Differentiation of U.S. Stores Through Kids’ Offerings, Low-Priced Food Service and Gaming Consoles
First written in FY2018. 14 of 22 entries say "Advanced", first in FY2019-Q1. Latest entry: 2026-08-10.
No other company in this theme has enough history to compare yet.
- 2026-08-10AdvancedEarnings
「In the United States, we worked to increase sales by regularly introducing a variety of original prizes in amusement operations.」
The company continued regularly introducing original prizes in the United States. - FY2026AdvancedAnnual report
「The Company continued increasing the number of mini crane game machines and introducing a wide range of amusement equipment, including music games and redemption games. It also conducted limited-time collaborative campaigns with artists and others to increase sales.」
In the United States, continued increasing the number of mini crane game machines, introducing music games, redemption games and other equipment, and collaborating with artists. - 2026-05-13AdvancedEarnings
「In the United States, we installed a range of amusement equipment, including mini crane game machines and music games, stocked a diverse selection of prizes and worked to increase sales.」
The company continued installing mini crane game machines and music games and expanding its prize selection in the United States as measures to differentiate locations and attract customers. - FY2026-H1AdvancedAnnual report
「In addition to continuing to increase the number of mini crane game machines, the Company actively introduced new amusement equipment, including redemption games, thereby working to increase sales. It also reviewed amusement fees.」
In the United States, continued increasing the number of mini crane game machines, introduced new equipment including redemption games, and reviewed amusement fees. - FY2025Reduced the stated number of machines for Mega Crane Zone.Annual report
「As crane games have been well received in the United States, the Company actively introduced Mega Crane Zone facilities, each equipped with approximately 120 crane game machines, increased the number of mini crane game machines, and conducted limited-time collaborative campaigns with virtual YouTubers and others, thereby working to increase sales.」
The stated number of machines for Mega Crane Zone changed from “more than 150 per location” in the previous fiscal year to “approximately 120.” Meanwhile, the scope of initiatives expanded to include increasing mini crane machines, collaborations, introducing the latest equipment, and raising prices. - FY2025-H1AdvancedAnnual report
「As demand for crane games has remained strong in the United States, as in Japan, the Company introduced Mega Crane Zone facilities, increased the number of crane game machines, primarily mini crane game machines, and worked to improve performance by offering a wide range of prizes.」
In the United States, advanced measures to differentiate locations and attract customers by introducing Mega Crane Zone facilities, increasing the number of machines, primarily mini crane game machines, and offering prizes. - FY2024-Q2RestatedAnnual report
「In the United States, to strengthen its operating base, the Company prepared to open new locations and actively introduced amusement equipment, including through remodeling into Mega Crane Zone facilities. It also reviewed fees in the amusement division in light of recent economic conditions.」
Continued remodeling into Mega Crane Zone facilities, introducing amusement equipment, and reviewing fees in the amusement division in the United States. - FY2024-Q1AdvancedAnnual report
「The Company increased the number of locations remodeled into Mega Crane Zone facilities, each equipped with more than 150 crane game machines, stocked a diverse range of crane game prizes, and actively introduced new amusement equipment, thereby working to increase sales.」
As measures to differentiate U.S. locations and attract customers, expanded remodeling into Mega Crane Zone facilities, each equipped with more than 150 crane game machines, while diversifying prizes and introducing new machines. - FY2023RestatedAnnual report
「In addition to actively introducing a wide range of amusement equipment, primarily crane games, as well as music games and redemption games, the Company reviewed fees in each division in light of recent economic conditions.」
Continued introducing the latest amusement equipment and reviewing fees in each division in the United States. - FY2023-Q3AdvancedAnnual report
「In the United States, the Company actively introduced a wide range of the latest amusement equipment, primarily crane games, as well as music games and redemption games.」
As measures to differentiate U.S. locations and attract customers, the Company expanded the range of equipment targeted for installation from crane games to music games, redemption games and other categories. - FY2023-Q2AdvancedAnnual report
