Komori
Tsuburaya Fields Holdings (2767) · TargetAdvancedLatest Earnings (2026-07-27): "Raised"

Medium- to Long-Term Growth Strategy Centered on IP

First written in FY2016. 14 of 28 entries say "Restated". Latest entry: 2026-07-27.

28entries
11years
4from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2016 – FY2020AdvancedFY2025-H1 – FY2026-H12016: 320162017: 420172018: 220182019: 120192020: 120202021: 120212022: 420222023: 320232024: 220242025: 220252026: 52026
Same theme, other companies
Concentration of management resources on the Group's IP businessA theme 6 companies write about · 0 as a headwind · 7 as a tailwind

Tsuburaya Fields Holdings moved to the "Worse" side of this theme in 2021.

0 other companies' latest entry also says "Raised".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「The Group has formulated a three-year Group medium-term management plan beginning in the fiscal year ending March 2027 to rebuild its business model in the rapidly changing entertainment and content market.」

    The medium- to long-term growth strategy centered on IP has been developed into a specific plan to rebuild the business model, with the three-year Group medium-term management plan beginning in the fiscal year ending March 2027.
  2. FY2026-H1AdvancedAnnual report

    「The Group is currently considering several strategic initiatives and plans to organize their details before announcing them as a specific Group IP business strategy in May 2026. The Company will continue to make steady preparations to maximize IP value and accelerate global expansion.」

    Explicitly states that several strategic initiatives are under consideration and that a specific Group IP business strategy is scheduled to be announced in May 2026.
  3. FY2025AdvancedAnnual report

    「As its mission for the first year of the “Five-Year Medium-Term Management Plan” announced in May 2024, Tsuburaya Productions Co., Ltd. worked during the fiscal year to establish overseas offices and develop new distribution channels through them, and to strengthen the talent responsible for driving the business.」

    Describes initiatives undertaken in the first year of the five-year medium-term management plan, specifically establishing overseas offices, developing new distribution channels and strengthening core talent.
  4. FY2025-H1AdvancedAnnual report

    「In the Content & Digital Business, centered on Tsuburaya Productions Co., Ltd., the Group formulated and is implementing a five-year medium-term management plan in May as the popularity of Japanese IP continues to grow globally.」

    The global content business growth strategy has progressed from the previous planning stage to the formulation and implementation of a five-year medium-term management plan.
  5. FY2024-Q3RestatedAnnual report

    「The Group is further strengthening its multifaceted content business built around powerful characters and aims to make a major leap forward as a “global content company” with the world in view.」

    Reconfirms the direction of strengthening the multifaceted content business built around powerful characters and becoming a global content company.
  6. FY2024-Q2AdvancedAnnual report

    「The Group launched a three-year medium-term management plan ending in the fiscal year ending March 2026. To realize the Group’s corporate philosophy, “The Best Leisure for Everyone,” it is steadily advancing initiatives aimed at “Taking on the Challenge of Becoming a Global Content Business Company.”」

    The Group has moved beyond its previous medium-term plan, launching a new three-year plan ending in the fiscal year ending March 2026 and clearly positioning its challenge to become a global content business company as its growth strategy.
  7. FY2024-Q1RestatedAnnual report

    「The Content & Digital Business aims to achieve the medium-term management plan by raising awareness through video productions, expanding opportunities for contact at theme parks, and developing product lines tailored to the cultures of each country, in order to dynamically establish the Tsuburaya brand globally and expand content including Ultraman.」

    Reconfirms the policy of driving the global content business by combining video, theme parks and product lines, with IP at the center of growth.
  8. FY2023-Q3AdvancedAnnual report

    「As the business environment is expected to emerge in which IP value will rise further, the holding-company structure has dynamically revised the former single-segment business centered on IP (intellectual property) into a business structure with two core segments: the Content & Digital Business segment, responsible for driving growth, and the PS Business segment, responsible for profitability.」

    The former single segment was reviewed and reorganized into two segments, the Content & Digital Business and PS Business, which began operating as the business structure under the holding-company system.
  9. FY2023-Q2ReframedAnnual report

    「Having begun with the corporate philosophy “The Best Leisure for Everyone,” the Group integrated its businesses into TSUBURAYA FIELDS HOLDINGS INC. in October 2022 and transitioned to a new structure to realize that philosophy.」

    The former policy of centering the growth strategy on IP was reorganized organizationally through the integration of the Group into TSUBURAYA FIELDS HOLDINGS INC. and the transition to a new structure.
  10. FY2023-Q1RestatedAnnual report

    「As a leading IP holder with expertise in digital video production, the Group will transition to a holding-company structure in order to make its business evolve actively and innovatively, with the “IP × Digital” business as a pillar of its growth strategy.」

    Continues to state the policy of making the “IP × Digital” business a pillar of the growth strategy.
  11. FY2022ReframedAnnual report

    「As digital technology advances and businesses using virtual spaces such as the metaverse and NFTs are expected to become mainstream, the Group, a leading IP holder with expertise in digital video production, will transition to a holding-company structure in order to make its business evolve actively and innovatively, with the “Content & Digital” business as a pillar of its growth strategy.」

    Reorganizes the previous IP-centered growth strategy around a “Content & Digital” business combining IP and digital technology.
  12. FY2022-Q3RestatedAnnual report

    「During the fiscal year, the Group responded positively to changes in the forms of entertainment and leisure sought by people in the post-pandemic and with-pandemic environment. Under its corporate philosophy, “The Best Leisure for Everyone,” it is advancing its business with the IP business and PS business as its two main pillars.」

    Continues to pursue the restructured business domain around the IP Business and PS Business as its two core pillars.
  13. FY2021ReframedAnnual report

