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TV Asahi Holdings (9409) · InitiativeAdvanced

Technology development and acquisition aimed at diversifying broadcasting service formats

First written in FY2017. 5 of 26 entries say "Advanced", first in FY2019-Q3. Latest entry: FY2026.

26entries
10years
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ProgressHeldSoftenedWorseOtherFY2017 – FY2019-Q2OtherFY2020-Q1 – FY2022-Q3OtherFY2023-Q1 – FY2024-Q32017: 120172018: 220182019: 220192020: 320202021: 420212022: 420222023: 420232024: 320242025: 220252026: 12026
Same theme, other companies
Advanced technology development to diversify broadcasting servicesA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「(3) Development of content production technologies using AI and video and audio recognition technologies ・Development of digital humans and robots equipped with autonomous conversation powered by AI ・Development of CG compositing systems combining AI and image recognition technologies ・Development of program caption delivery systems using generative AI ・Development of automated editing systems using AI ・Development of operational support systems, including monitoring systems, using AI ・Development of AI agents that improve operational efficiency by linking with internal data」

    For research and development aimed at diversifying broadcasting services, the company specified development targets including digital humans, generative AI, AI-based automated editing, monitoring systems, and AI agents, and recorded annual research and development expenses of ¥238 million.
  2. FY2026-H1Interim research and development expenses: ¥87 millionAnnual report

    「Total research and development expenses for the six-month interim consolidated period were ¥87 million.」

    For research and development activities aimed at diversifying broadcasting service formats and related areas, the company disclosed research and development expenses of ¥87 million for the six-month interim consolidated period.
  3. FY2025AdvancedAnnual report

    「(2) Development of technologies related to new forms of entertainment and art, including AR/VR ・Development related to “installation art,” which combines digital technology and art ・Research aimed at enhancing experiential value through the fusion of metaverse spaces and the real world ・Development of AR content aimed at enhancing the experiential value of events (3) Research into content production using internet distribution and the cloud ・Testing of technologies for transmitting video and audio over internet connections ・Testing of technologies for broadcasting production in the cloud ・Basic research and testing related to MediaOverIP, among other areas (4) Development of content production technologies using AI and video and audio recognition technologies ・Development of digital humans and robots equipped with autonomous conversation powered by AI ・Testing of CG compositing technologies combining AI and image recognition technologies ・Development to reduce the workload involved in delivering program captions using generative AI ・Development of AI agents that improve operational efficiency by linking with internal data Total research and development expenses for the fiscal year were ¥245 million.」

    Research and development areas were specified as digital humans, AI agents, generative AI, and MediaOverIP, while full-year research and development expenses were ¥245 million.
  4. FY2025-H1Research and development expenses for the first half: ¥101 millionAnnual report

    「Total research and development expenses for the six-month interim consolidated period were ¥101 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed research and development expenses of ¥101 million for the six-month interim consolidated period.
  5. FY2024AdvancedAnnual report

    「(2) Development of technologies related to new forms of entertainment and art, including AR/VR ・Development related to “installation art,” which combines digital technology and art ・Research aimed at enhancing experiential value through the fusion of metaverse spaces and the real world ・Development of AR content aimed at enhancing the experiential value of events (3) Research into broadcasting technologies using internet distribution and the cloud, including program production ・Testing of technologies for transmitting video and audio over internet connections ・Testing of technologies for broadcasting production in the cloud ・Basic research and testing related to MediaOverIP, among other areas (4) Development of technologies that contribute to operational improvements through the use of AI and video and audio recognition technologies ・Development to reduce the workload involved in editing using AI ・Development to reduce the workload involved in delivering program captions using generative AI ・Research and development to automate video switching in a more natural manner Total research and development expenses for the fiscal year were ¥147 million.」

    Research and development areas were specified as installation art, the metaverse, AR, cloud-based broadcasting production, MediaOverIP, and generative AI, while full-year research and development expenses were ¥147 million.
  6. FY2024-Q3Research and development expenses for the first nine months: ¥84 millionAnnual report

    「Total research and development expenses for the first nine months were ¥84 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed research and development expenses of ¥84 million for the first nine months.
  7. FY2024-Q2Research and development expenses for the first half: ¥62 millionAnnual report

