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WonderPlanet (4199) · InitiativeAdvanced

Continued Focus on New Development

First written in FY2021-Q3. 18 of 22 entries say "Advanced", first in FY2021. Latest entry: 2026-10-13.

22entries
6years
5from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2021 – FY2022AdvancedFY2024-Q1 – 2026-10-132021: 220212022: 420222023: 420232024: 420242025: 220252026: 62026
Same theme, other companies
Smartphone and Console Game Development and Commissioned OperationsA theme 18 companies write about · 0 as a headwind · 23 as a tailwind

The whole theme swung hardest in 2026: 4 of 13 companies on the "Worse" side.

8 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 18 companies compared. The sentences above are computed from all 18.
Full recordFilings, disclosures and news, newest first
  1. FY2026-H1AdvancedAnnual report

    「Jump+ Jumble Rush, for which we are responsible for development, began distribution in September 2025. HUNTER×HUNTER NEN×SURVIVOR, a jointly developed title with Bushiroad Inc., began distribution on 18 February 2026, with distribution in the United States beginning on 16 March.」

    In new title development, distribution of HUNTER×HUNTER NEN×SURVIVOR also began in certain regions following the launch of Jump+ Jumble Rush.
  2. FY2025AdvancedAnnual report

    「Jump+ Jumble Rush, for which we are responsible for development, began distribution on 24 September 2025. The other major IP title under development was announced on 3 October 2025 as HUNTER×HUNTER NEN×SURVIVOR, a jointly developed title with Bushiroad Inc., and is being developed intensively for simultaneous global distribution in 2026.」

    The new title plan has made concrete progress through the launch of distribution for Jump+ Jumble Rush and the announcement of the other major IP title, which is under development for simultaneous global distribution in 2026.
  3. FY2025-H1AdvancedAnnual report

    「Development of the 2 major IP titles with our collaboration partners is progressing generally as planned. Development and operation revenue from new title development and the operation of existing titles such as PandoLand increased year on year, accounting for approximately 57% of total revenue.」

    Regarding the new development plan, the 2 major IP titles with our collaboration partners are progressing generally as planned, and development- and operation-related revenue accounted for approximately 57% of total revenue.
  4. FY2024AdvancedAnnual report

    「In addition to PandoLand, 2 major IP titles with our collaboration partners are under development, targeting approximately 1 new release per year from 2025 onward.」

    The annual report confirms a plan to develop 2 major IP titles with our collaboration partners and target approximately 1 new release per year from 2025 onward.
  5. FY2024-Q3AdvancedAnnual report

    「We continue to develop new titles to expand revenue over the medium to long term, focusing on a total of 3 new titles, including PandoLand.」

    The policy of developing 3 new titles in total will continue, with PandoLand, a jointly developed title with Game Freak, specifically identified as one of them.
  6. FY2024-Q2AdvancedAnnual report

    「We are currently developing 3 new titles: a new title under a joint project with a consumer game developer, plus 2 major IP titles with our collaboration partners. We will focus on releasing approximately 1 new title per year. We will primarily allocate the human resources associated with the end of distribution of this title to the development of these new titles, thereby maintaining an appropriately sized organizational structure and continuing to invest in development at an appropriate scale.」

    In addition to the plan to develop 3 titles in total and release approximately 1 title per year, a specific operating policy was presented to redirect the human resources associated with the end of distribution of Jump Jutie Heroes to the development of new titles.
  7. FY2024-Q1AdvancedAnnual report

    「We are currently developing 3 new titles: a new title under a joint project with a consumer game developer, plus 2 major IP titles with our collaboration partners. We will focus on releasing approximately 1 new title per year.」

    The new development policy sets out a specific plan to develop 3 titles in total and target approximately 1 new release per year.
  8. FY2023ReframedAnnual report

    「Building on the strengths we have accumulated through our track record in development, long-term operation, global distribution and IP utilization, we will pursue new titles centered on the combination of casual games, long-term operation, global reach and IP utilization, with the aim of expanding our market share in hybrid casual games, a segment expected to grow both in Japan and overseas.」

    The new development policy has taken concrete shape as a focus on hybrid casual games centered on casual gameplay, long-term operation, global reach and IP utilization, rather than the previous focus on new title development and joint projects.
  9. FY2023-Q3AdvancedAnnual report

    「In addition, during the three months ended 31 December, the Company amended its agreement for the development of a new title under a joint project with a consumer game developer. This reduced the Company's share of development costs and increased revenue through the settlement of development costs incurred from the start of development through the cumulative second quarter. As a result, company-wide revenue increased year on year.」

