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Tow (4767) · TargetReframed

Japan’s First “Experience Design” Production Company

First written in FY2016. 17 of 27 entries say "Restated". Latest entry: FY2026.

27entries
11years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2019-Q3 – FY2020-Q3RestatedFY2022-Q1 – FY2023ReframedFY2024 – FY20262016: 22017: 220172018: 320182019: 420192020: 320202021: 320212022: 420222023: 220232024: 120242025: 120252026: 22026
Same theme, other companies
Solving Customer Challenges through Experience MarketingA theme 7 companies write about · 0 as a headwind · 7 as a tailwind

Tow moved to the "Worse" side of this theme in 2024.

0 other companies' latest entry also says "Reframed".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026ReframedAnnual report

    「Our group formulated a medium-term Business Growth Vision in February 2026, further developing the business growth achieved through the “two-axis expansion” pursued to date, and set out its target state as an “experience partner spanning promotion and live entertainment.”」

    The company has developed its former growth strategy of expanding the client base and business fields into a medium-term target state as an “experience partner” spanning promotion and live entertainment.
  2. 2026-09-03ReframedGeneral Meetings of Shareholders

    「The Company has further developed its business growth strategy based on the previously promoted “two-axis expansion” and set out its vision of becoming an “Experience Partner spanning promotion and live entertainment.”」

    The Company has developed its previous growth strategy of expanding its client base and business domains, newly presenting an image of a company spanning promotion and live entertainment.
  3. FY2025-H1ReframedAnnual report

    「In response to changes in the business environment and our operations, we reviewed our former categories. Comparisons and analysis with the previous consolidated fiscal year are presented based on the revised categories. As consumers and society rapidly shift to digital, the integration of live and digital is accelerating. In addition, integrated promotion combining live and digital is increasingly required in corporate marketing to maximize outcomes. Against this backdrop, we revised the categories to strengthen experience design integrating our strengths in live and digital. The revised categories are “Live Events,” “Hybrid Events,” “Integrated Promotion” and “Other.”」

    To strengthen experience design integrating live and digital, the company revised its business categories to “Live Events,” “Hybrid Events,” “Integrated Promotion” and “Other.” It has reorganized its former experience design direction around integrated promotion, accompanied by a reclassification of management and analysis categories.
  4. FY2024ReframedAnnual report

    「As part of our 3-year response to the COVID-19 pandemic, we pursued business expansion under a “two-axis growth strategy” based on expanding our client base and business fields. Going forward, against the backdrop of growing expectations for marketing centered on experience value, we will strengthen the development of new clients in addition to existing clients and expand our order base. As consumers and society rapidly shift to digital and the integration of live and digital accelerates, integrated promotion combining live and digital is increasingly required in corporate marketing to maximize outcomes. We will continue to expand our business fields by leveraging our group’s strength in integrating live and digital, and further advance experience design.」

    The company has reframed its former corporate vision of an experience design production company around business growth along two axes, expansion of the client base and expansion of business fields, integration of live and digital, and the advancement of experience design.
  5. FY2023RestatedAnnual report

    「With “experience value,” our group’s enduring strength, at the core, we will use a variety of approaches, including live and digital, and generate new possibilities through flexible thinking.」

    Under its purpose and basic policies, the company continues to present a policy of generating new possibilities by combining live and digital approaches around “experience value.”
  6. FY2023-Q2RestatedAnnual report

    「Against this business backdrop, our group promoted business development centered on experience value, its core focus, in both the live events and online fields.」

    The company continues to promote business development centered on experience value in both the live events and online fields. No change to the new corporate vision or stage of achievement has been presented.
  7. FY2023-Q1RestatedAnnual report

    「Against this business backdrop, our group promoted business development centered on experience value, its core focus, in both the live events and online fields.」

    The company continues to promote business development centered on experience value in both the live events and online fields.
  8. FY2022RestatedAnnual report

    「Our group will establish the “TOW Experience Design Model,” which contributes to acquiring new customers and developing and revitalizing existing customers by using planning and production centered on “experience value※” to demonstrate our “ability to create compelling content” and our “ability to activate platforms.” Through this model, we will expand the value we provide and achieve business growth, aiming to become a new type of company: “a production company that designs outcomes with experience value at its core.”」

    In both the live events and online fields, the company continues to present a Business Growth Vision of designing outcomes with experience value at its core.
  9. FY2022-Q3RestatedAnnual report

    「Against this business backdrop, our group established the following “Business Growth Vision” in February 2021 and promoted business development centered on experience value, the group’s core focus, in both the live events and online fields. (Business Growth Vision) Our group will establish the “TOW Experience Design Model,” which contributes to acquiring new customers and developing and revitalizing existing customers by using planning and production centered on “experience value※” to demonstrate our “ability to create compelling content” and our “ability to activate platforms.” Through this model, we will expand the value we provide and achieve business growth, aiming to become a new type of company: “a production company that designs outcomes with experience value at its core.”」

