Komori
CyberStep Holdings (3810) · InitiativeWorsenedLatest Occurring Fact (2026-10-15): "Mitigated"

Expansion of the Toreba service and review of its earnings structure

First written in FY2017-Q1. 17 of 38 entries say "Worsened", first in FY2022-Q1. Latest entry: 2026-10-16.

38entries
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ProgressHeldSoftenedWorseAdvancedFY2017-Q2 – FY2021-Q1WorsenedFY2022-Q1 – FY20262016: 12017: 420172018: 420182019: 420192020: 420202021: 320212022: 420222023: 320232024: 320242025: 220252026: 62026
Same theme, other companies
Expansion of the Toreba Service and Revenue Structure ReformA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

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  1. 2026-10-16Mitigatedgamebiz.jp

    「Sales to external customers were ¥673 million, up 53.9% year on year, while the segment posted a loss of ¥70 million, compared with a loss of ¥196 million in the same period last year.」

    Revenue from the online gaming business increased year on year, while the segment loss narrowed.
  2. 2026-10-15MitigatedOccurring Fact

    「オンラインゲーム事業においては、外部顧客への売上高は673百万円(前年同期比53.9%増)、セグメント損失は70百万円(前年同期はセグメント損失196百万円)となりました。」

    オンラインゲーム事業は前年同期比で増収となり、セグメント損失も縮小した。
  3. FY2026WorsenedAnnual report

    「オンラインゲーム事業においては、外部顧客への売上高は2,080百万円(前連結会計年度比5.4%減)、セグメント損失は435百万円(前連結会計年度はセグメント損失604百万円)となりました。」

    オンラインゲーム事業の売上高は2,080百万円、前期比5.4%減となった。セグメント損失は604百万円から435百万円へ縮小したが、売上減少は継続している。
  4. FY2026-H1WorsenedAnnual report

    「オンラインゲーム事業においては、外部顧客への売上高は910百万円(前年同期比20.3%減)、セグメント損失は289百万円(前年同期はセグメント損失230百万円)となりました。」

    オンラインゲーム事業の売上高は前年同期比20.3%減の910百万円となり、セグメント損失も前年同期の230百万円から289百万円へ拡大した。
  5. FY2025WorsenedAnnual report

    「オンラインゲーム事業においては、外部顧客への売上高は2,198百万円(前連結会計年度比21.6%減)、セグメント損失は604百万円(前連結会計年度はセグメント損失538百万円)となりました。」

    オンラインゲーム事業の売上高は2,198百万円、前連結会計年度比21.6%減となり、セグメント損失も538百万円から604百万円へ拡大した。
  6. FY2025-H1WorsenedAnnual report

    「オンラインゲーム事業においては、外部顧客への売上高は1,143百万円(前年同期比20.2%減)、セグメント損失は230百万円(前年同期はセグメント損失383百万円)となりました。」

    オンラインゲーム事業の売上高は前年同期比20.2%減となり、トレバを中心とする既存サービスの事業規模縮小が続いている。一方、セグメント損失は383百万円から230百万円へ縮小した。
  7. FY2024WorsenedAnnual report

    「当連結会計年度は、ユーザーの獲得競争の激化や一部の運営体制の見直し等により売上高は減少しました。コスト面においては全社的なコスト削減等を継続して実施してまいりました。 オンラインゲーム事業においては、外部顧客への売上高は2,804百万円(前連結会計年度比29.0%減)、セグメント損失は538百万円(前連結会計年度はセグメント損失512百万円)となりました。」

    オンラインゲーム事業では、ユーザー獲得競争の激化や運営体制の見直しにより通期売上高が2,804百万円、前期比29.0%減となり、セグメント損失も538百万円へ拡大した。
  8. FY2024-Q3WorsenedAnnual report

    「売上高におきましては、「トレバ」含め新規・既存その他タイトルにおいて安定的な運営を主眼とした、定期的なキャンペーンの実施や積極的な人気IP景品の取り扱いによるサービス展開を進めてまいりましたが、業績の向上に対する効果は想定より下回って推移いたしました。 この結果、当第3四半期連結累計期間においては、売上高は2,252百万円となり、前年同期に比べ、26.6%の減収となりました。」

    サービス展開を継続した一方、業績向上への効果が想定を下回り、第3四半期連結累計期間の売上高は2,252百万円、前年同期比26.6%減となった。
  9. FY2024-Q2WorsenedAnnual report

    「売上高におきましては、新規タイトル及び「トレバ」において安定的な運営を中心として、定期的なキャンペーンや積極的な人気IP景品の取り扱いによるサービス展開を進めてまいりましたが、業績の向上に対する効果は想定より下回って推移いたしました。この結果、当第2四半期連結累計期間においては、売上高は1,494百万円となり、前年同期に比べ、28.2%の減収となりました。」

