Contents of this document
- Increase in gross profit due to an improved mix and other factors¥160 million
- Decrease in gross profit due to lower revenue¥-348 million
- Reduction in personnel expenses, mainly overseas¥329 million
- Reduction in fixed costs, including amortization¥146 million
- Foreign exchange gains in the current fiscal year (yen depreciation)¥248 million
- Foreign exchange losses in the previous fiscal year (yen appreciation)¥-433 million
- Establishment of a base in Riyadh, Saudi Arabia, under a memorandum of understanding with Savvy Games Group (scheduled to begin operations in 2026)
- Announcement of Razer Cortex, a game debugging solution
- Announcement of a new system that automates the design of software testing plans
- Development of AI talent and reskilling, primarily for software test engineers
- Focus on the FoodTech and FinTech fields within the domestic technology sector
- Improving the profitability of overseas solutions through the use of AI, relocation of bases and organizational streamlining
- EBITDA¥410 millionYear on year against the same period last year+31.4%
- Consolidated number of employees7,891 PeopleYear on year against the same period last year-5.2%
- Domestic solutions headcount5,336 PeopleYear on year against the same period last year+3.1%
- Overseas solutions headcount2,523 PeopleYear on year against the same period last year-7.7%
- GamingGrowth rate8.0%
- TechnologyGrowth rate7.4%
- MENA gaming market
- EWC2025 viewership7.5 100 million people
| Item | Details |
|---|---|
| Document type | Supplementary materials to the earnings report |
| Fiscal Period Covered | First quarter of the fiscal year ending January 2027 |
| Net Sales | ¥11,237 million (YoY -11.9%) |
| Operating profit | ¥266 million |
| Ordinary income | ¥474 million |
| Net income | ¥180 million (profit attributable to owners of the parent) |
| Gross Profit Margin | 24.3 |
| Operating profit margin | 2.4 |
| Results for the three months of the current quarter | Net Sales ¥11,237 million / Operating profit ¥266 million / Ordinary income ¥474 million / Profit attributable to owners of parent for the quarter ¥180 million |
| Full-year earnings forecast | Net Sales ¥47,082 million / Operating profit ¥2,014 million / Ordinary income ¥1,891 million / Profit attributable to owners of the parent ¥700 million / EBITDA ¥2,867 million / Earnings per share ¥19.81 / Dividend per share ¥16 |
| Progress against full-year forecast | Consolidated Net Sales 23.9 / Operating profit 13.2 / Domestic Solutions Net Sales 23.9 / Operating profit 19.2 / International Solutions Net Sales 23.8 / Operating profit Not disclosed |
| Self-assessment against the plan | Operating profit finished in positive territory. Domestic solutions exceeded the plan in both revenue and profit. Nearly all overseas solutions services exceeded the plan. |
| Segment results | Domestic Solutions Net Sales ¥6,773 million / Revenue_yoy_pct 7.6 / Operating profit ¥233 million / Operating profit_yoy_pct -19.1 / International Solutions Net Sales ¥4,463 million / Revenue_yoy_pct -8.2 / Operating profit ¥-13 million / Operating profit_yoy_pct Not disclosed / Media and Content Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Increase in gross profit due to an improved mix and other factors / Amount ¥160 million, Factors Decrease in gross profit due to lower revenue / Amount ¥-348 million, Factors Reduction in personnel expenses, mainly overseas / Amount ¥329 million, Factors Reduction in fixed costs, including amortization / Amount ¥146 million, Factors Foreign exchange gains in the current fiscal year (yen depreciation) / Amount ¥248 million, Factors Foreign exchange losses in the previous fiscal year (yen appreciation) / Amount ¥-433 million |
| Key KPIs | Indicator name EBITDA / Value ¥410 million / Year on year against the same period last year ¥31.4 million, Indicator name Consolidated number of employees / Value 7,891 People / Year on year against the same period last year -5.2 People, Indicator name Domestic solutions headcount / Value 5,336 People / Year on year against the same period last year 3.1 People, Indicator name Overseas solutions headcount / Value 2,523 People / Year on year against the same period last year -7.7 People |
| Number of stores and locations | Number of stores and locations, and openings and closures during the period: not disclosed |
| Number of employees | Consolidated total 7,891 People / Year-on-year change -431 People / Year-on-year change -5.2 People / Domestic Solutions 5,336 People / International Solutions 2,523 People / New graduates hired 39 People |
| Assumptions Underlying the Business Outlook | The company expects an impact from future order trends and foreign exchange movements, but numerical assumptions are not disclosed. Investment evaluation is based on a target WACC of 8% and ROIC of 10%. |
| Financial targets | ROE Target value 15 / Target fiscal year Fiscal year ending January 2029 / Actual ROE -33.4 % |
| Annual Dividend | Annual ¥16 per share / Interim ¥8 per share / End of period ¥8 per share |
| Payout ratio | Total payout ratio of 80.8%. The shareholder return policy provides for a minimum DOE of 3.0% and a total payout ratio of at least 30%. |
| Acquisition of treasury shares | The policy refers to M&A, share buybacks and other measures. The amount, number of shares and period for the acquisition program are not disclosed. |
| Market Size / Share | Market Gaming / Growth rate 8.0%, Market Technology / Growth rate 7.4%, Market MENA gaming market / Value Not disclosed, Indicator EWC2025 viewership / Value 7.5 100 million people |
| New initiatives | Establishment of a base in Riyadh, Saudi Arabia, under a memorandum of understanding with Savvy Games Group (scheduled to begin operations in 2026), Announcement of Razer Cortex, a game debugging solution, Announcement of a new system that automates the design of software testing plans, Development of AI talent and reskilling, primarily for software test engineers, Focus on the FoodTech and FinTech fields within the domestic technology sector, Improving the profitability of overseas solutions through the use of AI, relocation of bases and organizational streamlining |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue declined due to the withdrawal from the Media & Content business and a temporary decrease in orders for overseas solutions. However, an improved sales mix following the withdrawal from unprofitable businesses, overseas layoffs and other business streamlining, lower fixed costs including personnel expenses and amortization, and foreign exchange gains resulting from the yen's depreciation contributed to improved profitability.