Joint Venture in Game Development, Operations and Publishing
First written in FY2021-Q1. 7 of 14 entries say "Advanced", first in FY2021-Q2. Latest entry: FY2026.
0 other companies' latest entry also says "Dropped".
- FY2026DroppedAnnual report
「The Group decided to withdraw from the media and content business and allocate its management resources to domestic software testing and development, the expansion of overseas businesses and efforts to apply AI to its operations.」
The Company indicated a policy of withdrawing from its previous expansion into the media and content field, including game development, operations and publishing, and redirecting management resources to domestic technology operations, overseas businesses and AI initiatives. - FY2026-H1Impairment of joint game ventures and withdrawal from media and contentAnnual report
「Certain joint ventures involving game applications in which the Company has invested are expected to continue generating losses from operating activities. Accordingly, the full carrying amount of the long-term prepaid expenses related to those businesses, ¥150 million, was recognized as an impairment loss under extraordinary losses.」
The Company recognized an impairment loss of ¥150 million on joint game application ventures due to expectations of continuing losses. It also announced its withdrawal from the media and content business, indicating a change in its previous policy of expanding joint ventures. - FY2025AdvancedAnnual report
「The major components of the assets and liabilities that increased as a result of acquiring the business from Ghostpunch Games, LLC are as follows.」
In September 2024, the Company acquired Ghostpunch Games, LLC’s game development outsourcing business, expanding its foundation for joint and contracted businesses, including game development itself. - FY2025-H1Additional costs incurred for joint game developmentAnnual report
「Although site consolidation costs in the domestic solutions business declined substantially, costs were incurred for the reorganisation of the overseas solutions business and additional expenses for jointly developing games in the media and content business.」
While continuing its game development and joint ventures, the Company reported additional costs incurred for joint game development in its media and content business. - FY2024AdvancedAnnual report
「From the current fiscal year, the results of 株式会社アクアプラス have been consolidated, with sales of the app game “うたわれるもの ロストフラグ” and other titles contributing to results. The Company also undertook joint development with other companies in the game development business and received revenue shares from production committees in which it had invested.」
The Company reported the contribution from app game sales following the start of consolidation of アクアプラス, joint game development with other companies and revenue sharing from production committees as full-year results. - FY2024-Q1AdvancedAnnual report
「The Company also undertook joint development with other companies in the game development business and received dividend income from production committees in which it had invested. From the first quarter of the fiscal year, the results of 株式会社アクアプラス have been consolidated, with sales of the app game “うたわれるもの ロストフラグ” and other titles contributing to results.」
The Company reported joint game development with other companies and dividend income from investments in production committees, as well as the start of consolidation of アクアプラス and the contribution from app game sales. - FY2023AdvancedAnnual report
「株式会社アクアプラス owns multiple IPs that have been developed across multiple media. By adding the company, which owns a wealth of IPs, to the Group’s media and content operations, the Company aims to expand its game development business and develop its IPs across 360°.」
The Company completed the acquisition of アクアプラス and フィックスレコード, expanding its business platform combining game development and sales with IP development. - FY2022-Q3AdvancedAnnual report
「In July, 株式会社CREST released the Nintendo Switch version of “ARIA CHRONICLE -アリアクロニクル-” and, in September, the Nintendo Switch and Steam versions of “METALLIC CHILD.”」
For game development, operations and publishing, new titles were released for Nintendo Switch and Steam. - FY2021AdvancedAnnual report
「In July, 株式会社CREST sold more than 10,000 downloads of the Steam version of “ARIA CHRONICLE – アリアクロニクル -” within 2 days of its release, and released the Android version in October and the iOS version of “ヘキサゴンダンジョン:アルカナの石” in December.」
For game development, operations and publishing, the Company reported sales of the Steam version and the release of the Android and iOS versions. - FY2021-Q3RestatedAnnual report
「During the first 3 quarters of the fiscal year, the Company entered into a capital and business alliance with 株式会社ビジュアライズ in February to undertake joint ventures including game development, operations and publishing, with the aim of receiving a share of the revenue.」
The Company reaffirmed its joint game development, operations and publishing venture and its capital and business alliance with 株式会社ビジュアライズ. - FY2021-Q2AdvancedAnnual report
「In July, 株式会社CREST sold more than 10,000 downloads of the Steam version of “ARIA CHRONICLE – アリアクロニクル -” within 2 days of its release, and has also decided to distribute the Nintendo Switch version in the future.」
For the joint game development, operations and publishing venture, the Steam version was released in July and more than 10,000 downloads were sold within 2 days. The decision to distribute the Nintendo Switch version was also disclosed. - FY2021-Q1First statedAnnual report
「During the first quarter of the fiscal year, the Company entered into a capital and business alliance with 株式会社ビジュアライズ in February to undertake joint ventures including game development, operations and publishing, with the aim of receiving a share of the revenue.」
Through its capital and business alliance with 株式会社ビジュアライズ, the Company launched a new business model involving joint game development, operations and publishing and receiving a share of the revenue.