    トレバおよび新規タイトルの運営・販促を進めた一方、効果は想定を下回り、第2四半期連結累計期間の売上高は1,494百万円、前年同期比28.2%減となった。
  10. FY2024-Q1WorsenedAnnual report

    「売上高におきましては、主に「トレバ」において国内外向けのプロモーション活動等における集客及び継続率の向上を目的とした取り組みを進めておりましたが、収益の向上に対する効果は想定より下回っている状況で推移しております。 この結果、当第1四半期連結累計期間においては、売上高は830百万円となり、前年同期に比べ、26.7%の減収となりました。」

    トレバの集客・継続率向上策を進めた一方、収益向上への効果が想定を下回り、当第1四半期連結累計期間の売上高は830百万円、前年同期比26.7%減となった。
  11. FY2023-Q3WorsenedAnnual report

    「売上高におきましては、主に「トレバ」において年末年始イベントを含めた国内外向けのプロモーション活動等における季節要因によって、一時的にプレイユーザー数と共に回復傾向となりましたが、プロモーション活動費用の増加や新規タイトル開発期間の長期化による影響に伴ってコスト面においては負担増となりました。今後においては早期に事業の効率化を進めることでより一層のコスト削減を目指してまいります。この結果、当第3四半期連結累計期間においては、売上高は3,066百万円となり、前年同期に比べ、47.6%の減収となりました。」

    季節要因による一時的な回復はあったものの、売上高は3,066百万円、前年同期比47.6%減となった。販促費と新規タイトル開発期間の長期化によるコスト負担増を認識し、事業効率化と追加のコスト削減を目指している。
  12. FY2023-Q2WorsenedAnnual report

    「この結果、当第2四半期連結累計期間においては、売上高は2,082百万円となり、前年同期に比べ、50.2%の減収となりました。利益面につきましては、営業損失565百万円(前年同期は営業損失852百万円)、経常損失550百万円(前年同期は経常損失872百万円)、税金等調整前四半期純損失523百万円(前年同期は前年同期は税金等調整前四半期純損失1,079百万円)、親会社株主に帰属する四半期純損失563百万円(前年同期は親会社株主に帰属する四半期純損失1,107百万円)となりました。」

    販促費削減や配送遅延解消などにより損失額は前年同期から縮小した一方、売上高は2,082百万円、前年同期比50.2%減となり、事業規模の縮小が続いている。
  13. FY2023-Q1WorsenedAnnual report

    「Although ongoing sales promotion activities were being pursued, revenue declined as a result of focusing on restoring profitability through cost reductions and scaling back promotional activities.」

    販促活動の縮小に伴い、第23期第1四半期連結累計期間の売上高は1,132百万円、前年同期比51.5%減となった。
  14. FY2022WorsenedAnnual report

    「In terms of revenue, we expected revenue growth from ongoing promotional activities, initiatives to improve the efficiency of operating locations through a review of the business structure, and efforts to improve customer acquisition by carefully selecting prizes, but these measures contributed less than expected to improving revenue. As a result, revenue for the fiscal year was ¥7,416 million, down 39.2% from the previous fiscal year.」

    Although the company pursued profitability improvements by increasing the efficiency of operating locations and carefully selecting prizes, their contribution to revenue fell short of expectations. Full-year revenue was ¥7,416 million, down 39.2% year on year.
  15. FY2022-Q3WorsenedAnnual report

    「As a result, revenue for the nine months ended the third quarter was ¥5,849 million, down 38.0% year on year. In terms of profitability, operating loss was ¥1,278 million, compared with an operating loss of ¥360 million in the same period of the previous year; ordinary loss was ¥1,327 million, compared with ordinary loss of ¥419 million; loss before income taxes and other adjustments was ¥1,748 million, compared with loss before income taxes and other adjustments of ¥363 million; and net loss attributable to owners of the parent was ¥1,791 million, compared with net loss attributable to owners of the parent of ¥372 million.」

    While continuing to expand existing services and improve profitability, revenue fell 38.0% year on year to ¥5,849 million, resulting in an operating loss of ¥1,278 million and a net loss attributable to owners of the parent of ¥1,791 million.
  16. FY2022-Q2WorsenedAnnual report

