Announced details
Consumer games, mobile games, and multilingual and multiplatform releases of game titles
Extensive debugging experience across a wide range of game titles
A business transaction under which デジタルハーツ will acquire IMAGICA GEEQ's game debugging business. No capital or personnel relationship is stated.
Head office: Shinjuku-ku, Tokyo. Representative Director, President and Executive Officer: Motofumi Taiichiro (元文太一郎郎). The company began providing services for consumer games at its Osaka base in 2011 and operates a game debugging business. It has been certified as an ISTQB Gold Partner.
ISTQB Gold Partner certification
ISTQB
Tokyo, Osaka, and Niigata
The impact on consolidated results for the fiscal year ending March 2027 is expected to be immaterial. If the need arises to revise the earnings forecast or make other related disclosures, the company will disclose the information promptly.
The company does not address Contract Value / Offering price.
| Item | Details |
|---|---|
| Names of Products / Services Covered | Game debugging business; debugging services |
| Counterparty | IMAGICA GEEQ Co., Ltd. |
| Counterparty overview | Head office: Shinjuku-ku, Tokyo. Representative Director, President and Executive Officer: Motofumi Taiichiro (元文太一郎郎). The company began providing services for consumer games at its Osaka base in 2011 and operates a game debugging business. It has been certified as an ISTQB Gold Partner. |
| Relationship with the Company | A business transaction under which デジタルハーツ will acquire IMAGICA GEEQ's game debugging business. No capital or personnel relationship is stated. |
| Contract Date | 6 August 2026 |
| Launch date | 1 November 2026 (scheduled completion date for the business acquisition) |
| Applicable area | Consumer games, mobile games, and multilingual and multiplatform releases of game titles |
| Award/certification name | ISTQB Gold Partner certification |
| Awarding / certifying body | ISTQB |
| Location | Tokyo, Osaka, and Niigata |
| Location scale | New operating bases in 3 regions; more than 500 debugging personnel |
| Usage history | Extensive debugging experience across a wide range of game titles |
| Impact on Business Performance | The impact on consolidated results for the fiscal year ending March 2027 is expected to be immaterial. If the need arises to revise the earnings forecast or make other related disclosures, the company will disclose the information promptly. |
Items this document does not state (5)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To expand order capacity in response to growing demand for debugging, increasing game complexity, the acceleration of multilingual and multiplatform releases, and the expected increase in the number of game titles under development following the launch of Nintendo Switch 2, while also preparing for expansion into global markets.