Bringing in game effects and VFX capabilities by making Skyarts Co., Ltd. a subsidiary
First written in FY2024-Q2. 5 of 7 entries say "Advanced", first in FY2024-Q3. Latest entry: FY2026.
1 other company's latest entry also says "Other".
- FY2026Emergence of profitability and quality issuesAnnual report
「While addressing quality control and productivity issues in the video and effects fields, we reorganized our business foundation for medium- to long-term growth.」
In the video and effects fields, including Skyarts, we are expanding beyond games, while quality control and productivity issues have been explicitly identified as business management issues. - 2026-07-16AdvancedInvestor presentation
「また、Skyarts が有する 3D・映像・エフェクト技術を、ゲームに加えて XR、教育、広告等の非ゲーム領域にも展開し、技術力を安定収益へつなげます。」
Skyartsの技術活用先をゲームからXR・教育・広告等の非ゲーム領域へ広げ、安定収益化を目指す方向を示した。 - FY2026-H1AdvancedAnnual report
「Centered on our consolidated subsidiary 株式会社Skyarts, which specializes in real-time VFX production, we are reducing our reliance on outsourcing and raising production unit prices by bringing in-house the capability to handle highly complex projects.」
Based on Skyarts' real-time VFX technology, we are bringing in-house the capability to handle highly complex projects, raising production unit prices and reducing our reliance on outsourcing. - FY2025-H1AdvancedAnnual report
「At our consolidated subsidiaries 株式会社テンダゲームス and 株式会社Skyarts, we entered the video content market beyond games by drawing on our experience in game development and our strength in effects technology.」
We used Skyarts' effects technology to expand from the existing game field into the video content market. - FY2024AdvancedAnnual report
「Through the acquisition of 株式会社Skyarts as a subsidiary in December 2023, we incorporated its distinctive technology area, game effects and VFX, into our group's existing expertise in long-term game operations and developer capabilities, enabling end-to-end delivery from planning and design through system construction and operations, user support, promotion, and analysis.」
We incorporated Skyarts' game effects and VFX technology into our existing game development and operations capabilities, establishing an integrated service delivery structure as an actual business offering. - FY2024-Q3AdvancedAnnual report
「We determined that the acquisition of the shares of Skyarts would enable our group to add the game effects and VFX fields to its entertainment business and provide high-level visual expression that would enhance both customer satisfaction and added value, and therefore decided to acquire the shares.」
Through the acquisition of Skyarts as a subsidiary, we incorporated the game effects and VFX fields into the group and established an integrated service delivery structure covering everything from planning through operations and support. - FY2024-Q2AchievedAnnual report
「At a meeting of the Board of Directors held on 15 December 2023, we resolved to acquire the shares of 株式会社Skyarts and make it a subsidiary. We also entered into a share transfer agreement dated the same day and acquired the shares on 21 December 2023.」
We acquired 100% of the voting rights on 21 December 2023 and made the company a subsidiary at an acquisition cost of ¥427.5 million. We aim to incorporate the game effects and VFX fields and provide customer satisfaction and added value through high-level visual expression.