Potential to Increase Monthly Play Counts and Revise Selling Prices
First written in FY2024. 2 of 6 entries say "Advanced", first in FY2025-H1. Latest entry: 2026-08-12.
No other company in this theme has enough history to compare yet.
- 2026-08-12AdvancedEarnings presentation
「In past collaboration initiatives, play counts increased by approximately 20% around the release (*), and we expect play counts to improve from the third quarter onward.」
Based on the results of collaborations with popular IP, the company presented a specific measure and outlook for recovering play counts. - FY2026-H1Cited as achievedAnnual report
「Because previous collaboration campaigns resulted in an approximately 20% increase in plays around their release, we expect usage to recover from the third quarter onward.」
The approximately 20% increase in plays achieved in previous collaboration campaigns is cited as the basis for expecting usage to recover. - FY2025-H1AdvancedAnnual report
「The average monthly number of plays during the interim consolidated accounting period (January to June) was 24.26 million, up 21% year on year, and monthly plays reached 28.54 million in March 2025. This was the highest monthly number of plays since the release of “Gokko World.”」
Average monthly plays reached 24.26 million, up 21% year on year, and a record 28.54 million was recorded in March 2025. There was no new disclosure regarding selling-price revisions. - FY2024First statedAnnual report
「In January 2025, the latest month at that point, the figure was 23% year on year, indicating potential for a revision to Gokko World’s selling price.」
The number of plays is positioned as a factor that can increase customer spend, and the possibility of revising selling prices is mentioned.