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CyberStep Holdings (3810) · InitiativeRestatedLatest Business Alliances (2026-09-24): "Advanced"

Expanding the scope of proprietary services in Japan and overseas

First written in FY2017-Q1. 21 of 32 entries say "Restated". Latest entry: 2026-10-18.

32entries
11years
2from disclosures
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ProgressHeldSoftenedWorseRestatedFY2017-Q3 – FY2019-Q1RestatedFY2021-Q2 – FY2024-Q32016: 12017: 420172018: 420182019: 420192020: 420202021: 320212022: 320222023: 220232024: 120242025: 020252026: 62026
Same theme, other companies
Expansion of In-House Service Operations in Japan and OverseasA theme 2 companies write about · 0 as a headwind · 2 as a tailwind

0 other companies' latest entry also says "Advanced".

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Full recordFilings, disclosures and news, newest first
  1. 2026-09-24AdvancedBusiness Alliances

    「本事業は、これまでオンラインクレーンゲーム「トレバ」の運営で培ったノウハウと、実店舗の強みを掛け合わせることで事業の多角化を図るものです。」

    オンラインクレーンゲーム「トレバ」の運営に加え、クレーンゲーム専門店の実店舗運営を開始する方針を決議し、自社運営サービスの事業領域を実店舗へ広げる具体的な施策を示している。
  2. FY2026RestatedAnnual report

    「For our core business, Treva, we have continued implementing various initiatives to expand the user base and encourage continued use. To improve service quality and the customer experience, we have also promoted system improvements, the introduction of new prizes, content development using popular IP, and promotional activities targeting a broad range of users, working to increase the service's added value.」

    For Treva, expansion of the service through efforts to increase users and encourage continued use, system improvements, new prizes, popular IP, and promotions continues.
  3. 2026-04-27AdvancedOther Disclosures

    「Through this measure, we will seek to acquire new users and convert them into active users, including through payment conversion, on Toreba, while also acquiring new users for CHARGESPOT.」

    The expansion of Toreba’s business area advanced to a specific measure involving a reciprocal customer-referral campaign with CHARGESPOT to acquire new users, convert them to paying users and encourage continued use.
  4. FY2026-H1AdvancedAnnual report

    「For our core business, Treva, we have strengthened initiatives to acquire users and expand revenue opportunities, including collaboration campaigns with popular YouTubers, limited-quantity campaigns featuring globally popular characters such as LABUBU, a limited-time collaboration with Don Quijote's majica app, and large-scale campaigns offering more than 2,000 types of prizes.」

    For Treva, concrete initiatives to acquire users and expand revenue opportunities have been strengthened, including collaborations with popular YouTubers, globally popular characters, and Don Quijote's app, as well as large-scale campaigns offering more than 2,000 types of prizes.
  5. FY2024-Q3RestatedAnnual report

    「For our core business, Treva, we have strongly pursued initiatives to attract users and improve retention. We have expanded our customer base through ongoing promotions targeting all generations, worked to provide a comfortable user experience through regular system inspections and enhancements, and continually added new prize items, with a focus on developing the service so that users can enjoy it over the long term.」

    For Treva, service development through ongoing promotions, customer-base expansion, system inspections and enhancements, and new prize additions continues.
  6. FY2023-Q3RestatedAnnual report

    「For our core business, the online crane game Treva, we have worked to improve operational stability through regular system inspections and enhancements, and have implemented updates to make the service easier to use. At the same time, we have held ongoing campaigns and events, used effective advertising media, and continually added new prize items to provide a more satisfying service.」

    For Treva, system inspections and enhancements, usability improvements, campaigns and events, advertising media, and new prize additions continue to support service improvements.
  7. FY2023-Q2RestatedAnnual report

    「While actively running regular campaigns in Japan and overseas, we have worked to increase the service's added value and develop new customer segments, and have continued updating the system to improve usability.」

    For Treva, regular campaigns in Japan and overseas, development of new customer segments, enhancements to service value, and usability updates are ongoing.
  8. FY2023-Q1RestatedAnnual report

    「For “Online Crane Game Toreba,” our core business, we actively conducted regular campaigns in Japan and overseas, focusing on improving retention, while working to develop new customer segments by increasing the service’s added value. We also continued to update the system to improve operability.」

    For Toreba, the Company continues campaigns in Japan and overseas focused on improving retention, initiatives to develop new customer segments, and system updates to improve operability.
  9. FY2022-Q3RestatedAnnual report

    「For “Online Crane Game Toreba,” our core business, we focused primarily on strengthening the system and sales promotion activities, including continuous system updates to improve operability, promotional activities in Japan and overseas aimed at improving user retention, and various campaigns.」

