Risk of dependence on specific game titles due to the absence of hit titles
First written in FY2021. 2 of 3 entries say "Materialised", first in FY2022-Q2. Latest entry: FY2022-Q3.
Appirits moved to the "Worse" side of this theme in 2021, 2 years before the typical company in this theme (2023).
The whole theme swung hardest in 2023: 8 of 18 companies on the "Worse" side.
5 other companies' latest entry also says "Materialised".
- FY2022-Q3MaterialisedAnnual report
「Services for the Company's proprietary titles Unknown Bride and Over Eclipse ended on 28 October 2021, after which management resources were redirected and reallocated to the development of new game titles and other initiatives.」
Regarding the risk associated with the absence of hit titles and insufficient support for titles, the disclosure states that 2 services were terminated and resources were reallocated to developing new titles. - FY2022-Q2MaterialisedAnnual report
「Because the number of users of Over Eclipse fell significantly below expectations, we determined that the expected revenue could no longer be generated and recognized an impairment loss of ¥36.445 million on development costs recorded as software, as an extraordinary loss.」
The risk associated with the absence of hit titles and insufficient support for a title materialised as a failure to meet the target number of users for that title. - FY2021First statedAnnual report
「The Company plans to continue developing and releasing new game titles in order to avoid excessive dependence on specific game titles. However, if it fails to produce a hit title, this may affect its business and other operations.」
The disclosure describes the policy of diversifying titles and the impact if no hit title is produced.