Results for this period
First quarter1 June 2026 to 31 August 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Failure to win new projects in some businesses, delays in order acquisition and project start dates, and development delays. Revenue growth in the DX Solutions business did not offset the decline in revenue from the Game Content business and other factors, and segment profit in each business was below the same period of the previous year.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 June 2026 to 31 August 2026 |
| Net Sales | ¥1,233 million (YoY -2.6%) |
| Operating profit | ¥3 million (YoY -56.3%) |
| Ordinary income | ¥7 million (YoY -45.5%) |
| Profit attributable to owners of the parent | ¥-21 million |
| Net income per share | (¥3.22) |
| Equity ratio | End of the current fiscal period 73 / End of previous period 72.9 |
| Total assets | ¥3,306 million |
| Net assets | ¥2,515 million |
| Full-year earnings forecast | Net Sales ¥5,400 million (YoY +5.2%) / Operating profit ¥300 million (YoY +80.9%) / Ordinary income ¥298 million (YoY +61.7%) / Net income ¥80 million (YoY +320.8%) |
| Annual Dividend Forecast | ¥22 → ¥22(0.0%) |
| Segment revenue | DX Solutions Business ¥766,486 thousand (YoY +4.9%), Techwise Consulting Business ¥240,083 thousand (YoY -0.7%), Game Content Business ¥227,373 thousand (YoY -22.6%) |
| Segment profit | DX Solutions Business ¥129,650 thousand (YoY -6.3%), Techwise Consulting Business ¥30,380 thousand (YoY -45.6%), Game Content Business ¥1,266 thousand (YoY -53.5%) |
| Depreciation and amortization | ¥17,289 thousand |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies (company name: —) / Excluded 0 companies (company name: —) |
| Availability of Supplementary Financial Results Materials | No |
| Availability of Financial Results Briefing | No |
| Issued Shares at Period-End | 6,637,500 Shares |
| Treasury Shares at Period-End | 217 Shares |
| Factors Behind Changes in Business Performance | Failure to win new projects in some businesses, delays in order acquisition and project start dates, and development delays. Revenue growth in the DX Solutions business did not offset the decline in revenue from the Game Content business and other factors, and segment profit in each business was below the same period of the previous year. |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Some businesses failed to win new projects, while order acquisition and project start dates were pushed back and development was delayed. Revenue growth in the DX Solutions business did not offset the decline in revenue from the Game Content business, and segment profit in each business was below the same period of the previous year.