    「Total research and development expenses for the first half were ¥62 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed first-half research and development expenses of ¥62 million.
  8. FY2024-Q1First-quarter research and development expenses: ¥21 millionAnnual report

    「Total research and development expenses for the first quarter were ¥21 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed first-quarter research and development expenses of ¥21 million.
  9. FY2023Specific research areas and annual research and development expenses of ¥130 millionAnnual report

    「(2) Development of technologies related to new forms of entertainment, including AR/VR and robotics ・Research into deploying new art forms, such as “digital art,” “metaverse art,” and “SDGs art,” which reuses waste materials, in entertainment-related businesses (3) Development of technologies related to video distribution for the internet and program production using the cloud (4) Development of technologies that contribute to operational improvements, including the use of AI, RPA, and video and audio recognition technologies Total research and development expenses for the fiscal year were ¥130 million.」

    Research and development themes were specified as digital art, metaverse art, game engines, cloud production, and AI and voice synthesis, while annual research and development expenses were ¥130 million.
  10. FY2023-Q3Research and development expenses for the first nine months: ¥77 millionAnnual report

    「Total research and development expenses for the first nine months were ¥77 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed research and development expenses of ¥77 million for the first nine months.
  11. FY2023-Q2Research and development expenses for the first half: ¥52 millionAnnual report

    「Total research and development expenses for the first half were ¥52 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed first-half research and development expenses of ¥52 million.
  12. FY2023-Q1First-quarter research and development expenses: ¥12 millionAnnual report

    「Total research and development expenses for the first quarter were ¥12 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed first-quarter research and development expenses of ¥12 million.
  13. FY2022AdvancedAnnual report

    「Within the Group, research and development activities are conducted by its subsidiary TV Asahi Corporation. The principal research and development activities in the television broadcasting business and other businesses are as follows: (1) development of technologies for analyzing and utilizing big data; (2) development of technologies related to new forms of entertainment, including AR/VR and robotics; (3) development of technologies related to video distribution for the internet and program production using the cloud; and (4) development of technologies that contribute to operational improvements, including the use of AI, RPA, and video and audio recognition technologies. Total research and development expenses for the fiscal year were ¥156 million.」

    The company specified its research and development areas, including big data, AR/VR and robotics, cloud-based video production, and AI, RPA and recognition technologies, and disclosed full-year research and development expenses of ¥156 million.
  14. FY2022-Q3Research and development expenses for the first nine months: ¥84 millionAnnual report

    「Total research and development expenses for the first nine months were ¥84 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed research and development expenses of ¥84 million for the first nine months.
  15. FY2022-Q2Research and development expenses for the first half: ¥61 millionAnnual report

    「Total research and development expenses for the first half were ¥61 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed first-half research and development expenses of ¥61 million.
  16. FY2022-Q1First-quarter research and development expenses: ¥20 millionAnnual report

    「Total research and development expenses for the first quarter were ¥20 million.」

    For research and development activities aimed at diversifying broadcasting service formats, the company disclosed first-quarter research and development expenses of ¥20 million.
  17. FY2021Specification of research and development areas and annual expenses of ¥609 millionAnnual report

    「Within the Group, research and development activities are conducted by its subsidiary TV Asahi Corporation. The principal research and development activities in the television broadcasting business and other businesses are as follows: (1) development of technologies for analyzing and utilizing big data; (2) development of technologies related to new forms of entertainment, including AR/VR and robotics; (3) development of technologies related to video distribution for the internet and program production using the cloud; and (4) development of technologies that contribute to operational improvements, including the use of AI, RPA, and video and audio recognition technologies. Total research and development expenses for the fiscal year were ¥609 million.」

    The company disclosed full-year research and development expenses of ¥609 million and specified the relevant areas, including big data, AR/VR and robotics, cloud-based video production, and AI, RPA and recognition technologies.
  18. FY2021-Q3Research and development expenses of ¥374 million for the cumulative third quarterAnnual report

    「Total research and development expenses for the cumulative third-quarter period were ¥374 million.」