    「In terms of revenue, we expected ongoing advertising and promotional activities to attract customers, but they did not contribute to higher revenue. On the cost side, we began measures to improve profitability through a fundamental restructuring of the business structure, and some of these measures reduced expenses during the three months ended the second quarter. We plan to continue implementing these measures. In the same period, we recorded ¥197 million in business-structure improvement costs as an extraordinary loss. As a result, revenue for the six months ended the second quarter was ¥4,182 million, down 34.8% year on year. In terms of profitability, operating loss was ¥852 million, compared with operating profit of ¥8 million in the same period of the previous year; ordinary loss was ¥872 million, compared with ordinary loss of ¥33 million; loss before income taxes and other adjustments was ¥1,079 million, compared with loss before income taxes and other adjustments of ¥12 million; and net loss attributable to owners of the parent was ¥1,107 million, compared with net loss attributable to owners of the parent of ¥36 million.」

    While continuing initiatives to expand Toreba and other services, revenue fell 34.8% year on year as advertising and promotions failed to contribute as expected, resulting in an operating loss of ¥852 million and a net loss attributable to owners of the parent of ¥1,107 million. The company began a fundamental restructuring of its business structure to improve profitability, and some measures reduced expenses, while ¥197 million in business-structure improvement costs was recorded as an extraordinary loss.
  17. FY2022-Q1WorsenedAnnual report

    「Against this backdrop, our group continued to focus on expanding existing services and improving profitability, while advancing the development of new services applying the development technologies we have cultivated.」

    While continuing to expand existing services and develop new services, revenue for the three months ended the first quarter was ¥2,334 million, down 29.9% year on year, marking a further decline in revenue.
  18. FY2021-Q3Continued revenue declineAnnual report

    「Against this business backdrop, the Group continued to focus on expanding existing services and improving profitability, while proceeding with the development of new services that apply the development technologies it has cultivated. As a result, revenue for the nine months ended the third quarter was ¥9,435 million, down 2.8% year on year.」

    While continuing to expand existing services, improve profitability and develop new services, revenue for the nine months ended the third quarter was ¥9,435 million, down 2.8% year on year.
  19. FY2021-Q2Declining revenue and deteriorating profitability as advertising-driven customer acquisition failed to convert into paying usersAnnual report

    「For the Toreba online crane game, our core business, we focused on initiatives to strengthen the business foundation and expand the business, centered on regular campaigns and promotional activities using various advertising media, as well as system maintenance and updates aimed at improving usability. In terms of revenue, the customer-acquisition effect of advertising and promotions did not translate into the expected willingness to spend on the service, and revenue showed a declining trend. As a result, revenue for the six months ended the second quarter was ¥6,418 million, down 0.3% year on year. Operating profit was ¥8 million, down 97.6% year on year; ordinary loss was ¥33 million, compared with ordinary profit of ¥316 million in the same period of the previous year; loss before income taxes and other adjustments was ¥12 million, compared with income before income taxes and other adjustments of ¥323 million; and net loss attributable to owners of the parent was ¥36 million, compared with net income attributable to owners of the parent of ¥283 million.」

    While continuing initiatives to expand Toreba, advertising-driven customer acquisition failed to translate into paying users. Revenue for the six months ended the second quarter was ¥6,418 million, down 0.3% year on year. Operating profit was ¥8 million, ordinary loss was ¥33 million, and net loss attributable to owners of the parent was ¥36 million, deteriorating from the profit recorded in the same period of the previous year.
  20. FY2021-Q1AdvancedAnnual report

    「For the Toreba online crane game, our core business, we focused on ongoing system updates and pursued initiatives aimed at stable, long-term operations, including improving usability. We also actively advanced campaigns and promotional activities, including the launch in August 2020 of television advertising featuring comedian Tekken. As a result, revenue and profitability have remained solid.」

    Advanced Toreba system updates, usability improvements, television advertising, campaigns and promotional activities. Revenue for the three months ended the first quarter was ¥3,327 million, up 7.6% year on year.
  21. FY2020AdvancedAnnual report

    「For the full fiscal year, revenue and profitability remained strong and continued to contribute to the Group’s consolidated results as we focused on strengthening our business operating foundation and continued initiatives aimed at reinforcing our structure and improving earning power, including improving usability through system updates and using effective promotional media in Japan and overseas. As a result, revenue for the fiscal year was ¥12,997 million, up 12.5% from the previous fiscal year.」

    Strengthened Toreba’s operating foundation, usability and promotional activities, resulting in full-year revenue of ¥12,997 million, up 12.5% year on year.
  22. FY2020-Q3AdvancedAnnual report