    For Toreba, the Company continues to expand the service through ongoing system updates, improvements in operability, promotions in Japan and overseas, and campaigns.
  10. FY2022-Q2RestatedAnnual report

    「For “Online Crane Game Toreba,” our core business, hereinafter “Toreba,” we continued system updates aimed at improving operability and worked to acquire new user segments and improve retention through promotional activities and campaigns in Japan and overseas.」

    For Toreba, the Company continues system updates, promotions in Japan and overseas, and initiatives to acquire new users and improve retention through campaigns.
  11. FY2022-Q1RestatedAnnual report

    「For “Online Crane Game Toreba,” our core business, hereinafter “Toreba,” we continued system maintenance aimed at improving operability and worked to acquire new user segments and improve retention through promotional activities and campaigns in Japan and overseas.」

    For Toreba, the Company continues system maintenance, promotions in Japan and overseas, and initiatives to acquire new users and improve retention through campaigns.
  12. FY2021-Q3RestatedAnnual report

    「For “Online Crane Game Toreba,” our core business, hereinafter “Toreba,” we focused on strengthening the operating structure and sales promotion activities. These efforts included continuous system updates to improve operability, initiatives to acquire new user segments through effective promotional media in Japan and overseas, and various campaigns to improve user retention.」

    For “Toreba,” the Company continues system updates, efforts to improve operability, initiatives to acquire new user segments, campaigns to improve retention, and measures to strengthen its operating structure and sales promotion activities.
  13. FY2021-Q2RestatedAnnual report

    「For “Online Crane Game Toreba,” our core business, we focused on initiatives to strengthen the business foundation and expand the business, centered on regular campaigns and promotional activities using various advertising media, as well as system maintenance and updates aimed at improving operability.」

    For “Toreba,” the Company continues to strengthen its business foundation through regular campaigns, promotions using advertising media, system maintenance and updates to improve operability.
  14. FY2021-Q1AdvancedAnnual report

    「In August 2020, we also began airing television commercials featuring comedian Tekken and actively pursued campaigns and promotional activities.」

    For the core service “Online Crane Game Toreba,” the Company began airing television commercials featuring comedian Tekken in August 2020 and pursued campaigns and promotional activities.
  15. FY2020RestatedAnnual report

    「For “Online Crane Game Toreba,” the Company has been expanding its facilities and increasing the number of machines, developing original prizes and using various promotional media, while also regularly running campaigns and improving and adding functions designed to make its existing services more comfortable to use.」

    The Company continues its business expansion measures for Toreba, including facility expansion, additional machines, prize development, promotions and functional improvements to existing services.
  16. FY2020-Q3RestatedAnnual report

    「For the existing services, including “Online Crane Game Toreba,” we worked to further strengthen the business foundation by establishing an operating structure that provides a more comfortable playing experience and updating the system. We also worked to implement attractive updates and campaigns timed to Christmas, New Year and the Lunar New Year.」

    The Company continues its efforts to expand its existing services by strengthening “Toreba’s” operating structure and systems and implementing seasonal updates and campaigns.
  17. FY2020-Q2RestatedAnnual report

    「For the crane game app “Toreba,” our core service, we worked to improve service quality by using effective promotional media, including television commercials, continuously reviewing costs, introducing attractive limited-edition prizes, and implementing various in-service campaigns. Revenue and profit remained strong, and the service continued to contribute to the Group’s consolidated results.」

    The Company continues to expand “Toreba” through effective promotions, cost reviews, limited-edition prizes and campaigns.
  18. FY2020-Q1AdvancedAnnual report

    「For the crane game app “Toreba,” our core service, we worked to strengthen the operating structure to provide a more comfortable playing experience by using effective promotional media and continuously reviewing costs, while also conducting regular campaigns and offering limited-edition prizes. From 1 August 2019, we aired television commercials featuring comedian Tekken, among other initiatives to stimulate the service and raise awareness. We also reviewed the processes related to the delivery and storage of prizes to reduce costs, and revenue and profit remained strong in both Japan and overseas.」

    For “Toreba,” the Company conducted regular campaigns, offered limited-edition prizes, aired television commercials featuring “ふなっしー” from 1 August 2019, strengthened its operating structure, and reviewed its delivery and storage operations.
  19. FY2019RestatedAnnual report

    「For the crane game app “Toreba,” the Company has been expanding its facilities and increasing the number of machines, developing original prizes and using various promotional media, while also regularly running campaigns and improving and adding functions designed to make its existing services more comfortable to use.」

    The Company continues its policy of expanding “Toreba” through facility expansion, additional machines, original prizes and promotions, while also conducting campaigns and improving functions in its existing services.
  20. FY2019-Q3AdvancedAnnual report