    The company disclosed research and development expenses of ¥374 million for the cumulative third quarter in connection with research and development activities aimed at diversifying broadcasting service formats.
  19. FY2021-Q2Research and development expenses of ¥264 million for the cumulative second quarterAnnual report

    「Total research and development expenses for the cumulative second-quarter period were ¥264 million.」

    The company disclosed research and development expenses of ¥264 million for the cumulative second quarter in connection with research and development activities aimed at diversifying broadcasting service formats.
  20. FY2021-Q1Research and development expenses of ¥111 million for the cumulative first quarterAnnual report

    「Total research and development expenses for the cumulative first-quarter period were ¥111 million.」

    The company disclosed research and development expenses of ¥111 million for the cumulative first quarter in connection with research and development activities aimed at diversifying broadcasting service formats.
  21. FY2020-Q3Research and development expenses of ¥326 million for the cumulative third quarterAnnual report

    「Total research and development expenses for the cumulative third-quarter period were ¥326 million.」

    The company disclosed research and development expenses of ¥326 million for the cumulative third quarter in connection with research and development activities aimed at diversifying broadcasting service formats.
  22. FY2020-Q1Research and development expenses of ¥83 million for the cumulative first quarterAnnual report

    「Total research and development expenses for the cumulative first-quarter period were ¥83 million.」

    The company disclosed research and development expenses of ¥83 million for the cumulative first quarter in connection with research and development activities aimed at diversifying broadcasting service formats.
  23. FY2019-Q3AdvancedAnnual report

    「Total research and development expenses for the cumulative third-quarter period were ¥151 million. There were also the following significant changes in research and development activities during the cumulative third-quarter period. The group is developing and acquiring technologies for use in order to diversify service formats in the television broadcasting business. On 1 November 2018, its subsidiary ㈱テレビ朝日 established a new internal organization, the “Internet of Television Center” (abbreviated as the IoTv Center). To evolve into a “television station for a new era,” the IoTv Center is working on initiatives including “developing an overall strategy for the video-distribution business” in the television broadcasting and other businesses, and “developing content businesses that make use of advanced technologies such as VR/AR, AI, and robotics.”」

    For the development and acquisition of technologies for use to diversify broadcasting service formats, research and development expenses totaled ¥151 million for the cumulative third quarter. The company also established the IoTv Center on 1 November 2018, and disclosed specific initiatives including developing an overall strategy for the video-distribution business and developing content businesses using VR/AR, AI, robotics, and other technologies.
  24. FY2019-Q2Research and development expenses of ¥97 million for the cumulative second quarterAnnual report

    「Total research and development expenses for the cumulative second-quarter period were ¥97 million.」

    The company disclosed research and development expenses of ¥97 million for the cumulative second quarter in connection with the development and acquisition of technologies for use to diversify broadcasting service formats.
  25. FY2018Increase in R&D ExpensesAnnual report

    「The group is developing and acquiring technologies for use in order to diversify service formats in the television broadcasting business. The total amount is ¥101 million.」

    The group continued developing and acquiring technologies for use to diversify broadcasting services, with research and development expenses increasing from ¥68 million in the previous fiscal year to ¥101 million.
  26. FY2017First statedAnnual report

    「The group is developing and acquiring technologies for use in order to diversify service formats in the television broadcasting business. The total amount is ¥68 million.」

    The company disclosed ¥68 million in research and development expenses for the development and acquisition of technologies for use as a means of diversifying service formats in the television broadcasting business.
Moved together

"Strengthening the media city through live entertainment and a new information-distribution hub" moved the same way as this thread, in the same document, in 4 of its 26 moves.

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  1. ★This thread
  2. 1Strengthening the media city through live entertainment and a new information-distribution hub4×
  3. 2Strategic Partnership in the Video Streaming and Internet Business4×
  4. 3Maintaining a Position Among the Top Group in Audience Ratings4×
  5. 4Cross-shareholdings held to strengthen relationships and promote collaboration4×
  6. 5Linking Broadcasting, Music and Other Businesses Around Content Production Capabilities3×
  7. 6Dependence on Television Broadcasting and Corporate Advertising Expenditure3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Technology development and acquisition aimed at diversifying broadcasting service formats | TV Asahi Holdings Corporation (9409) | Komori