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Appirits (4174) · RiskMitigated

Development costs for new game titles, failure to meet sales targets, and release delays

First written in FY2021. 3 of 5 entries say "Materialised", first in FY2022-Q2. Latest entry: FY2026.

5entries
6years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseMaterialisedFY2022-Q2 – FY20232021: 320212022: 020222023: 120232024: 020242025: 020252026: 12026
Same theme, other companies
Risk of prolonged development timelines and rising costs for new game titlesA theme 18 companies write about · 18 as a headwind · 2 as a tailwind

Appirits moved to the "Worse" side of this theme in 2021, 3 years before the typical company in this theme (2024).

The whole theme swung hardest in 2026: 4 of 9 companies on the "Worse" side.

2 other companies' latest entry also says "Mitigated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 18 companies compared. The sentences above are computed from all 18.
Full recordFilings, disclosures and news, newest first
  1. FY2026MitigatedAnnual report

    「Regarding future business development, the Company is shifting from developing new products through its own investment to a prudent development policy centred on commissioned development projects, with an emphasis on reducing development risk and generating revenue at an early stage.」

    The disclosure states that the Company shifted its policy towards commissioned development in order to reduce the risks associated with its own investment in and development of new games.
  2. FY2023MaterialisedAnnual report

    「Although game development involves substantial upfront investment, there is no guarantee that newly developed game titles will achieve the expected sales due to the release of new titles by competitors and changes in user preferences, and the Company may decide to freeze development or discontinue services.」

    In connection with the risks of upfront investment in new games and failure to generate revenue, the Company failed to recover its investment in a title whose operation had been transferred to it and recorded an impairment loss of ¥40.821 million.
  3. FY2022-Q3MaterialisedAnnual report

    「Services for the Company's proprietary titles Unknown Bride and Over Eclipse ended on 28 October 2021, after which management resources were redirected and reallocated to the development of new game titles and other initiatives.」

    The disclosure states that, with respect to the risk of failure to generate revenue from a new game title, the specific outcome of service termination occurred.
  4. FY2022-Q2MaterialisedAnnual report

    「Because the number of users of Over Eclipse fell significantly below expectations, we determined that the expected revenue could no longer be generated and recognized an impairment loss of ¥36.445 million on development costs recorded as software, as an extraordinary loss.」

    For a new game title, the shortfall in users and revenue and the impairment of development costs actually occurred.
  5. FY2021First statedAnnual report

    「However, although game development involves substantial costs, there is no guarantee that newly developed game titles will achieve the expected sales due to changes in user preferences, and development may be frozen or the service may be discontinued. In addition, the release date of a new game title may be changed if the development period is extended due to additional development to improve the game's quality or the occurrence of defects or other issues.」

    Development costs, sales, development freezes and service discontinuations, and release timing are presented as an integrated set of risks.
Moved together

"Intensifying Competition in the Online Gaming Market and Declines in Users and Revenue" moved the same way as this thread, in the same document, in 3 of its 5 moves.

322222★123456
  1. ★This thread
  2. 1Intensifying Competition in the Online Gaming Market and Declines in Users and Revenue3×
  3. 2Stable Growth of Existing Businesses and Development of New Businesses2×
  4. 3Dilution of Existing Shareholders Through the Exercise of Stock Acquisition Rights2×
  5. 4Contingent Liabilities, Failure to Meet Plans, and Goodwill Impairment After Acquisition2×
  6. 5Capitalization of Game Title Assets and Impairment Due to Declining Profitability2×
  7. 6Risk of dependence on specific game titles due to the absence of hit titles2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Appirits yet.
News
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Development costs for new game titles, failure to meet sales targets, and release delays | Appirits Inc. (4174) | Komori