    In both the live events and online fields, the company continues to present the establishment of the TOW Experience Design Model and a corporate vision centered on experience value as its Business Growth Vision. No new stage of achievement has been presented.
  10. FY2022-Q2RestatedAnnual report

    「Against this business backdrop, our group continued to promote the following “Business Growth Vision.” (Business Growth Vision) Our group will establish the “TOW Experience Design Model,” which contributes to acquiring new customers and developing and revitalizing existing customers by using planning and production centered on “experience value※” to demonstrate our “ability to create compelling content” and our “ability to activate platforms.” Through this model, we will expand the value we provide and achieve business growth, aiming to become a new type of company: “a production company that designs outcomes with experience value at its core.”」

    The company continues to promote its Business Growth Vision of establishing the TOW Experience Design Model and becoming a production company that designs outcomes with experience value at its core.
  11. FY2022-Q1RestatedAnnual report

    「Against this business backdrop, our group continued to promote the following “Business Growth Vision,” as in the previous fiscal year. (Business Growth Vision) Our group will establish the “TOW Experience Design Model,” which contributes to acquiring new customers and developing and revitalizing existing customers by using planning and production centered on “experience value※” to demonstrate our “ability to create compelling content” and our “ability to activate platforms.” Through this model, we will expand the value we provide and achieve business growth, aiming to become a new type of company: “a production company that designs outcomes with experience value at its core.”」

    As in the previous fiscal year, the company is promoting the establishment of the TOW Experience Design Model and the corporate vision of “a production company that designs outcomes with experience value at its core” as its Business Growth Vision. No new stage of achievement has been presented.
  12. FY2021ReframedAnnual report

    「Addressing client outcomes more closely than before is a key priority. To resolve this issue, in addition to our group’s strength in creating “point”-based experiences through content creativity, we are strengthening our “line”-based ability to produce platforms that continuously develop customers and turn them into fans, aiming to expand our fields by combining “points and lines.”」

    In addition to the former “TOW Experience Design Model” and the corporate vision of “a production company that designs outcomes with experience value at its core,” the company is giving concrete form to its outcome orientation and expansion into new fields by combining the “point” of creating content with the “line” that leads to customer development and conversion into fans.
  13. FY2021-Q3ReframedAnnual report

    「Against this business backdrop, our group considered it important to build a foundation for medium-term growth and formulated the following “Business Growth Vision,” while continuing to actively expand its business. (Business Growth Vision) Our group will establish the “TOW Experience Design Model,” which contributes to acquiring new customers and developing and revitalizing existing customers by using planning and production centered on “experience value※” to demonstrate our “ability to create compelling content” and our “ability to activate platforms.” Through this model, we will expand the value we provide and achieve business growth, aiming to become a new type of company: “a production company that designs outcomes with experience value at its core.”」

    The company has reorganized its former goal of becoming “Japan’s first experience design production company” into establishing the “TOW Experience Design Model” and a new corporate vision of “a production company that designs outcomes with experience value at its core.” It presents planning and production based on experience value, content creation and platform activation as specific means.
  14. FY2021-Q1ReframedAnnual report

    「Against this business backdrop, to deploy the experience design capabilities we have built around live experiences across a wide range of fields, our group is pursuing and promoting Japan’s first experience design※ production company. This means eliminating the boundary between live and digital to create “new experience value” suited to the era of digital platforms.」

    The company has reframed its experience design objective, formerly centered on live experiences, as the integration of live and digital and the creation of “new experience value” suited to the era of digital platforms.
  15. FY2020-Q3RestatedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift significantly from mass advertising to integrated promotion, we have pursued and promoted an “experience design※ production company” by combining new areas such as digital, video, PR and data, centered on our strength in live (experiential) promotion.」

    The company continues to promote an experience design production company that combines digital, video, PR and data capabilities around live experiences.
  16. FY2020-Q2RestatedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift significantly from mass advertising to integrated promotion, we are pursuing and promoting an “experience design※ production company” by combining new areas such as digital, video, PR and data, centered on our strength in live (experiential) promotion.」

    The company continues to pursue an experience design production company, reiterating its policy of combining digital, video, PR and data capabilities around live experiences.
  17. FY2020-Q1RestatedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift significantly from mass advertising to integrated promotion, we are pursuing and promoting an “experience design※ production company” by combining new areas such as digital, video, PR and data, centered on our strength in live (experiential) promotion.」

    The company continues to pursue an experience design production company, reiterating its policy of combining digital, video, PR and data capabilities around live experiences.
  18. FY2019RestatedAnnual report