    「For existing services, including the Toreba online crane game, we worked to further strengthen our business foundation by developing a service structure that enables more comfortable gameplay and carrying out system updates, while implementing attractive updates and campaigns timed to Christmas, New Year and Lunar New Year. On the cost side, revenue and profitability remained strong in both Japan and overseas as we continued to reduce delivery and operating expenses and review our operations. As a result, revenue for the nine months ended the third quarter was ¥9,708 million, up 16.3% year on year.」

    Continued to strengthen the Toreba service, run seasonal campaigns, reduce delivery and operating expenses, and review operations. Revenue for the nine months ended the third quarter was ¥9,708 million, up 16.3% year on year.
  23. FY2020-Q2AdvancedAnnual report

    「The Toreba crane game app, our flagship service, continued to contribute to the Group’s consolidated results, with revenue and profitability remaining strong as we pursued initiatives to improve service quality, including the launch of attractive limited-edition prizes and various in-app campaigns, while using effective promotional media, including television advertising, and continuing to review costs. As a result, revenue for the six months ended the second quarter was ¥6,436 million, up 23.3% year on year.」

    Continued promotion of Toreba, cost reviews, limited-edition prizes and campaigns resulted in revenue of ¥6,436 million for the six months ended the second quarter, up 23.3% year on year.
  24. FY2020-Q1AdvancedAnnual report

    「As a result, revenue for the three months ended the first quarter was ¥3,092 million, up 30.2% year on year. Profit was ¥96 million in operating profit, compared with an operating loss of ¥92 million in the same period of the previous year; ¥38 million in ordinary profit, compared with an ordinary loss of ¥99 million; ¥44 million in profit before income taxes and other adjustments, compared with a loss of ¥100 million before income taxes and other adjustments; and ¥40 million in profit attributable to owners of the parent, compared with a loss of ¥110 million attributable to owners of the parent.」

    The company continued promoting Treva, strengthening its service structure and reviewing limited-edition prizes and delivery and storage operations. Revenue was ¥3,092 million, up 30.2% year on year. It posted operating profit of ¥96 million, ordinary profit of ¥38 million and quarterly profit attributable to owners of the parent of ¥40 million, returning to profitability from losses in the same period of the previous year.
  25. FY2019AdvancedAnnual report

    「The company continued increasing the number of Treva cabinets, using effective promotional media and strengthening its operating base to improve earnings power and expand the business. Revenue increased both overseas and in Japan. As a result, revenue for the fiscal year was ¥11,553 million, up 61.0% from the previous consolidated fiscal year.」

    The company continued increasing the number of Treva cabinets, promoting the service and strengthening its operating base. Full-year consolidated revenue was ¥11,553 million, up 61.0% year on year.
  26. FY2019-Q3AdvancedAnnual report

    「The crane game app “Toreba,” our core service, currently has an operating structure with approximately 1,400 machines at 6 locations, including the new facility in Soka, Saitama Prefecture. During the cumulative third-quarter consolidated period, downloads surpassed 10 million in January 2019 as a result of using various promotional media with strong customer-attraction capabilities in Japan and overseas. Revenue also remained strong, driven by the active introduction of original products exclusive to “Toreba” and collaborative projects with influencers.」

    The company expanded Treva's sites and cabinet fleet to a total of 6 sites and approximately 1,400 cabinets, and downloads exceeded 10 million in January 2019. Limited-edition products and collaboration projects with influencers were also cited as factors behind strong sales.
  27. FY2019-Q2AdvancedAnnual report

    「The core service, the crane game app Treva, actively adopted promotional activities using television commercials and video advertising, and conducted a large-scale promotion during the summer. This led to a substantial increase in registered users, with downloads exceeding 9 million during the six months ended the second quarter. The company also expanded its facilities by 1,100 tsubo in Soka, Saitama Prefecture. Higher earnings from increasing the number of sites and the establishment of a stable operating structure supported strong business performance in Japan and overseas. As a result, revenue for the six months ended the second quarter was ¥5,222 million, up 74.6% year on year.」

    The filing describes Treva's promotions, downloads exceeding 9 million, the addition of 1,100 tsubo of floor space in Soka and business expansion through an increase in the number of sites. Consolidated revenue was ¥5,222 million, up 74.6% year on year, but revenue for Treva alone was not disclosed.
  28. FY2019-Q1AdvancedAnnual report

    「Against this business backdrop, during the three months ended the first quarter, the Group continued developing internationally competitive games and increasing the number of cabinets for the crane game app Treva, resulting in higher revenue. Revenue for the three months ended the first quarter was ¥2,375 million, up 74.6% year on year.」

    The company increased the number of Treva cabinets, and revenue for the three months ended the first quarter was ¥2,375 million, up 74.6% year on year.
  29. FY2018AdvancedAnnual report

