Promoting fan-engagement businesses leveraging IP
First written in FY2026-H1. 5 of 7 entries say "Advanced", first in 2026-03-17. Latest entry: FY2027-H1.
1 other company's latest entry also says "Advanced".
- FY2027-H1AdvancedAnnual report
「In the Oshi Culture & Games Business, we continue the stable operation of “Kemono Friends 3,” “UNI'S ON AIR” and “Nogizaka-teki Fractal,” while maintaining an operating pipeline of 7 titles in total, including multiple titles under contract development and operation arrangements.」
For the Oshi Culture & Games Business, the company reports the stable operation of its major titles and an operating pipeline of 7 titles in total, including contract projects. - FY2026AdvancedAnnual report
「Kemono Friends 3 and UNI’S ON AIR reached their sixth service anniversaries in September 2025, and the various anniversary events contributed to sales.」
In the Oshi Culture & Games Business, the company continues to combine anniversary initiatives for major titles, fan-club services and transfers of operations, and reports that the sixth-anniversary events contributed to sales. - 2026-03-17AdvancedEarnings presentation materials
「Aiming to enter the fan-engagement market by leveraging games such as Kemono Friends 3 and UNISON AIR, together with our track record in fan club operations」
The company has specified a business rollout combining games, fan clubs, contract development and staffing for its fan-engagement business. - FY2026-H1First statedAnnual report
「Users' consumption behavior, known as "oshi-katsu," has become increasingly active each year, and our group is promoting an "oshi-katsu" business utilizing IP.」
The company has identified an oshi-katsu business utilizing IP, combining online games and fan-club services, as a core business pillar.