Sales Growth in the Entertainment and Content Business
First written in FY2025-Q1. 6 of 10 entries say "Advanced", first in FY2025-H1. Latest entry: 2026-10-21.
0 other companies' latest entry also says "Advanced".
- FY2027-H1AdvancedAnnual report
「As a result, revenue from the Entertainment and Content business was ¥12,455 million, up 42.1% year on year, while adjusted segment profit before recognition of M&A-related expenses was ¥335 million, up 19.6% year on year.」
The Entertainment and Content business, comprising character merchandising and content and promotions, recorded revenue of ¥12,455 million and adjusted segment profit of ¥335 million, both up year on year. - FY2026-H1AdvancedAnnual report
「As a result, revenue from the Entertainment and Content business was ¥8,763 million, up 19.0% year on year, while adjusted segment profit before recognition of M&A-related expenses was ¥280 million, down 4.6% year on year. Segment profit after recognition of M&A-related expenses was ¥225 million, down 23.3% year on year.」
Revenue from the Entertainment and Content business was ¥8,763 million, up 19.0% year on year, while segment profit declined both before and after recognition of M&A-related expenses. - FY2025-H1AdvancedAnnual report
「As a result, revenue from the Entertainment and Content business was ¥7,361 million, compared with ¥411 million in the same period of the previous year, while segment profit was ¥294 million, compared with ¥26 million in the same period of the previous year.」
Revenue from the Entertainment and Content business was ¥7,361 million and segment profit was ¥294 million, both up from the same period of the previous year. - FY2025-Q1First statedAnnual report
「As a result, revenue from the Entertainment and Content business was ¥3,751 million, compared with ¥154 million in the same period of the previous year, while segment profit was ¥145 million, an increase of 906.4% year on year.」
The company has disclosed revenue and segment profit for the Entertainment and Content business, which comprises character merchandising and content and promotions.