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WonderPlanet (4199) · InitiativeAchieved

Collaboration, Overseas Distribution, and User Base of 『JUMPCHI HEROES』

First written in FY2021-Q3. 4 of 12 entries say "Advanced", first in FY2021. Latest entry: FY2024-Q2.

12entries
4years
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How it moved
ProgressHeldSoftenedWorseWorsenedFY2023-Q1 – FY2023-Q2AdvancedFY2023-Q3OtherFY2023 – FY2024-Q12021: 220212022: 420222023: 420232024: 22024
Same theme, other companies
Expanding the game lineup through joint development and distribution with external developersA theme 13 companies write about · 0 as a headwind · 16 as a tailwind

The whole theme swung hardest in 2026: 1 of 7 companies on the "Worse" side.

1 other company's latest entry also says "Achieved".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2024-Q2AchievedAnnual report

    「Distribution of the Title will end on 27 March 2024.」

    The specific completion date of 27 March 2024 is stated for the previously approved termination of distribution of "Jump Ti Heroes" and the business alliance agreement with LINE Yahoo.
  2. FY2024-Q1DroppedAnnual report

    「At a meeting of the Board of Directors held on 20 December 2023, the Company resolved to end distribution in March 2024 of "Jump Ti Heroes" (the "Title"), a joint business with its major business partner LINE Yahoo Corporation ("LINE Yahoo"), and accordingly to terminate its business alliance agreement with LINE Yahoo.」

    For "Jump Ti Heroes," developed in collaboration with LINE Yahoo, the termination of distribution on 27 March 2024 and the termination of the business alliance agreement were approved.
  3. FY2023Continued solid user trends after the anniversary initiatives are disclosed.Annual report

    「"Jump Ti Heroes" increased significantly following the Japanese version's anniversary campaign. Although a subsequent reactionary decline was seen, the user trend remained solid.」

    The assessment has been updated to state that MAU increased significantly as a result of the anniversary campaign and remained solid despite a subsequent reactionary decline.
  4. FY2023-Q3AdvancedAnnual report

    「Regarding MAU (Note 1), Crash Fever remained solid as collaboration events and other measures produced results. JUMPUTI HEROES increased significantly and remained solid due to the fifth-anniversary campaign for its Japanese version. Alice Fiction declined as collaboration events did not produce sufficient results.」

    The disclosure states that MAU increased significantly as a result of the Japanese version's fifth-anniversary campaign and then remained solid.
  5. FY2023-Q2WorsenedAnnual report

    「The effect of the 21 million-download campaign for "Jump Ti Heroes" and the collaboration event for "Alice Fiction" could not be sustained, and both titles entered a declining trend.」

    Although a 21 million-download campaign was held, MAU entered a declining trend, indicating that the deterioration in user trends has continued from the previous shortfall against expectations.
  6. FY2023-Q1WorsenedAnnual report

    「"Jump Ti Heroes" is distributed in Japanese and Traditional Chinese versions, and worldwide downloads have exceeded 20 million. Despite initiatives including the 4.5th-anniversary event and original events, MAU has trended below expectations.」

    While worldwide downloads have remained at or progressed to 20 million, MAU, which was described as broadly in line with the plan in the previous fiscal year, is now stated to have trended below expectations this quarter.
  7. FY2022AdvancedAnnual report

    「The co-developed title "Jump Ti Heroes," created with LINE Corporation, is distributed in Japanese and Traditional Chinese versions, and worldwide downloads have exceeded 20 million. MAU remained solid, supported by anniversary events for the Japanese version and other factors, and was broadly in line with the plan.」

    Worldwide downloads increased from 19 million to 20 million, while MAU is described as broadly in line with the plan.
  8. FY2022-Q3WorsenedAnnual report

    「The co-developed title "Jump Ti Heroes," created with LINE Corporation, is distributed in Japanese and Traditional Chinese versions, and worldwide downloads have exceeded 19 million. Although MAU for the Japanese version remained solid, supported by anniversary events and other factors, the Traditional Chinese version fell short of expectations.」

    Worldwide downloads remain at 19 million, while the disclosure newly states that MAU for the Traditional Chinese version fell short of expectations.
  9. FY2022-Q2AdvancedAnnual report

    「The co-developed title "Jump Ti Heroes," created with LINE Corporation, is also distributed in Japanese and Traditional Chinese versions. Worldwide downloads have exceeded 19 million, and MAU continued to trend solidly.」

    Worldwide downloads increased from the previously stated 17 million to 19 million, and MAU is also described as solid.
  10. FY2022-Q1Improved assessment of the user trendAnnual report

    「The co-developed title "Jump Ti Heroes," created with LINE Corporation, is also distributed in Japanese and Traditional Chinese versions. Worldwide downloads have exceeded 17 million, and the user base continued to trend solidly.」

    Worldwide downloads of 17 million are unchanged from the previous disclosure, but the user trend is now described as solid, compared with the previous statement that it had fallen short of expectations.
  11. FY2021AdvancedAnnual report

    「The co-developed title "Jump Ti Heroes," created with LINE Corporation, is also distributed in Japanese and Traditional Chinese versions. Although worldwide downloads have exceeded 17 million, user acquisition has continued to fall short of expectations since the second half of the fiscal year.」

    Worldwide downloads increased from the previously stated 11 million to 17 million, while the disclosure newly states that user acquisition has not met expectations since the second half of the fiscal year.
  12. FY2021-Q3First statedAnnual report

    「The co-developed title "Jump Ti Heroes," created with LINE Corporation, is also distributed in Japanese and Traditional Chinese versions. Worldwide downloads have exceeded 11 million, and the user base continued to trend solidly.」

    The disclosure describes the collaboration with LINE, distribution of the Japanese and Traditional Chinese versions, worldwide downloads exceeding 11 million, and a solid user trend.
Moved together

"Revenue and profit reported for the nine-month period through the third quarter" moved the same way as this thread, in the same document, in 6 of its 12 moves.

653333★123456
  1. ★This thread
  2. 1Revenue and profit reported for the nine-month period through the third quarter6×
  3. 2Continued Focus on New Development5×
  4. 3Improving satisfaction with Crash Fever, international expansion, and long-term operation3×
  5. 4Maintaining liquidity through a combination of own funds, borrowings and new share issuance3×
  6. 5Breakdown of Domestic and Overseas Sales3×
  7. 6Straight-line amortization of the operating rights for Crash Fever3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Collaboration, Overseas Distribution, and User Base of 『JUMPCHI HEROES』 | WonderPlanet Inc. (4199) | Komori