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Axel Mark (3624) · RiskMaterialised

Goodwill Impairment Losses

First written in FY2017. 3 of 4 entries say "Materialised", first in FY2018. Latest entry: FY2020.

4entries
4years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2017MaterialisedFY2018 – FY20202017: 12018: 120182019: 120192020: 12020
Same theme, other companies
Impairment of Goodwill and Trademark Rights Associated with AcquisitionsA theme 207 companies write about · 209 as a headwind · 0 as a tailwind

Axel Mark moved to the "Worse" side of this theme in 2018, 6 years before the typical company in this theme (2024).

The whole theme swung hardest in 2023: 35 of 97 companies on the "Worse" side.

54 other companies' latest entry also says "Materialised".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 198 companies compared. The sentences above are computed from all 198.Comparing 200 of the theme's 209 threads.
Full recordFilings, disclosures and news, newest first
  1. FY2020MaterialisedAnnual report

    「Software: ¥129.665 million; buildings, tools, fixtures and equipment: ¥12.484 million; total: ¥142.149 million」

    In addition to lower expected recoveries of earnings from game titles, the Company recorded total impairment losses of ¥142.149 million on assets associated with the partial termination of its head office lease.
  2. FY2019-Q2MaterialisedAnnual report

    「Because development of a game title in progress was discontinued and earnings from game titles in operation were no longer expected to be recovered within the originally anticipated period, an impairment loss was recorded as an extraordinary loss. The impairment loss recorded during the six-month period of the second quarter of the current fiscal year was ¥482.872 million.」

    The Company recorded an impairment loss of ¥482.872 million due to the discontinuation of game-title development and lower expected recoveries of earnings.
  3. FY2018MaterialisedAnnual report

    「Because the originally anticipated earnings and other factors were no longer expected, the carrying amount of the asset group associated with the business was reduced to its recoverable amount, and the resulting reduction of ¥78.649 million was recorded as an impairment loss.」

    Regarding the risk of impairment of goodwill when profitability declines, the Company actually recorded total impairment losses of ¥78.649 million, including ¥56.247 million in goodwill related to .yell plus.
  4. FY2017First statedAnnual report

    「If the Group’s profitability declines due to significant changes in the business environment or business conditions, the resulting impairment loss on goodwill could affect the Group’s business and financial performance.」

    The Company identifies impairment losses on goodwill arising from business acquisitions and acquisitions of companies when profitability declines as a risk.
Moved together

"Operating Loss and Negative Operating Cash Flow as Investment Continues" moved the same way as this thread, in the same document, in 3 of its 4 moves.

332222★123456
  1. ★This thread
  2. 1Operating Loss and Negative Operating Cash Flow as Investment Continues3×
  3. 2Mobile Game Business Posts Higher Revenue and Profit3×
  4. 3Creating New Core Services for the Next Generation2×
  5. 4DApp Online Entertainment Business Utilizing Cryptocurrency and Blockchain Technology2×
  6. 5Intensifying Competition in the Mobile Gaming and Advertising Markets2×
  7. 6Impairment losses due to discontinued game title development or deteriorating prospects for revenue recovery2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Goodwill Impairment Losses | AXEL MARK INC. (3624) | Komori