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Tenda (4198) · InitiativeReframed

Strengthening Operations of Core Game Titles and Cost Management

First written in FY2022-Q2. 6 of 16 entries say "Advanced", first in FY2022. Latest entry: 2026-10-13.

16entries
5years
5from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2023-Q2 – FY2023-Q3AdvancedFY2024-Q3 – FY2025-H12022: 420222023: 220232024: 220242025: 120252026: 72026
Same theme, other companies
Profitability improvement through optimization of development and operating costs in the games businessA theme 11 companies write about · 0 as a headwind · 11 as a tailwind

The whole theme swung hardest in 2022: 1 of 6 companies on the "Worse" side.

0 other companies' latest entry also says "Reframed".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-10-13ReframedEarnings

    「各領域への経営資源配分を継続的に検証し、安定的な受託収益の確保と、回収可能性を見極めた開発投資を通じて、持続的に利益を創出できる事業構造への転換を図ってまいります。」

    ゲーム事業の運営を、領域別の経営資源配分と投資回収の検証を軸とする事業構造転換へ整理している。
  2. FY2026ReframedAnnual report

    「In the Game Contents business, we will shift from an operating model focused solely on expanding sales to a business portfolio that emphasizes profitability, quality, and sustainability.」

    The company is revising its game-business policy from a focus on core-title operations and production-cost management to portfolio management based on profitability, quality, and sustainability.
  3. FY2026-H1ReframedAnnual report

    「In the Game Contents business, recognizing its substantial earnings volatility, we managed the business during the interim period with a focus on balancing short-term profit and loss management with the creation of future value.」

    The company is restructuring its game-business operating policy to balance short-term profit and loss management and limiting losses with the creation of future value through upfront investment in technology and personnel.
  4. FY2025-H1AdvancedAnnual report

    「In the Game Contents business, continued service provision to 「ヤマダゲーム」, the game platform operated by 株式会社ヤマダデンキ, as well as new commissioned development projects won by 株式会社Skyarts and projects acquired in the video-content market, contributed to net sales exceeding those of the previous interim consolidated accounting period.」

    The company continued providing services to ヤマダゲーム and won new commissioned development projects for 株式会社Skyarts and projects in the video-content market. Game Contents revenue was ¥493 million, up 127.2% year on year from the previous interim period.
  5. FY2024AdvancedAnnual report

    「In the online game business of 株式会社テンダゲームス, we will combine expertise in game development and operations with IP-based production and consulting, focusing on providing multi-entertainment offerings. In the consumer game business, we will expand our development structure to handle commissioned projects from major publishers. We will also expand business opportunities through collaboration with 株式会社ヤマダデンキ and other partners.」

    The company is expanding its scope beyond core game operations and commissioned development to include IP production, an expanded consumer-game development structure, and collaboration with 株式会社ヤマダデンキ and others.
  6. FY2024-Q3AdvancedAnnual report

    「We integrated our Game Contents division with 有限会社熱中日和, which became a consolidated subsidiary last year, and established 株式会社テンダゲームス. By strengthening sales activities on an organizational basis, we focused on winning orders from major game companies. Service provision to 「ヤマダゲーム」, the game platform operated by 株式会社ヤマダデンキ, has proceeded smoothly. We will continue working to expand the scope of our collaboration while supporting efforts to improve satisfaction among 「ヤマダゲーム」 users.」

    Following the integration of the game businesses, the company is pursuing orders from major game companies through organizational sales enhancements and expanding the scope of collaboration with ヤマダゲーム.
  7. FY2023-Q3RestatedAnnual report

    「In the Game Contents business, we focused on strengthening operations of core titles and managing costs, primarily production costs.」

    The company continues to strengthen operations of core titles and manage costs primarily through production-cost control.
  8. FY2023-Q2RestatedAnnual report

    「In the game content business, as competing games became more popular on the core platform and the performance of the Company’s titles, including “Vampire†Blood,” was affected, the Company implemented additional customer-acquisition initiatives and other campaigns while focusing on cost reductions, particularly in cost of sales.」

    The company continues to implement additional customer-acquisition measures for core titles and reduce costs, primarily production costs.
  9. FY2023-Q1AdvancedAnnual report

    「In the game content business, as competing games became more popular on the core platform and sales of the Company’s title “Vampire†Blood” remained sluggish, the Company focused on cost reductions, including a review of its operating structure. As a result, revenue was ¥94 million, down 20.5% from the same quarter of the previous year, and segment profit was ¥1 million, compared with a segment loss of ¥7 million in the same quarter of the previous year.」

    The company continued to review the operating structure for core titles and reduce costs. Although net sales declined, segment profit turned from a ¥7 million loss in the year-earlier period to a ¥1 million profit.
  10. FY2022AdvancedAnnual report

    「In the Game Contents business, competition from popular rival games on the main platform affected the performance of the company’s titles, including 「ヴァンパイア†ブラッド」. Although the company implemented events and other additional customer-acquisition measures, it was forced to discontinue services for unprofitable game titles, review its operating structure, and focus on reducing costs, primarily production costs.」

    The company implemented additional customer-acquisition measures for core titles, discontinued services for unprofitable titles, reviewed its operating structure, and reduced production costs.
  11. FY2022-Q3RestatedAnnual report

    「In the Game Contents business, we focused on strengthening operations of core titles and managing costs, primarily production costs.」

    The company continues to strengthen operations of core titles and manage costs primarily through production-cost control as measures for the game business.
  12. FY2022-Q2First statedAnnual report

    「In the Game Contents business, overseas companies are gradually making inroads into the Japanese market, and competition within the industry is becoming increasingly intense.」

    For the game business, the company described for the first time specific measures including strengthening operations of core titles and managing and reducing costs, primarily production costs.
Moved together

"Sales and Operating Profit Growth and Higher ROE" moved the same way as this thread, in the same document, in 8 of its 16 moves.

866544★123456
  1. ★This thread
  2. 1Sales and Operating Profit Growth and Higher ROE8×
  3. 2Business Improvement through End-to-End Services and Lab-Based Development6×
  4. 3Sustainable and Stable Dividends6×
  5. 4Securing and Developing Talented Personnel and Expanding Personnel Systems5×
  6. 5Strengthening Products for Operational Efficiency Using AI and Cloud4×
  7. 6Three-business structure comprising IT solutions, business products and games4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Tenda yet. It last moved in the Earnings of 2026-10-13: "Reframed".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Strengthening Operations of Core Game Titles and Cost Management | TENDA Co.,LTD. (4198) | Komori