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Genda (9166) · FactAdvanced

Sales Growth in the Entertainment and Content Business

First written in FY2025-Q1. 6 of 10 entries say "Advanced", first in FY2025-H1. Latest entry: 2026-10-21.

10entries
3years
6from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2025-H1 – FY2026-H12024: 220242025: 120252026: 72026
Same theme, other companies
Sales Growth in the Entertainment and Content BusinessA theme 2 companies write about · 0 as a headwind · 2 as a tailwind

0 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2027-H1AdvancedAnnual report

    「As a result, revenue from the Entertainment and Content business was ¥12,455 million, up 42.1% year on year, while adjusted segment profit before recognition of M&A-related expenses was ¥335 million, up 19.6% year on year.」

    The Entertainment and Content business, comprising character merchandising and content and promotions, recorded revenue of ¥12,455 million and adjusted segment profit of ¥335 million, both up year on year.
  2. FY2026-H1AdvancedAnnual report

    「As a result, revenue from the Entertainment and Content business was ¥8,763 million, up 19.0% year on year, while adjusted segment profit before recognition of M&A-related expenses was ¥280 million, down 4.6% year on year. Segment profit after recognition of M&A-related expenses was ¥225 million, down 23.3% year on year.」

    Revenue from the Entertainment and Content business was ¥8,763 million, up 19.0% year on year, while segment profit declined both before and after recognition of M&A-related expenses.
  3. FY2025-H1AdvancedAnnual report

    「As a result, revenue from the Entertainment and Content business was ¥7,361 million, compared with ¥411 million in the same period of the previous year, while segment profit was ¥294 million, compared with ¥26 million in the same period of the previous year.」

    Revenue from the Entertainment and Content business was ¥7,361 million and segment profit was ¥294 million, both up from the same period of the previous year.
  4. FY2025-Q1First statedAnnual report

    「As a result, revenue from the Entertainment and Content business was ¥3,751 million, compared with ¥154 million in the same period of the previous year, while segment profit was ¥145 million, an increase of 906.4% year on year.」

    The company has disclosed revenue and segment profit for the Entertainment and Content business, which comprises character merchandising and content and promotions.
Moved together

"Growth in revenue from operating amusement facilities" moved the same way as this thread, in the same document, in 5 of its 10 moves.

555444★123456
  1. ★This thread
  2. 1Growth in revenue from operating amusement facilities5×
  3. 2Brand change from "SEGA" to "GiGO"5×
  4. 3Entry into the Karaoke Business and Group Synergies5×
  5. 4Entry into the Photo Studio Business and Customer Base Integration4×
  6. 5Accelerating Store DX and Introducing “デジちゃいむ,” a Store Staff Call Service4×
  7. 6Establishing GENDA’s Entertainment Ecosystem4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Genda yet. It last moved in the Monthly of 2026-10-21: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Sales Growth in the Entertainment and Content Business | GENDA Inc. (9166) | Komori