Results for this period
Full year1 April 2025–31 March 2026ConsolidatedIFRSThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in Millions of yen).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The Company sought to increase customer traffic and sales through limited-time collaboration campaigns, responding to demand for crane games, introducing amusement equipment, implementing strategic price increases, and opening new facilities.
Not applicable (no matters to report in the notes on the going concern assumption)
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | IFRS |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2025–31 March 2026 |
| Net Sales | 189,548 Millions of yen (YoY +7.1%) |
| Operating profit | 28,773 Millions of yen (YoY +9.7%) |
| Ordinary income | ¥25,418 million (profit before tax) (YoY +10.5%) |
| Profit attributable to owners of the parent | 16,621 Millions of yen (YoY +7.9%) |
| Net income per share | ¥63.30 |
| Operating Margin | 15.2% |
| Equity ratio | End of the current fiscal period 26.7% / End of previous period 25.7% |
| Total assets | 309,888 Millions of yen |
| Net assets | 82,635 Millions of yen |
| Cash flows from operating activities | 60,461 Millions of yen |
| Cash flows from investing activities | -31,249 Millions of yen |
| Cash flows from financing activities | -26,147 Millions of yen |
| Cash and cash equivalents at end of period | 54,950 Millions of yen |
| Full-year earnings forecast | Net Sales 219,090 Millions of yen (YoY +15.6%) / Operating profit 33,050 Millions of yen (YoY +14.9%) / Ordinary income ¥27,450 million (profit before tax) (YoY +8.0%) / Net income ¥18,260 million (profit attributable to owners of the parent) (YoY +9.9%) |
| Annual Dividend Forecast | ¥18 per share → ¥18 per share(0.0%) |
| Payout ratio | 28.4% |
| Shareholder Return Policy | Target payout ratio of approximately 25% |
| Segment revenue | Japan 108,689 Millions of yen, United States 79,662 Millions of yen, Other 1,196 Millions of yen |
| Segment profit | Japan 22,810 Millions of yen, United States 8,582 Millions of yen, Other -2,619 Millions of yen |
| Regional sales | 108,689 Millions of yen, 79,662 Millions of yen, 1,196 Millions of yen |
| Depreciation and amortization | 43,276 Millions of yen |
| Impairment loss | 480 Millions of yen |
| Disclosure regarding the going concern assumption | Not applicable (no matters to report in the notes on the going concern assumption) |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate Yes / Restatement Not disclosed |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name None |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors) |
| Issued Shares at Period-End | 289,161,942 Shares |
| Treasury Shares at Period-End | 26,289,269 Shares |
| Factors Behind Changes in Business Performance | The Company sought to increase customer traffic and sales through limited-time collaboration campaigns, responding to demand for crane games, introducing amusement equipment, implementing strategic price increases, and opening new facilities. |
Items this document does not state (3)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In Japan, the Company sought to attract customers through limited-time collaboration campaigns, an expanded range of prizes for crane games, and initiatives for bowling and Spo-cha. In the United States, it introduced mini crane game machines and music games, ran collaboration campaigns, implemented strategic price increases, and opened new facilities in Japan, the United States and China.