    「The company increased the number of Treva online crane game cabinets and pursued business expansion while operating the service steadily. As a result, revenue increased both overseas and in Japan, and business performance improved substantially. Revenue for the fiscal year was ¥7,174 million, up 132.0% from the previous consolidated fiscal year.」

    The company increased the number of Treva cabinets, driving higher revenue in Japan and overseas and business expansion. Consolidated revenue was ¥7,174 million, up 132.0% year on year.
  30. FY2018-Q3AdvancedAnnual report

    「Against this business backdrop, during the nine months ended the third quarter, the Group continued developing internationally competitive games and focusing on the stable growth and expansion of the crane game app Treva, resulting in higher revenue and profit. As a result, revenue for the nine months ended the third quarter was ¥4,859 million, up 138.4% year on year.」

    The company continued focusing on Treva's stable growth and expansion, and revenue for the nine months ended the third quarter was ¥4,859 million, up 138.4% year on year.
  31. FY2018-Q2AdvancedAnnual report

    「During the six months ended the second quarter, the company continued developing internationally competitive games and focused on the stable growth and expansion of the crane game app Treva, resulting in higher revenue and profit. As a result, revenue for the six months ended the second quarter was ¥2,991 million, up 153.4% year on year.」

    The company continued pursuing Treva's stable growth and expansion, and revenue for the six months ended the second quarter was ¥2,991 million, up 153.4% year on year.
  32. FY2018-Q1AdvancedAnnual report

    「The company continued developing internationally competitive games and stepped up advertising, including television commercials. Expansion of the crane game Treva business resulted in higher revenue. As a result, revenue for the three months ended the first quarter was ¥1,360 million, up 135.7% year on year.」

    In addition to expanding Treva, the company conducted advertising, including television commercials. Revenue for the three months ended the first quarter of the 18th fiscal year was ¥1,360 million, up 135.7% year on year. Revenue for Treva alone was not disclosed.
  33. FY2017AdvancedAnnual report

    「By steadily operating and expanding the online crane game app Treva, revenue increased both overseas and in Japan, resulting in a substantial recovery in business performance.」

    The company continued operating and expanding Treva, and revenue for the fiscal year was ¥3,093 million, up 76.2% year on year. It also states that the main target of ¥86 million in capital expenditure was tools, equipment and fixtures related to Treva, and that the increase in employees was primarily due to additional hiring for Treva.
  34. FY2017-Q3AdvancedAnnual report

    「Against this business backdrop, during the nine months ended the third quarter, the Group continued developing internationally competitive games and pursued the stable growth and expansion of the crane game app Treva. Revenue increased for the third consecutive quarter. As a result, revenue for the nine months ended the third quarter was ¥2,038 million, up 63.9% year on year.」

    The company continued pursuing Treva's stable growth and expansion, and revenue for the nine months ended the third quarter was ¥2,038 million, up 63.9% year on year. Revenue for Treva alone was not disclosed.
  35. FY2017-Q2AdvancedAnnual report

    「During the six months ended the second quarter, the Group continued developing internationally competitive games while focusing on expanding the crane game app Treva, resulting in a substantial increase in revenue. As a result, revenue for the six months ended the second quarter was ¥1,180 million, up 65.8% year on year.」

    The company continued focusing on expanding Treva, and revenue for the six months ended the second quarter was ¥1,180 million, up 65.8% year on year. Revenue for Treva alone was not disclosed, but the filing describes both business expansion and an increase in overall revenue.
  36. FY2017-Q1First statedAnnual report

    「We will expand the Treva service, review its revenue structure and seek to broaden its earnings base.」

    The company explicitly states that it will expand the Toreba service and review its earnings structure and revenue base.
Moved together

"Return to profitability in ordinary income and net income attributable to owners of the parent" moved the same way as this thread, in the same document, in 19 of its 38 moves.

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  1. ★This thread
  2. 1Return to profitability in ordinary income and net income attributable to owners of the parent19×
  3. 2Going-Concern Risk Due to Operating Losses and Negative Operating Cash Flow12×
  4. 3Optimizing and Maximizing the Efficiency of Marketing Expenses11×
  5. 4Contraction in Net Assets Due to Decrease in Retained Earnings10×
  6. 5Contraction in Total Assets Due to Decreases in Cash and Supplies9×
  7. 6Raising growth capital through stock acquisition rights with an exercise-price adjustment clause8×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
CyberStep Holdings's next results are scheduled for 2026-10-15. Read the earnings preview It last moved in the Occurring Fact of 2026-10-15: "Mitigated".
Expansion of the Toreba service and review of its earnings structure | CyberStep Holdings,Inc. (3810) | Komori