「In addition to actively introducing amusement equipment, we reviewed prices at each facility in light of current economic conditions.」
At U.S. locations, actively introduced amusement equipment and reviewed fees at each facility in line with economic conditions. - FY2023-Q1RestatedAnnual report
「The Company also worked to actively introduce new amusement machines.」
Continued differentiation and customer-attraction initiatives at U.S. locations by actively introducing new amusement machines. - FY2022-Q3AdvancedAnnual report
「In the United States, in addition to actively introducing new amusement machines, the Company reviewed amusement usage fees and other charges in light of recent economic conditions.」
In the United States, actively introduced new amusement machines and reviewed amusement usage fees and other charges in light of economic conditions. - FY2022-Q2AdvancedAnnual report
「In addition to being strongly affected by external factors, including economic support policies for individuals, during the six-month period ended the second quarter, the Company actively introduced amusement machines and revised amusement fees in light of recent economic conditions.」
As measures to differentiate U.S. locations and improve profitability, the Company actively introduced amusement machines and revised usage fees in light of economic conditions. - FY2020-Q3AdvancedAnnual report
「To raise awareness in the U.S. market, the Company conducted sales promotions through television commercials. It also introduced a new late-night pricing plan in conjunction with extended operating hours. In amusement operations, it actively installed the latest game machines at all U.S. locations.」
In the United States, raised awareness through television commercials, introduced a late-night pricing plan in conjunction with extended operating hours, and installed the latest game machines at all locations, expanding its existing differentiation initiatives. - FY2020-Q2AdvancedAnnual report
「To expand its operating base in the United States, the Company proceeded with opening new locations and also opened a booth at Anime EXPO2019 to raise market awareness. It also began distributing the U.S. version of the Round One app and coupons, while progressively extending weekend operating hours and introducing hard liquor.」
In the United States, began operating a booth at Anime EXPO2019, launched the U.S. app and coupons, extended weekend operating hours, and began offering hard liquor, expanding initiatives to raise awareness and attract a broader customer base. - FY2020-Q1RestatedAnnual report
「We continue to offer initiatives such as the all-you-can-play, all-you-can-eat party plan “All Inclusive Party” and the “MONTHLY BOWLING CHALLENGE,” under which participants can win prizes by meeting the monthly conditions.」
Continued the All Inclusive Party in the United States and listed the month-to-month prize promotion MONTHLY BOWLING CHALLENGE as an ongoing initiative. - FY2019AdvancedAnnual report
「In the United States, we introduced original initiatives, including the new all-you-can-play, all-you-can-eat party plan “All Inclusive Party,” to differentiate ourselves from other companies.」
In addition to the existing “KIDS BOGO” and low-priced beer and ice cream offerings, the Company newly introduced “All Inclusive Party,” expanding its differentiation measures for U.S. locations. - FY2019-Q3RestatedAnnual report
「In the United States, we continued offering “All Inclusive Party,” “KIDS BOGO,” and $1.99 beer and $0.99 ice cream.」
In the United States, the Company continued offering “All Inclusive Party,” “KIDS BOGO,” and low-priced beer and ice cream, and worked to attract future and broad-based fan segments. - FY2019-Q2RestatedAnnual report
「In the United States, we continued offering “All Inclusive Party,” “KIDS BOGO,” and $1.99 beer and $0.99 ice cream, working to develop future fan segments and attract a broad range of fans.」
In the United States, the Company continued offering “All Inclusive Party,” “KIDS BOGO,” and low-priced beer and ice cream, and worked to attract a broad range of fans. - FY2019-Q1AdvancedAnnual report
「In the United States, in addition to newly introducing the all-you-can-play, all-you-can-eat party plan “All Inclusive Party,” we continued offering “KIDS BOGO” and $1.99 beer and $0.99 ice cream, working to develop future fan segments and attract a broad range of fans.」
At its U.S. locations, the Company newly introduced the all-you-can-play, all-you-can-eat “All Inclusive Party” and continued offering “KIDS BOGO” and low-priced beer and ice cream. - FY2018First statedAnnual report
「We sought to differentiate ourselves from other companies by introducing kids' play zones, expanding our arcade game lineup, and selling $1.99 beer and $0.99 ice cream.」
The Company separately identified for the first time measures to differentiate its U.S. locations by combining kids' play zones, an arcade game lineup, and low-priced beer and ice cream offerings.