Improving satisfaction with Crash Fever, international expansion, and long-term operation
First written in FY2021-Q3. 9 of 20 entries say "Worsened", first in FY2022-Q1. Latest entry: 2026-10-13.
WonderPlanet moved to the "Worse" side of this theme in 2024.
0 other companies' latest entry also says "Worsened".
- FY2026-H1WorsenedAnnual report
「This title is entering its 11th year of operation and has supported the Company's earnings base over the long term. However, affected by market trends and the competitive environment surrounding the mobile game market in recent years, as well as changes in user preferences, its recent KPIs have remained below the business plan prepared when the operating rights were acquired.」
"Crash Fever" has entered its 11th year of operation, and its KPIs are explicitly stated to be below the business plan prepared when the operating rights were acquired. Operations are expected to continue, while this has also led to the impairment of the operating rights described below. - FY2025WorsenedAnnual report
「The 10th-anniversary event held in the fourth quarter for "Crash Fever" performed solidly, but full-year revenue declined year on year. In addition, the revenue impact of the Japanese and Traditional Chinese versions of "Jump Ti Heroes" ending service in March 2024 resulted in a year-on-year decline in company-wide revenue.」
The 10th-anniversary event was described as solid, while "Crash Fever" posted a full-year year-on-year revenue decline, indicating a deterioration from the previous assessment of solid growth and higher revenue. - FY2025-H1WorsenedAnnual report
「Meanwhile, company-wide revenue declined year on year, due in part to the revenue impact of the Japanese and Traditional Chinese versions of "Jump Ti Heroes" ending service in March 2024, as well as the year-on-year revenue decline of "Crash Fever."」
The assessment of "Crash Fever" has changed from being solid and revenue-generating to showing a year-on-year revenue decline. - FY2024Japanese version performing solidly; overseas version discontinuedAnnual report
「The Japanese version of "Crash Fever" saw higher revenue in the fourth-quarter accounting period than in the previous fiscal year, driven by the strong performance of its ninth-anniversary campaign and other factors, and remained solid, ending the full fiscal year at roughly the same level as the previous year. However, the overseas version of "Crash Fever" ended service in December 2023 to improve profitability.」
The Japanese version remained solid, supported by its ninth-anniversary campaign and other factors, while the overseas version ended service in December 2023, narrowing the scope of the business. - FY2024-Q3WorsenedAnnual report
「The significant impact of the year-on-year revenue decline from JUMPUTI HEROES, whose service ended in March 2024, and the year-on-year revenue decline at Crash Fever caused the Company's overall revenue to decline both year on year and quarter on quarter.」
The assessment of Crash Fever deteriorated from year-on-year revenue growth previously to year-on-year revenue decline. - FY2024-Q2SoftenedAnnual report
「Crash Fever performed strongly, with revenue increasing year on year, and revenue from the development of new titles through joint ventures with consumer game developers remained solid. However, the significant impact of the year-on-year revenue decline from JUMPUTI HEROES, whose service ended in March 2024, caused the Company's overall revenue to decline both year on year and quarter on quarter.」
While Crash Fever itself is described as performing strongly with higher revenue, revenue recognition associated with the end of service for the overseas version of Crash Fever is noted, indicating a contraction in the scope of overseas expansion. - FY2024-Q1WorsenedAnnual report
「Regarding sales for the cumulative first-quarter period, consolidated revenue decreased year on year, mainly because Alice Fiction had the largest impact from its year-on-year revenue decline and Crash Fever also recorded lower revenue than in the same period of the previous year.」
While Crash Fever continues its long-term operation, a year-on-year revenue decline is noted for the first time, indicating a deterioration from its previously strong performance. - FY2023AdvancedAnnual report
「Regarding sales for the fiscal year, Crash Fever performed strongly, with revenue increasing year on year」
For Crash Fever, it is stated that, in addition to the existing global expansion and long-term operation measures, revenue increased year on year. - FY2023-Q3AdvancedAnnual report
「Regarding MAU (Note 1), Crash Fever remained solid as collaboration events and other measures produced results. JUMPUTI HEROES increased significantly and remained solid due to the fifth-anniversary campaign for its Japanese version. Alice Fiction declined as collaboration events did not produce sufficient results.」
It is stated that MAU for Crash Fever remained solid as collaboration events and other measures produced results. - FY2023-Q2AdvancedAnnual report
