Higher Revenue and Profit in the Music and Visuals Business
First written in FY2017. 2 of 31 entries say "Cited as achieved", first in 2026-05-15. Latest entry: 2026-07-31.
0 other companies' latest entry also says "Cited as achieved".
- 2026-07-31Cited as achievedEarnings
「Segment profit 382 560 517 1,460 △418 1,042」
The music and visual business recorded segment profit of ¥517 million in the first quarter, up from ¥289 million in the same quarter of the previous year. - FY2026Higher Revenue and Significant Profit GrowthAnnual report
「Profit improved significantly following the improvement from restructuring unprofitable businesses carried out in the previous fiscal year, contributions from hit stage productions and strong secondary-use revenue from TV anime. As a result, revenue in this business was ¥4,781 million, up 3.5% from the previous fiscal year, and segment profit was ¥910 million, compared with a segment loss of ¥49 million in the previous fiscal year.」
The Music and Visuals business reported higher revenue and turned from a segment loss in the previous fiscal year to a profit. The disclosure cites the restructuring of unprofitable businesses, hit stage productions and secondary-use revenue from TV anime as contributors. - FY2026-H1Declining revenue and higher profitAnnual report
「Although revenue declined, earnings improved year on year as the streamlining of unprofitable businesses in the previous fiscal year contributed to improved profitability, while hit stage productions and strong secondary-use revenue from TV anime also contributed.」
The Music and Visuals business reported higher profit despite lower revenue, supported by the restructuring of unprofitable businesses, hit stage productions and secondary-use revenue from TV anime. - FY2025-H1Higher revenue, lower profitAnnual report
「Revenue increased because stage-performance titles were concentrated in the period, but front-loaded costs associated with developing new IP and other factors resulted in higher revenue and lower profit year on year. As a result, revenue in this business was ¥2,242 million, up 30.9% year on year, and segment profit was ¥170 million, down 29.6%.」
Revenue increased because stage-performance titles were concentrated in the period, while profit declined because of front-loaded costs associated with developing new IP and other factors. - FY2024-Q3Higher Revenue and Profit GrowthAnnual report
「As a result, revenue in this business was ¥3,019 million, up 43.8% year on year, and segment profit was ¥436 million, up 10.6%.」
Revenue and segment profit in the Music and Visuals business both increased year on year. Profit margins declined as subsidies and other support related to stage performances were reduced, but improved conditions for ticket and merchandise sales contributed. - FY2024-Q2Higher revenue, lower profitAnnual report
「Revenue from stage performances and anime packaged products increased, but lower subsidies and other support related to stage performances and lower secondary-use revenue from anime and other factors resulted in higher revenue and lower profit year on year. As a result, revenue in this business was ¥1,712 million, up 19.1% year on year, and segment profit was ¥242 million, down 33.6%.」
Revenue increased on stage-performance and anime packaged-product sales, while profit declined because of lower subsidies and other support and lower secondary-use revenue from anime. - FY2024-Q1Higher revenue, lower profitAnnual report
「Revenue from stage performances and related packaged products increased, but lower subsidies and other support related to stage performances and front-loaded investment in anime production resulted in higher revenue and lower profit year on year. As a result, revenue in this business was ¥1,076 million, up 91.4% year on year, and segment profit was ¥201 million, down 12.2%.」
The Music and Visuals business reported higher revenue from increased stage-performance and related packaged-product sales, while profit declined because of lower subsidies and other support and front-loaded investment in anime production. - FY2023Declining revenue and higher profitAnnual report
「Although revenue declined because of lower packaged-product sales, profit increased from the previous fiscal year owing to higher streaming revenue, a recovery in audience attendance as restrictions were eased, and the recognition of subsidies, including those under the Content Global Demand Creation Promotion Project.」
The Music and Visuals business reported lower revenue because of weaker packaged-product sales, while profit increased on streaming revenue, recovering audience attendance and subsidies. - FY2023-Q3Continued revenue decline and profit growthAnnual report
「As a result, revenue in this business was ¥2,099 million, down 28.0% year on year, and segment profit was ¥394 million, up 189.9%.」
Revenue in the Music and Visuals business declined year on year, while segment profit increased 189.9%. The business has continued to report lower revenue and higher profit year on year. - FY2023-Q2Declining revenue and higher profitAnnual report
「As a result, revenue in this business was ¥1,438 million, down 23.7% year on year, and segment profit was ¥364 million, up 535.9%.」
Revenue in the Music and Visuals business declined year on year, while segment profit increased 535.9%. The disclosure cites the impact of a decline following a major performance in the same period of the previous year, as well as recognized subsidies and a slight recovery in earnings from the COVID-19 period. - FY2023-Q1Lower sales, substantially higher profitsAnnual report
「As a result, revenue in this business was ¥562 million, down 24.9% year on year, and segment profit was ¥229 million, compared with segment profit of ¥18 million in the same period of the previous year.」
Revenue in the Music and Visuals business declined, while segment profit increased sharply from ¥18 million to ¥229 million. - FY2022-Q3Revenue growth and a sharp profit declineAnnual report