    「The crane game app “Toreba,” our core service, currently has an operating structure with approximately 1,400 machines at 6 locations, including the new facility in Soka, Saitama Prefecture. During the cumulative third-quarter consolidated period, downloads surpassed 10 million in January 2019 as a result of using various promotional media with strong customer-attraction capabilities in Japan and overseas. Revenue also remained strong, driven by the active introduction of original products exclusive to “Toreba” and collaborative projects with influencers.」

    For “Toreba,” the Company established an operating structure with 6 locations and approximately 1,400 machines, including the new facility in Soka, Saitama Prefecture, and surpassed 10 million downloads in January 2019. It also conducted promotions in Japan and overseas, introduced limited-edition original products, and carried out collaborative projects with influencers.
  21. FY2019-Q2AdvancedAnnual report

    「The crane game app “Toreba,” our core service, actively adopted promotional activities using television commercials and video advertising. As a result of conducting a large-scale promotion this summer, the number of registered users increased significantly, and downloads surpassed 9 million during the cumulative second-quarter consolidated period. We also expanded our facility in Soka, Saitama Prefecture, by 1,100 tsubo, and earnings remained strong in Japan and overseas as a result of increasing revenue through a larger number of locations and establishing a stable operating structure.」

    For “Toreba,” the Company conducted television and video advertising, large-scale promotions, and a 1,100-tsubo expansion of its facility in Soka, Saitama Prefecture. Downloads surpassed 9 million during the cumulative second-quarter consolidated period. The Company also describes expanding revenue through a larger number of locations and establishing a stable operating structure.
  22. FY2019-Q1RestatedAnnual report

    「We increased the number of Treva crane game machines, resulting in higher revenue.」

    Continues expanding Treva, the core proprietary service, by increasing the number of machines.
  23. FY2018RestatedAnnual report

    「We believe that an important issue is to continue providing user services in each country and maintain and expand awareness of our group through Online Crane Game Treva and Online Crane Game Treva 2D.」

    Continues the policy of operating proprietary services in each country and maintaining and expanding awareness through Treva and related services.
  24. FY2018-Q3RestatedAnnual report

    「Against this backdrop, during the cumulative third quarter of the fiscal year, our group continued to develop internationally competitive games and focused on the stable growth and expansion of the crane game app Treva, resulting in higher revenue and profit.」

    Continues focusing on the stable growth and expansion of Treva, the core proprietary service.
  25. FY2018-Q2RestatedAnnual report

    「During the cumulative second quarter of the fiscal year, we continued to develop internationally competitive games and focused on the stable growth and expansion of the crane game app Treva, resulting in higher revenue and profit.」

    Continues the stable growth and expansion of Treva, the core proprietary service.
  26. FY2018-Q1RestatedAnnual report

    「Revenue increased as a result of expanding the Treva crane game business.」

    States that the company continued expanding the Treva crane game business.
  27. FY2017RestatedAnnual report

    「In Japan, we operate multiple titles on our own, including GetAmped, CosmicBreak, Onigiri, Online Crane Game Treva and Online Crane Game Treva 2D.」

    Continues operating multiple titles in Japan, North America, South Korea, Taiwan, Hong Kong and Macau.
  28. FY2017-Q3RestatedAnnual report

    「We will continue pursuing the stable growth and expansion of the Treva crane game app and work to improve earnings power.」

    Continues focusing on the stable growth and expansion of Treva rather than on proprietary services generally.
  29. FY2017-Q2ReframedAnnual report

    「We will continue focusing on expanding the Treva crane game app business and pursuing business development with overseas markets in mind.」

    The description has shifted from expanding the overall scope of proprietary services in Japan and overseas to focusing on expanding Treva and developing overseas operations.
  30. FY2017-Q1First statedAnnual report

    「We have worked to expand the scope of our proprietary services not only in Japan but also in countries overseas.」

    The company is expanding its proprietary services both domestically and internationally.
Moved together

"Raising growth capital through stock acquisition rights with an exercise-price adjustment clause" moved the same way as this thread, in the same document, in 5 of its 32 moves.

54442★12345
  1. ★This thread
  2. 1Raising growth capital through stock acquisition rights with an exercise-price adjustment clause5×
  3. 2Building a Service Structure Focused on User Satisfaction4×
  4. 3Expansion of the Toreba service and review of its earnings structure4×
  5. 4Optimizing and maximizing the efficiency of promotional spending4×
  6. 5Return to profitability in ordinary income and net income attributable to owners of the parent2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
CyberStep Holdings's next results are scheduled for 2026-10-15. Read the earnings preview It last moved in the Business Alliances of 2026-09-24: "Advanced".