Komori
Tenda (4198) · InitiativeReframed

Strengthening the Strategic Execution Structure for the B2C Consumer Business

First written in FY2023-Q2. 5 of 8 entries say "Advanced", first in FY2024-Q1. Latest entry: FY2026.

8entries
4years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2023-Q2 – FY2023-Q3AdvancedFY2024-Q1 – FY2025-H12023: 320232024: 320242025: 120252026: 12026
Same theme, other companies
Expansion into the gaming and esports-related businessesA theme 2 companies write about · 0 as a headwind · 2 as a tailwind

Tenda moved to the "Worse" side of this theme in 2026.

0 other companies' latest entry also says "Reframed".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026ReframedAnnual report

    「We will also apply the knowledge of 3D, real-time expression, and experience design developed through game development to education, sales promotion, local governments, and other B2B areas.」

    We are broadening our business, previously centered on consumer games, into education, sales promotion, local government, and other B2B and non-game areas.
  2. FY2025-H1AdvancedAnnual report

    「At our consolidated subsidiaries 株式会社テンダゲームス and 株式会社Skyarts, we entered the video content market beyond games by drawing on our experience in game development and our strength in effects technology. 株式会社テンダゲームス also worked to raise its profile in the industry, including by exhibiting at Tokyo Game Show for the first time.」

    We expanded our game development platform into the video content market beyond games and also worked to raise awareness through our first appearance at Tokyo Game Show.
  3. FY2024AdvancedAnnual report

    「At 株式会社テンダゲームス, we are making maximum use of ゲームスラボ, which provides game personnel on a subscription basis, strengthening service provision to ヤマダゲーム, the gaming platform operated by 株式会社ヤマダデンキ, and providing support for initiatives involving new gaming environments such as blockchain, Web3.0, and the metaverse.」

    We are using ゲーム人材ラボ to provide personnel on a subscription basis and expanding into support for ヤマダゲーム, blockchain, Web3.0, and the metaverse.
  4. FY2024-Q3AdvancedAnnual report

    「We integrated our game content division with 有限会社熱中日和, which became a consolidated subsidiary last year, reorganized it as 株式会社テンダゲームス, and focused on winning orders from major game companies by strengthening our sales organization.」

    In the consumer business, including consumer and online games, we are linking the integration with 熱中日和 to stronger sales activities and winning orders from major game companies.
  5. FY2024-Q2AdvancedAnnual report

    「In the game content business, in addition to strengthening the operation of online game titles, we focused on creating synergies from the integration with 株式会社テンダゲームス, which joined the consolidated group in the previous fiscal year, while securing contracts to provide operational personnel to game platform operators and to develop titles for Nintendo Switch.」

    In the consumer and online games area, we secured contracts to provide operational personnel and develop titles for Nintendo Switch, and are pursuing synergies from the integration with 株式会社テンダゲームス.
  6. FY2024-Q1AdvancedAnnual report

    「In the Game Content Business, the company focused on initiatives to maximize the benefits of integration with 株式会社テンダゲームス, which joined the consolidated group in the previous consolidated fiscal year. These initiatives included strengthening the game development platform in areas such as consumer and online games, developing new business partners, and creating synergies inside and outside the company through personnel exchanges, as well as launching the Game Talent Lab business, which was scheduled to be rolled out in earnest from the second quarter onward.」

    Centered on the integration with 株式会社テンダゲームス, we are strengthening the development platform for consumer and online games, developing partnerships, and promoting personnel exchanges, while also beginning to launch the game talent lab business.
  7. FY2023-Q3RestatedAnnual report

    「As part of our business-side management strategy for the fiscal year ended May 2023, we worked to strengthen the rollout of business strategies focused on markets and customers, and aimed to strengthen the strategic execution structure for the consumer business in the B2C area.」

    We continue to pursue stronger strategic execution for the consumer business in the B2C area for the fiscal year ended May 2023.
  8. FY2023-Q2First statedAnnual report

    「As part of our business-side management strategy for the fiscal year ended May 2023, we worked to strengthen the rollout of business strategies focused on markets and customers, and aimed to strengthen the strategic execution structure for the consumer business in the B2C area.」

    Separate from the enterprise business in the traditional B2B area, we positioned the consumer business in the B2C area as a strategy for the fiscal year ended May 2023 and aimed to strengthen its execution structure.
Moved together

"Sales and Operating Profit Growth and Higher ROE" moved the same way as this thread, in the same document, in 6 of its 8 moves.

655544★123456
  1. ★This thread
  2. 1Sales and Operating Profit Growth and Higher ROE6×
  3. 2Expansion of Workstyle Transformation Solutions5×
  4. 3Business Improvement through End-to-End Services and Lab-Based Development5×
  5. 4Operating Profit and ROE Performance Amid Declining Revenue5×
  6. 5Strengthening Products for Operational Efficiency Using AI and Cloud4×
  7. 6Strengthening Operations of Core Game Titles and Cost Management4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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