「Crash Fever performed solidly, supported by the 7.5th-anniversary event and other measures」
It is stated that MAU remained solid as the 7.5th-anniversary event and other measures produced results. - FY2023-Q1RestatedAnnual report
「Crash Fever is available in Japanese and overseas versions, and worldwide downloads have exceeded 14 million. MAU (Note 1) has remained solid following collaboration events, the 14 million-download event and the sixth-anniversary event for the overseas version.」
Worldwide downloads of 14 million, overseas expansion and medium- to long-term operations continue. MAU is described as having remained solid following collaboration events, the 14 million-download event and the sixth-anniversary event for the overseas version. - FY2022AdvancedAnnual report
「Our original title Crash Fever has been developed globally through Japanese, Traditional Chinese and English versions while we have worked to improve user satisfaction and pursued its medium- to long-term operation. Worldwide downloads exceeded 14 million. In May 2022, the Company ended its business partnership with プラスユー株式会社, its collaboration partner for Crash Fever, and transitioned to operating the title independently.」
Worldwide downloads increased from 13 million to 14 million. In May 2022, the title transitioned to independent operation following the end of the collaboration, but MAU did not recover from its downward trend through the third quarter. - FY2022-Q3AdvancedAnnual report
「In the Company's entertainment services business, we have worked to improve user satisfaction with our original title Crash Fever, promoted its global expansion through Japanese, Traditional Chinese and English versions, and pursued its medium- to long-term operation. Worldwide downloads exceeded 13 million. MAU (Note 1) fell short of expectations outside periods when collaboration events with other companies' IP (Note 2) performed solidly. In May 2022, the Company ended its business partnership with プラスユー株式会社, its collaboration partner for Crash Fever, and transitioned to operating the title independently.」
Global expansion, medium- to long-term operations and more than 13 million downloads continue. While MAU fell short of expectations except during certain events, the business partnership was ended in May 2022 and the operating structure was changed to independent operation by the Company. - FY2022-Q2RestatedAnnual report
「We have worked to improve user satisfaction with our original title Crash Fever, promoted its global expansion through Japanese, Traditional Chinese and English versions, and pursued its medium- to long-term operation. Worldwide downloads exceeded 13 million. MAU (Note 1) remained solid during collaboration events with other companies' IP (Note 2) and around the year-end and New Year holidays, but fell short of expectations at other times.」
Worldwide downloads of 13 million, global expansion and medium- to long-term operations continue. MAU remained solid during certain periods, but was below expectations at other times. - FY2022-Q1WorsenedAnnual report
「We have worked to improve user satisfaction with our original title Crash Fever, promoted its global expansion through Japanese, Traditional Chinese and English versions, and pursued its medium- to long-term operation. Worldwide downloads exceeded 13 million, but user numbers fell short of expectations, and the situation in which the expected results have not been achieved continues.」
Global expansion, more than 13 million downloads and medium- to long-term operations continue, while it is explicitly stated that user numbers fell short of expectations and the expected results have not been achieved. - FY2021AdvancedAnnual report
「We have worked to improve user satisfaction with our original title Crash Fever, promoted its overseas expansion not only in Japan but also through Traditional Chinese and English versions, and pursued its medium- to long-term operation. Worldwide downloads exceeded 13 million and the number of users remained stable, but a decline following the sixth-anniversary event was observed, and the expected results were not achieved.」
While continuing existing measures, the Company notes that 6 years have passed since the title's release. It also notes a decline following the sixth-anniversary event and results falling short of expectations. - FY2021-Q3First statedAnnual report
「We have worked to improve user satisfaction with our original title Crash Fever, promoted its overseas expansion not only in Japan but also through Traditional Chinese and English versions, and pursued its medium- to long-term operation. Worldwide downloads exceeded 13 million, and the number of users remained stable.」
Improving user satisfaction, overseas expansion through Traditional Chinese and English versions, and medium- to long-term operations are identified as measures, while worldwide downloads exceeding 13 million and stable user numbers are noted.