For the nine months through the third quarter, revenue was ¥4,822 million and operating profit was ¥280 million. The company posted an operating loss of ¥51 million in 3Q alone. To achieve its full-year forecast, it must record revenue of ¥1,688 million and operating profit of ¥125 million in 4Q. The focus is on eliminating idle capacity and improving fixed-cost absorption.
All recorded disclosures and news since the latest annual or semiannual filing. Switching watchpoints keeps the full history. Select an item to inspect its source.2026-04-14 〜 2026-10-24 · 18 of 18 items
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Whether consolidated 4Q revenue reaches at least ¥1,688 million and the full-year forecast of ¥6,510 million
Whether consolidated 4Q operating profit reaches at least ¥125 million and the full-year forecast of ¥405 million is achieved
Whether the 4Q operating margin recovers to the required level of approximately 7.4%
Whether the game business, which posted an operating loss of ¥61 million in 3Q alone, returns to operating profitability in 4Q
For the nine months ended May 2026, consolidated revenue was ¥4,822 million, down 0.8% year on year, while operating profit was ¥280 million, down 44.8%. The operating margin was approximately 5.8%, down 4.6 percentage points from approximately 10.4% in the same period of the previous year. While revenue was largely flat, idle capacity caused by the temporary suspension of a large development project for an overseas client and a decline in revenue sharing in the game business significantly weighed on profit.
The full-year forecast remains unchanged at revenue of ¥6,510 million and operating profit of ¥405 million. A simple calculation based on the nine-month results indicates that 4Q needs to generate revenue of ¥1,688 million and operating profit of ¥125 million. Since revenue in 3Q alone was ¥1,363 million, 4Q revenue must exceed this by ¥325 million, or approximately 23.8%. Operating profit must improve by ¥176 million, from an operating loss of ¥51 million in 3Q alone to operating profit of ¥125 million. Based on 4Q revenue of ¥1,688 million, the required operating margin is approximately 7.4%.
The 3Q breakdown was revenue of ¥1,266 million and an operating loss of ¥61 million for the game business, and revenue of ¥97 million and operating profit of ¥9 million for the Other business. Accordingly, achieving the full-year forecast will require not only higher group-wide revenue, but also simultaneous recovery in capacity utilization and project profitability in the game business, which accounts for most of revenue. In particular, even if additional orders are secured and new projects are launched in the game business, a rise in subcontracting costs and fixed costs ahead of revenue could prevent revenue recovery from translating into operating profit.
The company assessed progress for the nine months as broadly within its expectations and left its full-year earnings forecast unchanged. However, in the question-and-answer session accompanying the results, it described the 4Q revenue level as "still uncertain" and said it had not yet fully offset lost revenue. Accordingly, at the next results announcement, it will be necessary to determine not only whether the full-year targets were met, but also whether 4Q revenue of ¥1,688 million and operating profit of ¥125 million resulted from projects being brought forward or other temporary factors, or from a sustained recovery in capacity utilization.
The disclosures to monitor are consolidated and segment-level revenue and operating profit for 4Q alone, the start dates of major projects, progress in eliminating idle capacity, and whether the company absorbed the increase in fixed costs. Since the company has not disclosed the impact by factor or capacity-utilization figures, achieving operating profit of ¥125 million alone will make it difficult to assess the sustainability of the profit recovery.
Contradicted
FY2026 full-year results were sales of ¥6,316 million and operating profit of ¥284 million, both below the forecasts of ¥6,510 million and ¥405 million, respectively. 4Q figures, calculated from the difference between the full-year results and the cumulative 3Q results, came to sales of ¥1,494 million and operating profit of approximately ¥4 million, falling well short of the required sharp recovery to sales of ¥1,688 million and operating profit of ¥125 million.
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2026-10-08
· Awaiting publication
The prior-year comparison for this event
2025-10-09 disclosed · In ¥ millions; each quarter is cumulative from the start of the fiscal year. EPS is in yen.
Latest available: FY2026 full year
Net salesBusiness scale
6,636JPY m
YoY unavailableOperating profitCore earnings
689JPY m
YoY unavailableNewest first. The highlighted column is this event’s comparison. YoY uses the same period and accounting basis.
| Metric | FY2026 full year | FY2026 Q3 | FY2026 Q2 | FY2026 Q1 | FY2025 full yearComparison | FY2025 Q3 | FY2025 Q2 | FY2025 Q1 |
|---|---|---|---|---|---|---|---|---|
| Net sales | 6,316↘ -4.8% YoY | 4,822↘ -0.8% YoY | 3,459↗ +9.7% YoY | 1,855↗ +7.9% YoY | 6,636YoY unavailable | 4,863YoY unavailable | 3,154YoY unavailable | 1,719YoY unavailable |
| Operating profit | 284↘ -58.8% YoY | 280↘ -44.8% YoY | 331↗ +3.8% YoY | 232↘ -21.6% YoY | 689YoY unavailable | 507YoY unavailable | 319YoY unavailable | 296YoY unavailable |
| Ordinary profit | 332↘ -51.0% YoY | 322↘ -36.0% YoY | 363↗ +13.1% YoY | 264↘ -10.2% YoY | 677YoY unavailable | 503YoY unavailable | 321YoY unavailable | 294YoY unavailable |
| Net income | 717↗ +186.8% YoY | 200↗ +61.3% YoY | 242↗ +157.4% YoY | 186↘ -12.7% YoY | 250YoY unavailable | 124YoY unavailable | 94YoY unavailable | 213YoY unavailable |
| Earnings per share | 94.66↗ +186.8% YoY | 26.46↗ +61.0% YoY | 32↗ +156.2% YoY | 24.61↘ -12.7% YoY | 33.01YoY unavailable | 16.43YoY unavailable | 12.49YoY unavailable | 28.2YoY unavailable |