Impairment Losses on Software Relating to Certain Services in the Games Business
First written in FY2019-Q3. 5 of 10 entries say "Worsened", first in FY2020-Q1. Latest entry: FY2024.
DeNA moved to the "Worse" side of this theme in 2024, 5 years after the typical company in this theme (2019).
The whole theme swung hardest in 2019: 9 of 13 companies on the "Worse" side.
4 other companies' latest entry also says "Worsened".
- FY2024WorsenedAnnual report
「As the impairment test identified game titles for which the recoverable amount was below the carrying amount of fixed assets, including software, an impairment loss of ¥12,597 million was recognized, including ¥6,619 million for software and other assets.」
For impairment testing by game title, a full-year impairment loss of ¥12,597 million was recognized, including ¥6,619 million for software. - FY2024-Q3WorsenedAnnual report
「As the impairment test identified game titles for which the recoverable amount was below the carrying amount of fixed assets, including software, an impairment loss of ¥11,526 million was recognized, including ¥6,550 million for software and other assets.」
An impairment loss of ¥11,526 million, including ¥6,550 million for software, was recognized based on impairment testing by game title. - FY2023MitigatedAnnual report
「Software △192」
Software impairment losses fell sharply from ¥3,555 million in the previous fiscal year to ¥192 million in the current fiscal year. - FY2021-Q3MitigatedAnnual report
「Intangible assets Software △1,244 △2」
Software impairment losses related to certain services in the game business fell sharply from ¥1,244 million in the same period of the previous year to ¥2 million in the current third quarter cumulative period. - FY2021-Q2MitigatedAnnual report
「Intangible assets Software △1,244 △2」
Software impairment losses related to certain services in the game business fell sharply from ¥1,244 million in the same period of the previous year to ¥2 million in the current second quarter cumulative period. - FY2020-Q3WorsenedAnnual report
「During the current third quarter cumulative period, as revenue originally anticipated for certain services in the game business could no longer be expected, an impairment loss of ¥1,383 million was recognized on the software related to those services.」
Software impairment losses related to certain services in the game business increased from ¥1,244 million previously to ¥1,383 million. - FY2020-Q2WorsenedAnnual report
「During the current second quarter cumulative period (from 1 April 2019 to 30 September 2019), as revenue originally anticipated for certain services in the game business could no longer be expected, an impairment loss of ¥1,244 million was recognized on the software related to those services. The recoverable amount was calculated based on value in use and was set at zero because future cash flows were expected to be negative.」
Software impairment losses related to certain services in the game business increased to ¥1,244 million from ¥1,183 million reported in the previous quarterly report. - FY2020-Q1WorsenedAnnual report
「As revenue originally anticipated for certain services in the game business could no longer be expected, an impairment loss of ¥1,183 million was recognized on the software related to those services. The recoverable amount was calculated based on value in use and was set at zero because future cash flows were expected to be negative.」
As anticipated revenue from certain services in the game business could no longer be expected, a ¥1,183 million impairment loss was recognized on the software, with its recoverable amount set at zero. - FY2019RestatedAnnual report
「As revenue originally anticipated for certain services in the game business could no longer be expected, an impairment loss of ¥943 million was recognized on the software related to those services. The recoverable amount was calculated based on value in use and was set at zero because future cash flows were expected to be negative.」
The ¥943 million software impairment loss related to certain services in the game business disclosed in the third quarter has been confirmed as an impairment loss for the full year. - FY2019-Q3First statedAnnual report
「As revenue originally anticipated for certain services in the game business could no longer be expected, an impairment loss of ¥943 million was recognized on the software related to those services. The recoverable amount was calculated based on value in use and was set at zero because future cash flows were expected to be negative.」
As revenue originally anticipated for certain services in the game business could no longer be expected, an impairment loss of ¥943 million was recognized on the software, with its recoverable amount set at zero. This fact was disclosed for the first time.