Komori
DeNA (2432) · FactWorsened

Review of the Business Plan for the Gaming Business as a Whole and Significant Impairment Loss

First written in FY2020-Q3. 3 of 7 entries say "Worsened", first in FY2022. Latest entry: FY2024.

7entries
5years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseFirst statedFY2020-Q3 – FY2021-Q3ReframedFY2021WorsenedFY2022MitigatedFY20232020: 120202021: 220212022: 120222023: 120232024: 22024
Same theme, other companies
Impairment Loss on Fixed Assets in the Game BusinessA theme 2 companies write about · 2 as a headwind · 0 as a tailwind

DeNA moved to the "Worse" side of this theme in 2024.

0 other companies' latest entry also says "Worsened".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2024WorsenedAnnual report

    「During the current consolidated fiscal year, the Company reviewed the business plans for individual game titles in light of recent performance trends and the business environment. The impairment test estimated future cash flows using business plans for up to five years approved by management during the current consolidated fiscal year.」

    Under management using individual game titles as cash-generating units, the Company reviewed its business plans for the full fiscal year and recognized an impairment loss of ¥12,597 million.
  2. FY2024-Q3WorsenedAnnual report

    「During the first nine months of the current fiscal year, the Company reviewed the business plans for individual game titles in light of recent performance trends and the business environment. As the impairment test identified game titles whose recoverable amounts were below the carrying amounts of fixed assets, including software, the Company recognized an impairment loss of ¥11,526 million, including ¥6,550 million related to software.」

    Following a review of business plans using individual game titles, rather than the gaming business as a whole, as cash-generating units, the Company recognized an impairment loss of ¥11,526 million.
  3. FY2023MitigatedAnnual report

    「There were no impairment losses requiring separate disclosure on the grounds of materiality in the current consolidated fiscal year.」

    Under management using individual game titles as cash-generating units, the Company disclosed that there were no impairment losses requiring separate disclosure on the grounds of materiality in the current fiscal year.
  4. FY2022WorsenedAnnual report

    「As a result of estimating value in use, the recoverable amount, for the gaming business, game titles whose recoverable amounts were below the carrying amounts were identified, and an impairment loss of ¥4,193 million was recognized. The aggregate value in use of the game titles for which impairment losses were recognized was ¥1,583 million.」

    Under impairment management using individual game titles as cash-generating units, the Company recognized an impairment loss of ¥4,193 million in the current fiscal year, an increase from ¥3,233 million in the previous fiscal year.
  5. FY2021ReframedAnnual report

    「As a result, in the gaming business, the entire gaming business had been recognized as a cash-generating unit through the previous consolidated fiscal year, but from the current consolidated fiscal year individual game titles have been recognized as cash-generating units.」

    Impairment management was changed from using the gaming business as a single unit to using individual game titles as cash-generating units. As profitability management for individual titles was strengthened, the Company recognized an impairment loss of ¥3,233 million in the current fiscal year.
  6. FY2021-Q3Cited as achievedAnnual report

    「In the first nine months of the previous fiscal year, the Company recognized total impairment losses of ¥50,755 million in Other Expenses. In the first nine months of the current fiscal year, however, it recognized in Other Income a ¥2,045 million gain on transfer arising from the absorption-type company split of the taxi-hailing app and related businesses, and a ¥7,889 million gain on the sale of shares in a subsidiary following the partial transfer of the Company's holdings in SHOWROOM Co., Ltd., among other items.」

    The ¥50,755 million of impairment losses related to the gaming business and other businesses in the first nine months of the previous fiscal year is cited as a one-off factor in the same period of the previous year.
  7. FY2020-Q3First statedAnnual report

    「In light of recent performance trends and the business environment in the gaming business, the Company reviewed the overall gaming business plan during the first nine months of the current fiscal year. For the impairment assessment, future cash flows were calculated using the business plan for a period of up to five years based on conservative assumptions approved by management during the first nine months, together with the trend in the gaming business. As a result, value in use, the recoverable amount, was ¥9,565 million, below the carrying amount, and the Company recognized an impairment loss of ¥48,299 million.」

    Following the review of the overall gaming business plan, the Company recognized an impairment loss of ¥48,299 million against value in use of ¥9,565 million. Total impairment loss for the first nine months of the current fiscal year, including impairment loss related to the gaming business, was ¥50,755 million, of which ¥40,164 million was impairment loss on goodwill.
Moved together

"Impairment Losses on Software Relating to Certain Services in the Games Business" moved the same way as this thread, in the same document, in 3 of its 7 moves.

322222★123456
  1. ★This thread
  2. 1Impairment Losses on Software Relating to Certain Services in the Games Business3×
  3. 2Enhancing Corporate Value over the Medium to Long Term and Creating and Developing Structurally Growth-Oriented Businesses2×
  4. 3Revenue Growth and Narrowing Losses in New Businesses and Other2×
  5. 4Revenue Growth, Narrowing Losses and Quarterly Profitability in the Healthcare Business2×
  6. 5Strengthening the Compliance and Risk Management Framework2×
  7. 6Launching Titles by Leveraging the Business and Capital Alliance with Nintendo2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for DeNA yet.
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.