Revenue for the nine months through Q3 was ¥1,448 million, and the company posted an operating loss of ¥168 million. The company aims to achieve an operating profit for the full year in Q4. However, it has not disclosed a full-year forecast, and a simple calculation indicates that Q4 alone would require operating profit of approximately ¥168 million or more.
All recorded disclosures and news since the latest annual or semiannual filing. Switching watchpoints keeps the full history. Select an item to inspect its source.2026-04-13 〜 2026-10-24 · 21 of 21 items
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Whether Q4 operating profit alone exceeds ¥168 million and offsets the ¥167.956 million operating loss for the nine months through Q3
Whether Q4 revenue alone exceeds Q3 revenue of ¥465 million, and whether the amount of the increase will be disclosed
Whether the contribution of HUNTER×HUNTER NEN×SURVIVOR to Q4 revenue and operating profit will be disclosed in millions of yen
Whether full-year FY2026 revenue, operating profit, ordinary profit and net profit, together with the quantitative factors behind the Q4 change, will be disclosed
Revenue for the nine months through the third quarter of the fiscal year ending August 2026, from September 2025 through May 2026, was ¥1,448.131 million, down 11.8% year on year. The operating loss was ¥167.956 million, the ordinary loss was ¥183.977 million and the net loss for the quarter was ¥291.962 million. The operating loss narrowed slightly from ¥174.594 million in the same period of the previous year, while the net loss widened due to an impairment loss of ¥81.666 million related to the operating rights for Crash Fever. As a result, both recovery in revenue and the profitability of each title, as well as the possibility of further extraordinary losses, will be important.
On a quarterly basis, revenue improved from ¥477 million and an operating loss of ¥114 million in Q1 to revenue of ¥505 million and an operating loss of ¥27 million in Q2. In Q3, however, revenue was ¥465 million and the operating loss was ¥25 million. Although the operating loss continued to narrow, revenue fell below the Q2 level. It will therefore be necessary to assess, based on both quarterly revenue and operating profit, whether the contribution from the new title in Q2 continued into Q4 and expanded enough to exceed the decline in revenue from older titles.
In its Q3 presentation materials, the company stated that it aims to achieve an operating profit for the full year through the effects of initiatives for its operated titles and improved profitability in Q4. At the same time, the company has not disclosed a full-year FY2026 forecast, stating that it is difficult to make a precise forecast of the competitive environment in the global mobile game market and the performance trends of individual titles. To simply offset the ¥167.956 million operating loss for the nine months through Q3, Q4 alone would need to generate operating profit of at least ¥167.956 million, requiring a substantial improvement in Q4 revenue, gross margin and cost levels.
At the next results announcement, it will not be sufficient simply to determine whether full-year operating profitability was achieved. It will be necessary to separately examine the increase or decrease from Q3 revenue of ¥465 million, the absolute amount of operating profit, the contribution from HUNTER×HUNTER NEN×SURVIVOR, the loss from older titles, and development investment and R&D expenses. Because the company has a single mobile game business segment, it is not possible to verify performance by segment. Without supplementary disclosure by title or expense category, it will be difficult to assess the sustainability of operating profitability.
Confirmed
The full-year operating loss for the fiscal year ended August 2026 was ¥162.1 million, meaning the company did not achieve full-year operating profitability. Based on the difference from the cumulative 3Q operating loss of ¥167.956 million, operating profit in 4Q alone was limited to approximately ¥5.9 million, far below the approximately ¥168 million needed to achieve a full-year profit. The results substantiated the prior concern that substantial improvement would be necessary in the absence of disclosed guidance.
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2026-10-13
· Awaiting publication
The prior-year comparison for this event
2025-10-14 disclosed · In ¥ millions; each quarter is cumulative from the start of the fiscal year. EPS is in yen.
Latest available: FY2026 full year
Net salesBusiness scale
2,316JPY m
YoY unavailableOperating profitCore earnings
-129JPY m
YoY unavailableNewest first. The highlighted column is this event’s comparison. YoY uses the same period and accounting basis.
| Metric | FY2026 full year | FY2026 Q3 | FY2026 Q2 | FY2026 Q1 | FY2025 full yearComparison | FY2025 Q3 | FY2025 Q2 | FY2025 Q1 |
|---|---|---|---|---|---|---|---|---|
| Net sales | 1,944↘ -16.1% YoY | 1,448↘ -11.8% YoY | 982↘ -15.6% YoY | 477↘ -10.2% YoY | 2,316YoY unavailable | 1,642YoY unavailable | 1,164YoY unavailable | 531YoY unavailable |
| Operating profit | -162YoY unavailable | -167YoY unavailable | -142YoY unavailable | -114YoY unavailable | -129YoY unavailable | -174YoY unavailable | -45YoY unavailable | -54YoY unavailable |
| Ordinary profit | -182YoY unavailable | -183YoY unavailable | -154YoY unavailable | -119YoY unavailable | -153YoY unavailable | -194YoY unavailable | -62YoY unavailable | -58YoY unavailable |
| Net income | -329YoY unavailable | -291YoY unavailable | -261YoY unavailable | -120YoY unavailable | -131YoY unavailable | -208YoY unavailable | -91YoY unavailable | -66YoY unavailable |
| Earnings per share | -129.4YoY unavailable | -114.52YoY unavailable | -102.48YoY unavailable | -47.26YoY unavailable | -51.63YoY unavailable | -81.71YoY unavailable | -35.85YoY unavailable | -26.28YoY unavailable |