2016First statedAnnual report

    「Company-wide initiatives to strengthen interactive promotion (IP※) capabilities and initiatives to strengthen integrated promotion capabilities through new collaborations with companies from other industries will serve as the two engines driving higher performance and corporate value」

    The company describes company-wide IP enhancement, pursued in parallel with integrated promotion, as an initiative linked to increasing corporate value.
Moved together

"Profit constrained by low margins on large projects and higher personnel costs for new graduates" moved the same way as this thread, in the same document, in 10 of its 37 moves.

1099887★123456
  1. ★This thread
  2. 1Profit constrained by low margins on large projects and higher personnel costs for new graduates10×
  3. 2Target consolidated ordinary profit for the 41st fiscal year: ¥1,821 million9×
  4. 3Proactive acquisition of projects in 20209×
  5. 4Improved earnings power driven by the subsidiaries' growing share of consolidated operating profit8×
  6. 5Operating cash flow turns positive8×
  7. 6Performance-linked executive remuneration7×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Tow yet. It last moved in the General Meetings of Shareholders of 2026-09-03: "Advanced".
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Enhancing Interactive Promotional Capabilities | TOW CO.,LTD. (4767) | Komori