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Appirits (4174) · RiskMaterialised

Capitalization of Game Title Assets and Impairment Due to Declining Profitability

First written in FY2021. 3 of 4 entries say "Materialised", first in FY2022-Q2. Latest entry: FY2024.

4entries
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How it moved
ProgressHeldSoftenedWorseMaterialisedFY2022-Q2 – FY20242021: 220212022: 020222023: 120232024: 12024
Same theme, other companies
Impairment Due to Revised Revenue Plans for Game Software AssetsA theme 19 companies write about · 21 as a headwind · 1 as a tailwind

Appirits moved to the "Worse" side of this theme in 2021, 2 years after the typical company in this theme (2019).

The whole theme swung hardest in 2019: 9 of 13 companies on the "Worse" side.

2 other companies' latest entry also says "Materialised".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 19 companies compared. The sentences above are computed from all 19.
Full recordFilings, disclosures and news, newest first
  1. FY2024MaterialisedAnnual report

    「For a game title whose originally anticipated excess earning power was no longer expected, our Group reduced its carrying amount to its recoverable amount and recognized the decrease, an impairment loss of ¥20.567 million, as an extraordinary loss.」

    An impairment loss totaling ¥20.567 million was recognized for game title-related content assets of ¥17.345 million and long-term prepaid expenses of ¥3.222 million.
  2. FY2023MaterialisedAnnual report

    「For game titles whose originally anticipated excess earning power was no longer expected, our Group reduced their carrying amounts to recoverable amounts and recognized the decrease, an impairment loss of ¥40.821 million, as an extraordinary loss. The impairment loss comprised ¥9.6 million for software and ¥31.221 million for goodwill.」

    An impairment loss totaling ¥40.821 million was recognized for game title-related software of ¥9.6 million and goodwill of ¥31.221 million.
  3. FY2022-Q2MaterialisedAnnual report

    「The impairment loss recognized during the cumulative second-quarter period was ¥36.445 million.」

    An impairment loss of ¥36.445 million was actually recognized on software assets related to game titles due to declining profitability.
  4. FY2021First statedAnnual report

    「Software capitalized for accounting purposes may require recognition of an impairment loss if development is discontinued for any reason or profitability declines significantly after release, which could affect our business and other operations.」

    Risk of impairment associated with capitalizing game development costs as software assets.
Moved together

"Intensifying Competition in the Online Gaming Market and Declines in Users and Revenue" moved the same way as this thread, in the same document, in 3 of its 4 moves.

3322★1234
  1. ★This thread
  2. 1Intensifying Competition in the Online Gaming Market and Declines in Users and Revenue3×
  3. 2Contingent Liabilities, Failure to Meet Plans, and Goodwill Impairment After Acquisition3×
  4. 3Stable Growth of Existing Businesses and Development of New Businesses2×
  5. 4Development costs for new game titles, failure to meet sales targets, and release delays2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Capitalization of Game Title Assets and Impairment Due to Declining Profitability | Appirits Inc. (4174) | Komori