Growth in revenue from operating amusement facilities
First written in FY2024-Q2. 8 of 13 entries say "Advanced", first in FY2024-Q3. Latest entry: 2026-10-21.
The whole theme swung hardest in 2020: 16 of 44 companies on the "Worse" side.
16 other companies' latest entry also says "Advanced".
- FY2027-H1AdvancedAnnual report
「Sales at GiGO Crane Game Oasis Supercenter Trial Kamiso in Hokuto, Hokkaido, which completed its format conversion in March 2026, were 673% of the year-earlier level. Sales at all 5 stores that underwent the format conversion have increased significantly compared with before conversion.」
Domestic amusement same-store sales increased substantially year on year, driven by conversions to the Crane Game Oasis format, new store openings and IP collaborations. - FY2026-H1AdvancedAnnual report
「In the domestic amusement business, centered on GENDA GiGO Entertainment Co., Ltd. ("GENDA GiGO Entertainment"), the company focused on actively opening new stores and pursuing roll-up M&A, in addition to benefiting from contributions from stores opened in the previous fiscal year and stores acquired through M&A. Sales increased substantially year on year.」
Domestic amusement sales increased substantially year on year, driven by new store openings and roll-up M&A. - FY2025-H1AdvancedAnnual report
「In the domestic amusement business, centered on GENDA GiGO Entertainment, sales remained strong year on year, supported by increased foot traffic in urban areas, growth in prize game sales, contributions from stores opened in the previous fiscal year and stores acquired through M&A, as well as a focus on actively opening new stores and pursuing roll-up M&A.」
Domestic amusement sales remained strong, supported by increased foot traffic, growth in prize game sales, contributions from new and acquired stores, roll-up M&A and new store openings. - FY2025-Q1AdvancedAnnual report
「In the domestic amusement business, centered on GGE, sales remained strong year on year, supported by increased foot traffic in urban areas, growth in prize game sales, and contributions from stores opened in the previous fiscal year and stores acquired through M&A.」
Domestic amusement sales remained strong year on year, driven by increased foot traffic, growth in prize game sales, and contributions from new and acquired stores. - FY2024-Q3AdvancedAnnual report
「In domestic amusement facility operations, increased foot traffic in urban areas, strong prize game sales and the active opening of new stores drove the business overall, enabling the company to achieve sales above those of the previous third quarter cumulative period during the current third quarter cumulative period.」
Sales exceeded the year-earlier period, driven by foot traffic, prize games and new store openings. - FY2024-Q2First statedAnnual report
「In domestic amusement facility operations, increased foot traffic, mainly in urban areas, strong prize game sales and the active opening of new stores enabled the company to achieve sales above those of the previous second quarter cumulative period during the current second quarter cumulative period.」
The company stated that sales exceeded the year-earlier period, driven by increased foot traffic, prize game sales and new store openings.