Existing Game Engines, Proprietary IP and Investment in New Engines
First written in FY2021. 2 of 6 entries say "Restated". Latest entry: FY2026.
4 other companies' latest entry also says "Restated".
- FY2026RestatedAnnual report
「The company engages in game planning, development, operations, scenario writing, direction, and design production, as well as the deployment of proprietary IP, the production of games and digital content using IP, the operation of game platforms, and related consulting.」
The company continues its game business strategy, including the deployment of proprietary IP and its use in games and digital content. - FY2024AdvancedAnnual report
「In its online game business, Tenda Games Co., Ltd. is focusing on providing multi-entertainment by combining its expertise in game development and operations with IP-based production and consulting. In the consumer game business, it will expand its development structure to handle contracted projects from major publishers.」
The company is expanding beyond proprietary IP and game development and operations into IP-based production and consulting, multi-entertainment, and a contract-development structure for major publishers. - FY2024-Q3AdvancedAnnual report
「The addition of a business using the IP (intellectual property) of X-VERSE PLUS Co., Ltd. as an added-value offering has enabled the company to reach new markets. By integrating the IP business into the areas of game development and operations previously pursued by Tenda Games Co., Ltd., the company will create new value and experiences while bringing enjoyment and excitement to people worldwide.」
The company is demonstrating the actual integration of X-VERSE PLUS’s IP business into its existing proprietary-IP and web3.0-oriented strategy, enabling expansion into new markets. - FY2024-Q2RaisedAnnual report
「Under “SHINKA Management,” which the company has pursued since its founding and in which the growth of society, people, and the company mutually reinforces further growth, the group is strengthening its proprietary IP business and building an entertainment business looking ahead to the web3.0 era, while promoting a new growth strategy.」
In addition to its conventional strategy of developing and deploying proprietary IP and investing in game engines, the company is expanding its strategy to build an entertainment business looking ahead to the web3.0 era. - FY2022RestatedAnnual report
「Going forward, the company will develop and deploy its own IP using existing game engines while also investing in research and development of new game engines.」
The company plans to continue deploying its own IP using existing engines and investing in research and development of new game engines. - FY2021First statedAnnual report
「Going forward, the company will develop and deploy its own IP using existing game engines while also investing in research and development of new game engines.」
The company plans to advance the deployment of its own IP using existing engines while investing in research and development of new engines in parallel.