「As a result, revenue in this business was ¥2,916 million, up 8.7% year on year, and segment profit was ¥136 million, down 78.2%.」
Revenue in the Music and Visuals business increased from the recognition of stage-related revenue, while profit fell sharply because of the impact of COVID-19. - FY2022-Q2Revenue growth and a sharp profit declineAnnual report
「As a result, revenue in this business was ¥1,884 million, up 23.9% year on year, and segment profit was ¥57 million, down 84.1%.」
Revenue in the Music and Visuals business increased following the recognition of revenue from the stage production Touken Ranbu, while profit fell sharply because of restrictions on event attendance and canceled performances. - FY2022-Q1Lower revenue and sharp profit declinesAnnual report
「As a result, revenue in this business was ¥748 million, down 23.5% year on year, and segment profit was ¥18 million, down 93.6%.」
The Music and Visuals business reported lower revenue and a sharp decline in profit, affected by canceled performances and sluggish attendance. - FY2021Continued lower revenue and lower earningsAnnual report
「As a result, revenue in this business was ¥3,550 million, down 39.7% from the previous fiscal year, and segment profit was ¥540 million, down 65.7%.」
The Music and Visuals business reported lower revenue and profit because of canceled performances and sluggish audience attendance. - FY2021-Q3Continued lower revenue and lower earningsAnnual report
「As a result, revenue in this business was ¥2,681 million, down 30.8% year on year, and segment profit was ¥626 million, down 44.5%.」
The Music and Visuals business reported lower revenue and profit year on year, affected by performance cancellations and the cancellation of performances in the first half of the year. - FY2021-Q2Continued lower revenue and lower earningsAnnual report
「As a result, revenue in this business was ¥1,521 million, down 26.1% year on year, and segment profit was ¥361 million, down 41.4%.」
The Music and Visuals business reported lower revenue and profit year on year. Although some performances were held after cancellations, overall business performance declined. - FY2021-Q1Continued lower revenue and lower earningsAnnual report
「As a result, revenue in this business was ¥977 million, down 11.0% year on year, and segment profit was ¥280 million, down 18.5%.」
The Music and Visuals business reported lower revenue and profit year on year, affected by broadcast postponements and canceled performances due to COVID-19. - FY2020Continued lower revenue and lower earningsAnnual report
「As a result, revenue in this business was ¥5,888 million, down 14.4% from the previous fiscal year, and segment profit was ¥1,573 million, down 25.1%.」
The Music and Visuals business reported lower revenue and profit, with sales of packaged products and related merchandise for stage performances also declining. - FY2020-Q3Continued lower revenue and lower earningsAnnual report
「As a result, revenue in this business was ¥3,874 million, down 28.1% year on year, and segment profit was ¥1,127 million, down 32.8%.」
Revenue and segment profit in the Music and Visuals business both declined year on year. Sales of packaged products and related merchandise for stage performances also decreased. - FY2020-Q2Revenue and earnings declineAnnual report
「As a result, revenue in this business was ¥2,059 million, down 34.1% year on year, and segment profit was ¥616 million, down 40.9%.」
Revenue and segment profit in the Music and Visuals business both declined year on year. - FY2020-Q1Revenue and earnings declineAnnual report
「As a result, revenue in this business was ¥1,098 million, down 17.1% year on year, and segment profit was ¥344 million, down 24.3%.」
Revenue and segment profit in the Music and Visuals business both declined year on year. The number of stage-related packaged products released was also lower than in the same period of the previous year. - FY2019-Q3Continued revenue and profit growthAnnual report
「As a result, revenue in this business was ¥5,387 million, up 25.8% year on year, and segment profit was ¥1,678 million, up 19.1%.」
The Music and Visuals business continued to report higher revenue and profit year on year. - FY2019-Q2Continued revenue and profit growthAnnual report
「As a result, revenue in this business was ¥3,125 million, up 5.5% year on year, and segment profit was ¥1,042 million, up 1.2%.」
The Music and Visuals business continued to report higher revenue and profit year on year. - FY2019-Q1Continued revenue and profit growthAnnual report
「As a result, revenue in this business was ¥1,326 million, up 13.9% year on year, and segment profit was ¥454 million, up 4.5%.」
The Music and Visuals business reported higher revenue and profit year on year, continuing the trend of higher revenue and profit. - FY2018-Q3Continued revenue and profit growthAnnual report
「As a result, revenue in this business was ¥4,280 million, up 15.4% year on year, and segment profit was ¥1,409 million, up 42.3%.」
The Music and Visuals business reported higher revenue and profit year on year, continuing the trend of higher revenue and profit. - FY2018-Q2Continued revenue and profit growthAnnual report
「As a result, revenue in this business was ¥2,962 million, up 31.7% year on year, and segment profit was ¥1,030 million, up 72.0%.」
Revenue and segment profit in the Music and Visuals business both increased year on year, continuing the trend of higher revenue and profit. - FY2018-Q1Revenue and profit continued to increase quarter on quarterAnnual report
「As a result, revenue in this business was ¥1,164 million, up 23.1% year on year, and segment profit was ¥435 million, up 72.0%.」
Revenue and segment profit in the Music and Visuals business both increased year on year. - FY2017First statedAnnual report
「As a result, revenue in this business was ¥5,607 million, up 23.8% year on year, and segment profit was ¥1,603 million, up 22.5%.」
In the Music and Visuals business, revenue and segment profit increased on the strength of anime packaged products, video streaming, secondary use, and strong stage performances.