    「We have strengthened our interactive promotion (IP) capabilities by combining our strength in live promotions (events) with online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion. We will further advance this approach and aim to become Japan’s first experience design production company providing promotions that also incorporate data analysis and effectiveness measurement.」

    The company reiterates the expression “Japan’s first experience design production company” and explicitly presents a concept that also incorporates data analysis and effectiveness measurement, but no achievement milestones have been presented.
  19. FY2019-Q3RestatedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift significantly from mass advertising to integrated promotion, we are pursuing an “experience design※ production company” by combining new areas such as digital, video, PR and data, centered on our strength in live (experiential) promotion.」

    The company continues to pursue an “experience design production company,” reiterating its policy of combining digital, video, PR and data capabilities around live experiences.
  20. FY2019-Q2SoftenedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift significantly from mass advertising to integrated promotion, we are pursuing an “experience design※ production company” by combining new areas such as digital, video, PR and data, centered on our strength in live (experiential) promotion.」

    The company continues to pursue an experience design production company, although the wording no longer includes the former qualifier “Japan’s first.” It continues to combine live, digital, video, PR and data capabilities.
  21. FY2019-Q1RestatedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift from mass advertising to integrated promotion, we are pursuing and promoting Japan’s first experience design※ production company by combining new areas, including online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, centered on our strength in live promotions (events).」

    The company continues to pursue Japan’s first experience design production company, with a policy of combining live experiences, SNS, digital technologies, video, PR and data.
  22. FY2018-Q3RestatedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift from mass advertising to integrated promotion, including digital, we are pursuing Japan’s first※ “experience design production company” by combining new areas, including online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, centered on our strength in live promotions (events).」

    The company continues to pursue Japan’s first experience design production company, combining live, SNS, digital, video, PR and data capabilities. No new achievement milestones have been presented.
  23. FY2018-Q2RestatedAnnual report

    「Against this business backdrop, to meet clients’ needs as they continue to shift from mass advertising to integrated promotion, including digital, we are pursuing Japan’s first※ “experience design production company” by combining new areas, including online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, centered on our strength in live promotions (events).」

    The company continues to pursue Japan’s first experience design production company and is promoting the combination of live, SNS, digital, video, PR and data capabilities. No new achievement milestones have been presented.
  24. FY2018-Q1RestatedAnnual report

    「We are pursuing Japan’s first※ “experience design production company” by combining new areas, including online (SNS) promotion, experiential events using digital technologies such as AR, VR and apps, video production and promotion, and data-driven PR promotion, centered on our strength in live promotions (events).」

    The company continues to pursue its policy of becoming Japan’s first experience design production company. A footnote defines experience design as a mechanism that maximizes the dissemination and sharing of experiences, using SNS as a hub and starting from the experience with the brand, but no achievement milestones have been presented.
  25. FY2017AdvancedAnnual report

    「To further advance these initiatives, we established the Experience Design Division on 1 July 2017. We reorganized the former IP Office and Planning Team to create a structure specializing in the design of brand experiences, and will work to further strengthen our solution capabilities.」

    The company presented a specific organizational milestone by establishing the Experience Design Division and reorganizing the former IP Office and Planning Team.
  26. FY2017-Q1RestatedAnnual report

    「Against this business backdrop, we set a goal of transitioning to Japan’s first “experience design production company” by further advancing our initiatives to strengthen conventional interactive promotion (IP※). We also continued to promote new collaborations with companies from other industries, as in the previous fiscal year, and worked to strengthen sales activities and order management focused on key customers.」

    The company continues to target a transition to Japan’s first “experience design production company.” No specific achievement milestones have been presented.
  27. FY2016First statedAnnual report

    「We will further advance this concept and aim to become Japan’s first “experience design” production company, providing promotions that combine data analysis and effectiveness measurement.」

    The company is pursuing a direction centered on live promotions and combining data analysis with effectiveness measurement.
Moved together

"Stagnation at Major Advertising Agencies and Uncertainty over the Outlook for the Advertising Industry" moved the same way as this thread, in the same document, in 4 of its 27 moves.

433332★123456
  1. ★This thread
  2. 1Stagnation at Major Advertising Agencies and Uncertainty over the Outlook for the Advertising Industry4×
  3. 2Dependence on Sales to Major Advertising Agencies3×
  4. 3Decline in Event Demand Due to Social Conditions and Natural Disasters3×
  5. 4Return to Positive Operating Cash Flow3×
  6. 5Profit constrained by low margins on large projects and higher personnel costs for new graduates3×
  7. 6Target consolidated ordinary profit for the 41st fiscal year: ¥1,821 million2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Tow yet. It last moved in the General Meetings of Shareholders of 2026-09-03: "Reframed".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Japan’s First “Experience Design” Production Company | TOW CO.,LTD. (4767) | Komori