    The agreement for developing a new title under the joint project was amended, reducing the Company's share of development costs and increasing revenue through the settlement of development costs incurred in prior periods.
  10. FY2023-Q2Short-term cost containment through a change in the collaboration agreementAnnual report

    「Although the policy of pursuing medium- to long-term earnings through new-title development in collaboration with consumer-oriented game developers remains unchanged, the Company expects that changing its agreement with the partner will enable it to contain short-term, substantial expenditures.」

    The Company expects to contain short-term, substantial expenditures through a change in its agreement with the collaboration partner while maintaining its policy on new-title development.
  11. FY2023-Q1RestatedAnnual report

    「As new development (Note 2) aimed at expanding earnings over the medium to long term, the Company continues to develop new titles through joint ventures with consumer-oriented game developers, as it did in the previous fiscal year.」

    To expand earnings over the medium to long term, the Company continues to develop new titles through joint ventures with consumer-oriented game developers.
  12. FY2022AdvancedAnnual report

    「Against this backdrop, in July 2022, the Company's entertainment services business released "Alice Fiction," its first self-developed original title based on simultaneous worldwide distribution and operation. As new development aimed at expanding earnings over the medium to long term, the Company has also begun developing new titles through joint ventures with consumer-oriented game developers.」

    The Company released "Alice Fiction" in July 2022, which had been scheduled for simultaneous worldwide distribution and operation, and also began developing new titles through joint ventures with consumer-oriented game developers.
  13. FY2022-Q3AdvancedAnnual report

    「Meanwhile, regarding its policy for future new titles, the Company is focusing on "simultaneous worldwide distribution and operation." As new development (Note 3) aimed at expanding earnings over the medium to long term, it is continuing to develop "Alice Fiction," which was mainly scheduled for simultaneous worldwide distribution and operation in summer 2022, and has also begun developing new titles through joint ventures with consumer-oriented game developers.」

    In addition to continued focus on new development, the disclosure states that the Company is concentrating on simultaneous worldwide distribution and operation and has begun developing new titles through joint ventures with consumer-oriented game developers.
  14. FY2022-Q2AdvancedAnnual report

    「The smartphone game "Technoroid Unison Heart," part of the media-mix project "Technoroid" conducted jointly with CyberAgent and others and developed under contract, began distribution in January 2022.」

    For "Technoroid," previously identified as a development and investment target, the disclosure states the specific progress of the smartphone game's launch in January 2022.
  15. FY2022-Q1AdvancedAnnual report

    「Meanwhile, the Company is also focusing on new development (Note) and investing in the development of "DELIGHT," the development code name, for release this fiscal year, as well as in the media-mix project "Technoroid," conducted jointly with CyberAgent and others, with a view to expanding earnings over the medium to long term.」

    The Company newly identified specific development and investment targets, including "DELIGHT," planned for release this fiscal year, and "Technoroid," as part of its focus on new development.
  16. FY2021AdvancedAnnual report

    「Meanwhile, the Company is also focusing on new development and investing in development to expand earnings over the medium to long term. Investment in the development of new titles amounted to ¥361.834 million in the fiscal year under review.」

    In addition to continued focus on new development, the Company specifically disclosed new-title development investment of ¥361.834 million in the fiscal year under review.
  17. FY2021-Q3First statedAnnual report

    「Meanwhile, the Company continues to focus on new development and is pursuing initiatives aimed at expanding earnings over the medium to long term.」

    The Company explicitly identifies continued new development as an ongoing initiative.
Moved together

"Maintaining liquidity through a combination of own funds, borrowings and new share issuance" moved the same way as this thread, in the same document, in 10 of its 22 moves.

1087655★123456
  1. ★This thread
  2. 1Maintaining liquidity through a combination of own funds, borrowings and new share issuance10×
  3. 2Breakdown of Domestic and Overseas Sales8×
  4. 3Straight-line amortization of the operating rights for Crash Fever7×
  5. 4Revenue and profit reported for the nine-month period through the third quarter6×
  6. 5Strengthening the Financial Base in Light of the Earnings Base and Cost-Effectiveness5×
  7. 6Decline in Net Assets and Equity Ratio Due to Quarterly Losses5×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
WonderPlanet's next results are scheduled for 2026-10-13. Read the earnings preview It last moved in the Revisions to earnings forecasts of 2026-10-13: "Advanced".
News
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Continued Focus on New Development | WonderPlanet Inc. (4199) | Komori