Expanding market share in the smartphone, social gaming, home video game and amusement equipment segments
First written in FY2017. 10 of 18 entries say "Restated". Latest entry: 2026-09-14.
No other company in this theme has enough history to compare yet.
- FY2027-H1AdvancedAnnual report
「Growth in debugging services for the gaming market drove revenue growth in this business. As a result, revenue from domestic solutions was ¥13,648,423 thousand, up 6.0% year on year.」
Regarding initiatives to expand market share in the gaming field, the company reported that growth in debugging services drove a 6.0% year-on-year increase in domestic solutions revenue. - 2026-06-12RestatedFinancial Results Presentation
「Revenue growth in the games field through market-share gains」
The Company reaffirmed its policy of using the domestic games business as a core operation and seeking revenue growth through market-share expansion. - FY2026AdvancedAnnual report
「Revenue increased due to work related to Nintendo Switch 2 and higher labor-unit prices in the solid domestic game market. As a result, revenue from domestic solutions was ¥25,904,945 thousand, up 5.3% year on year.」
In the domestic gaming field, revenue from domestic solutions increased 5.3% year on year through work related to Nintendo Switch 2 and higher labor-unit prices. - FY2022-Q2RestatedAnnual report
「In this business, we promoted orders for outsourcing services for game software developers, including debugging, localization, overseas customer support and voice recording, while supporting the global expansion of domestic and overseas game software developers through coordination among domestic and overseas Group companies.」
The company continues to secure BPO orders for games by combining coordination among domestic and overseas Group companies with debugging, localization, overseas customer support and voice recording. - FY2022-Q1RestatedAnnual report
「In this business, we promoted orders for outsourcing services for game software developers, including debugging, localization, overseas customer support and voice recording, while supporting the global expansion of domestic and overseas game software developers through coordination among domestic and overseas Group companies.」
The policy of expanding orders for game-related BPO services through coordination among domestic and overseas Group companies and the provision of multiple services continues. - FY2021AdvancedAnnual report
「Overseas, we developed more than 100 new customers. In Japan, cross-selling of debugging and customer support increased steadily.」
Regarding the expansion of the market share of global BPO services, the company reported the development of more than 100 new customers overseas and an increase in cross-selling of debugging and customer support in Japan. - FY2021-Q3RestatedAnnual report
「In this business, the company worked to support the global expansion of customer companies, particularly game software manufacturers, by coordinating domestic and overseas group companies, and promoted an increase in orders for outsourcing services for game software manufacturers, including debugging, localization, overseas customer support and voice recording.」
The policy of expanding game-related BPO services through coordination among domestic and overseas Group companies, multilingual support and overseas support has been reconfirmed. - FY2021-Q1RestatedAnnual report
「In this business, the company worked to support the global expansion of customer companies, particularly game software manufacturers, by coordinating domestic and overseas group companies, and promoted an increase in orders for outsourcing services for game software manufacturers, including debugging, localization, overseas customer support and voice recording.」
The policy of expanding game-related BPO services through coordination among domestic and overseas Group companies, multilingual support and overseas support has been reconfirmed. - FY2020RestatedAnnual report
「Expanding the market share of BPO services for the globalizing game industry as a core service」
Expanding the market share of BPO services for the globalizing game industry has been reconfirmed as a key issue. - FY2020-Q3RestatedAnnual report
「In this business, we supported the global expansion of customer companies, mainly game software developers, through coordination among domestic and overseas Group companies. In some cases, we received outsourcing service orders in both Japan and overseas for a single game title, and orders for outsourcing services including debugging, localization, overseas customer support and voice recording increased. Orders for outsourcing services for amusement equipment also increased.」
The company has reconfirmed the expansion of orders for multiple services for game software developers and outsourcing services for amusement equipment through coordination among domestic and overseas Group companies. - FY2020-Q2AdvancedAnnual report
「In this business, we promoted the expansion of orders for outsourcing services for game software developers, including debugging, localization, overseas customer support and voice recording, while supporting the global expansion of customer companies, mainly domestic and overseas game software developers, through coordination among domestic and overseas Group companies. Orders for outsourcing services for amusement equipment also increased.」
The company expanded orders for multiple services for game software developers through coordination among domestic and overseas Group companies, while orders related to amusement equipment also increased. - FY2020-Q1RestatedAnnual report
「In this business, the company worked to support the global expansion of customer companies, particularly game software manufacturers, by coordinating domestic and overseas group companies, and promoted an increase in orders for outsourcing services for game software manufacturers, including debugging, localization, overseas customer support and voice recording.」
The policy of expanding outsourcing services for game software developers through coordination among domestic and overseas Group companies and multilingual and overseas support has been reconfirmed. - FY2019RestatedAnnual report
「We will strengthen sales and marketing in Japan and overseas, promote multilingual support services in response to the globalization of game content, and work to develop new outsourcing services for the game industry.」
The policy of expanding market share in the gaming market through sales and marketing, multilingual support and new outsourcing services has been reconfirmed. - FY2018RestatedAnnual report
「Expand the market share of the core debugging and verification services and promote cross-selling to online support.」
The target of expanding the market share of debugging and verification has been reconfirmed as a key issue for the gaming market, together with cross-selling to online support. - FY2017First statedAnnual report
「The Group aims to expand its market share in each of the fields of smartphone apps and social games, console game software, and amusement equipment. We will strengthen sales capabilities in the market, build close relationships with customers and invest in human resources to improve services, thereby working to provide high-quality services continuously and reliably.」
For the domestic debugging and verification business, the company sets out a market-share expansion target covering the listed fields, together with measures to strengthen sales capabilities, build customer relationships and invest in human resources.