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Axel Mark (3624) · RiskReframed

Intensifying Competition in the Mobile Gaming and Advertising Markets

First written in FY2016-Q3. 3 of 8 entries say "Worsened", first in FY2017. Latest entry: FY2021.

8entries
6years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2016-Q3WorsenedFY2017 – FY2018RestatedFY2019-Q3 – FY2020-Q32016: 120162017: 120172018: 120182019: 320192020: 120202021: 12021
Same theme, other companies
Intensifying competition from competitors and new entrantsA theme 583 companies write about · 607 as a headwind · 0 as a tailwind

Axel Mark moved to the "Worse" side of this theme in 2017, 6 years before the typical company in this theme (2023).

The whole theme swung hardest in 2026: 31 of 91 companies on the "Worse" side.

10 other companies' latest entry also says "Reframed".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 192 companies compared. The sentences above are computed from all 192.Comparing 200 of the theme's 607 threads.
Full recordFilings, disclosures and news, newest first
  1. FY2021ReframedAnnual report

    「Our advertising business faces numerous competitors, and competition may intensify further going forward, including through new market entrants.」

    The focus has shifted from intensifying competition across the mobile gaming and advertising markets to the competitive risks posed by existing competitors and new entrants in the advertising business following the transfer of the game business.
  2. FY2020-Q3RestatedAnnual report

    「While growth in the recent smartphone game market has slowed, competition is intensifying, creating a challenging business environment as richer game content lengthens development periods and increases development costs, while advertising and promotional costs for user acquisition continue to rise.」

    The company reaffirms its longstanding view of the competitive environment, namely slower growth in the smartphone game market, intensifying competition and higher development and advertising costs, as reasons for transferring the game business.
  3. FY2019-Q3RestatedAnnual report

    「In the RPG field known as JRPG, a distinctly Japanese genre that is a mainstay of the market, improvements in gameplay have lengthened development periods in recent years. Substantial increases in development and promotional costs mean that financial strength is required to develop, provide and operate games, and the number of game titles available has been trending lower than before.」

    The company continues to recognize a competitive environment characterized by longer development periods resulting from improved gameplay, higher development and promotional costs, the need for financial strength and a declining number of titles.
  4. FY2019-Q2WorsenedAnnual report

    「In recent years, improvements in gameplay have lengthened development periods, while substantial increases in development and promotional costs have made this a high-risk, high-return field requiring significant capital. As financial strength is required to develop, provide and operate games, the number of game titles available has been trending lower than before.」

    The company describes longer development periods resulting from improved gameplay, substantial increases in development and promotional costs, the need for financial strength and the declining number of titles, thereby detailing the burdens created by the competitive environment.
  5. FY2019-Q1RestatedAnnual report

    「As competition in the mobile content market intensifies」

    The company continues to describe intensifying competition in the mobile content market as part of the market environment underlying its business strategy.
  6. FY2018WorsenedAnnual report

    「Competition among existing service providers is also intensifying as advances in mobile-device technology make game systems more complex, lengthening development periods and increasing development costs.」

    Regarding intensifying competition, the company describes a competitive environment shaped not only by existing competitors and new entrants, but also by more complex games, longer development periods and rising development costs.
  7. FY2017WorsenedAnnual report

    「Download and sales rankings show significant daily fluctuations, except in some cases, indicating intensifying competition.」

    In addition to its longstanding view that competition in the mobile content market is intensifying, the company describes major ranking fluctuations and rising demands for content quality.
  8. FY2016-Q3First statedAnnual report

    「Competition is intensifying further, with major console game makers entering the mobile gaming business and new advertising delivery models emerging one after another in the advertising business.」

    The company describes the entry of major game companies and the increase in advertising delivery models as intensifying competition.
Moved together

"Creating New Core Services for the Next Generation" moved the same way as this thread, in the same document, in 3 of its 8 moves.

32222★12345
  1. ★This thread
  2. 1Creating New Core Services for the Next Generation3×
  3. 2Operating Loss and Negative Operating Cash Flow as Investment Continues2×
  4. 3DApp Online Entertainment Business Utilizing Cryptocurrency and Blockchain Technology2×
  5. 4Mobile Game Business Posts Higher Revenue and Profit2×
  6. 5Goodwill Impairment Losses2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
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Intensifying Competition in the Mobile Gaming and Advertising Markets | AXEL MARK INC. (3624) | Komori