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Axel Mark (3624) · RiskMaterialised

Impairment losses due to discontinued game title development or deteriorating prospects for revenue recovery

First written in FY2019-Q2. 3 of 3 entries say "Materialised", first in FY2019-Q2. Latest entry: FY2020.

3entries
2years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseMaterialisedFY2019-Q2 – FY20202019: 120192020: 22020
Same theme, other companies
Impairment Due to Revised Revenue Plans for Game Software AssetsA theme 19 companies write about · 21 as a headwind · 1 as a tailwind

Axel Mark moved to the "Worse" side of this theme in 2019, 1 year before the typical company in this theme (2020).

The whole theme swung hardest in 2019: 9 of 13 companies on the "Worse" side.

2 other companies' latest entry also says "Materialised".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 19 companies compared. The sentences above are computed from all 19.
Full recordFilings, disclosures and news, newest first
  1. FY2020MaterialisedAnnual report

    「In the game business, because revenue from games in operation was no longer expected to be generated within the originally anticipated period, the carrying amount of the asset group related to the business was reduced to its recoverable amount, and the reduction was recorded as an impairment loss.」

    The company recorded an impairment loss of ¥129.665 million on software due to lower expected revenue recovery from games in operation.
  2. FY2020-Q1MaterialisedAnnual report

    「In the game business, revenue from games in operation was no longer expected to be recovered within the originally anticipated period, so the resulting impairment loss was recorded as an extraordinary loss. The impairment loss recorded for the first quarter of the current consolidated cumulative period was as follows: Game business, ¥129.665 million.」

    The company recorded an impairment loss of ¥129.665 million in the game business due to lower expected revenue recovery from games in operation.
  3. FY2019-Q2MaterialisedAnnual report

    「Because development of a game title in progress was discontinued and earnings from game titles in operation were no longer expected to be recovered within the originally anticipated period, an impairment loss was recorded as an extraordinary loss. The impairment loss recorded during the six-month period of the second quarter of the current fiscal year was ¥482.872 million.」

    The company discontinued development of a game in development and no longer expected to recover revenue from a game in operation, recording an impairment loss of ¥482.872 million in the game business.
Moved together

"Operating Loss and Negative Operating Cash Flow as Investment Continues" moved the same way as this thread, in the same document, in 3 of its 3 moves.

33222★12345
  1. ★This thread
  2. 1Operating Loss and Negative Operating Cash Flow as Investment Continues3×
  3. 2Mobile Game Business Posts Higher Revenue and Profit3×
  4. 3Material doubt about the going-concern assumption due to operating losses and negative operating cash flow2×
  5. 4Achieving operating profitability2×
  6. 5Goodwill Impairment Losses2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Impairment losses due to discontinued game title development or deteriorating prospects for revenue recovery | AXEL MARK INC. (3624) | Komori