    「Against this backdrop, the Group is responding positively to changes in the forms of entertainment and leisure sought by people in the post-COVID and living-with-COVID era. Under its corporate philosophy, “The Best Leisure for Everyone,” it is restructuring its business domain around two major pillars, the “PS Business” and the “IP Business.” It is currently developing a new medium-term business strategy to strongly and rapidly advance the “establishment of a stable PS business base in a mature market” and the “shift to an IP company.”」

    Organizes the previous IP-centered growth policy as a restructuring of the business domain around the PS Business and IP Business, and the development of a new medium-term business strategy.
  14. FY2020RestatedAnnual report

    「To realize its corporate philosophy, “The Best Leisure for Everyone,” the Group acquires, holds and creates high-value-added IP (intellectual property), and develops commercially valuable content through its multi-platform expansion. In addition, using IP as a starting point, the Group is expanding its business into the entertainment sector and strives to provide products and services that enrich people’s lives in each field.」

    Reconfirms the medium- to long-term growth policy of deploying IP across multiple platforms and expanding the business into the entertainment sector.
  15. FY2019RestatedAnnual report

    「In addition, using IP as a starting point, the Group is expanding its business into the entertainment sector and striving to provide products and services that enrich people’s lives in each field.」

    Reconfirms the growth policy of expanding the business into the entertainment sector using IP as a starting point.
  16. FY2019-Q2RestatedAnnual report

    「Tsuburaya Productions Co., Ltd., the core company of the IP & MD Company, is implementing a medium- to long-term growth plan as a company capable of pursuing business expansion in global markets as well as in Japan.」

    Continues to implement a medium- to long-term growth plan for the IP & MD business, targeting global markets in addition to domestic expansion.
  17. FY2018-Q3RestatedAnnual report

    「As a medium- to long-term growth strategy, the Group is pursuing a circular business model in which IP (intellectual property), including characters and stories that form the foundation of entertainment, is deployed across multiple media, from comics, video and games to pachinko and pachislot (hereinafter, “PS”).」

    Reconfirms the circular business model of deploying IP across comics, video, games and PS as a medium- to long-term growth strategy.
  18. FY2018-Q2RestatedAnnual report

    「As a medium- to long-term growth strategy, the Group is pursuing a circular business model in which IP (intellectual property), including characters and stories that form the foundation of entertainment, is deployed across multiple media, from comics, video and games to pachinko and pachislot (hereinafter, “PS”).」

    Reconfirms the circular business model of deploying IP across comics, video, games and PS as a medium- to long-term growth strategy.
  19. FY2018-Q1RestatedAnnual report

    「As a medium- to long-term growth strategy, the Group is pursuing a circular business model in which IP (intellectual property), including characters and stories that form the foundation of entertainment, is deployed across multiple media, from comics, video and games to pachinko and pachislot.」

    Reiterates the circular business model that deploys IP across comics, video, games and gaming machines as a medium- to long-term growth strategy.
  20. FY2017RestatedAnnual report

    「As a medium- to long-term growth strategy, the Group is pursuing a circular business model in which IP (intellectual property), including characters and stories that form the foundation of entertainment, is deployed across multiple media, from comics, video and games to pachinko and pachislot.」

    Reiterates the circular business model that deploys IP across multiple media as a medium- to long-term growth strategy.
  21. FY2017-Q3RestatedAnnual report

    「As a medium- to long-term growth strategy, the Group is pursuing a circular business model in which IP (intellectual property), including characters and stories that form the foundation of entertainment, is deployed across multiple media, from comics, video and games to pachinko and pachislot.」

    Continues to uphold a circular business model that deploys IP across multiple media as a medium- to long-term growth strategy.
  22. FY2017-Q2RestatedAnnual report

    「As a medium- to long-term growth strategy, the Group is pursuing a circular business model in which IP (intellectual property), including characters and stories that form the foundation of entertainment, is deployed across multiple media, from comics, video and games to pachinko and pachislot.」

    Reiterates the strategy of deploying IP across multiple media, and later refers to investment in IP portfolios expected to achieve mainstream success and become series franchises.
  23. FY2017-Q1RestatedAnnual report

    「During the fiscal year, with the aim of enhancing IP value and profitability, the Group concentrated investment in IP portfolios expected to achieve mainstream success, worked with domestic and overseas partners, and accelerated the global deployment of its IP.」

    Reiterates the policy of concentrating investment in promising IP, working with domestic and overseas partners and accelerating global expansion to enhance IP value and profitability.
  24. FY2016First statedAnnual report

    「As a medium- to long-term growth strategy, the Group is pursuing a circular business model in which IP (intellectual property), including characters and stories that form the foundation of entertainment, is deployed across multiple media, from comics, video and games to pachinko and pachislot.」

    Positions a business model that deploys IP across multiple media as a medium- to long-term growth strategy.
Moved together

"Acquisition, Ownership and Creation of IP and Maximization of Its Value" moved the same way as this thread, in the same document, in 7 of its 28 moves.

777666★123456
  1. ★This thread
  2. 1Acquisition, Ownership and Creation of IP and Maximization of Its Value7×
  3. 2Transforming the Profit Structure through an Integrated Planning, Development, Manufacturing and Sales System7×
  4. 3Strengthening the Gaming-Machine Distribution Platform and Expanding the Product Range7×
  5. 4Strengthening Gaming-Machine Product Appeal through IP6×
  6. 5Circular Cross-Media Expansion of IP6×
  7. 6First-Quarter Revenue Decline and Wider Losses6×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Tsuburaya Fields Holdings's next results are scheduled for 2026-11-06. Read the earnings preview It last moved in the Earnings of 2026-07-27: "Raised".
News
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