Komori
Earnings7552HAPPINET CORPORATIONTrading & Wholesale

Summary of Financial Results for the First Quarter of the Fiscal Year Ending March 2027 [Japanese GAAP] (Consolidated)

In the first quarter, net sales, operating income and ordinary income exceeded the year-earlier period, driven by strong performance in the Toys and Amusement businesses. However, quarterly net income attributable to owners of the parent was below the year-earlier period due mainly to losses in the Visual and Music business. The full-year earnings forecast remains unchanged.

Worth reading
39Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
9.8
% (year-on-year change in revenue)
Wording
Conditional
How definitive the wording is.

Results for this period

First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAP
Net Sales105,281Millions of yenYear on year +9.8%Progress 23.4%
Operating profit4,534Millions of yenYear on year +15.0%Progress 28.7%
Ordinary income4,571Millions of yenYear on year +12.3%Progress 28.6%
Net income attributable to owners of the parent2,746Millions of yenYear on year -17.3%Progress 26.2%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥63.40
Financial position at period-end
Total assets138,776Millions of yen
of which net assets 59,149 Millions of yenEquity ratio 42.3%vs. prior year-end +0.7pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenueToys business 46,834 Millions of yen (YoY +13.8%), Video and Music Business 14,297 Millions of yen (YoY -8.8%), Video Game business 25,191 Millions of yen (YoY +2.7%), Amusement Business 18,958 Millions of yen (YoY +30.1%)
Segment profitToys business 2,636 Millions of yen (YoY +14.2%), Video and Music Business -571 Millions of yen, Video Game business 786 Millions of yen (YoY +34.4%), Amusement Business 2,042 Millions of yen (YoY +74.7%)
Outlook and shareholder returns
Full-year earnings forecast
Net Sales450,000 Millions of yen (YoY +2.5%)
Operating profit15,800 Millions of yen (YoY +1.3%)
Ordinary income16,000 Millions of yen (YoY +1.9%)
Net income10,500 Millions of yen (YoY +4.0%)
Annual Dividend Forecast¥92.5 → — (year-end dividend to be considered separately)
Factors Behind Changes in Business Performance

Although the Visual and Music business incurred a loss, net sales and earnings both exceeded the year-earlier period as the high-margin Toys and Amusement businesses performed strongly. The Visual and Music business did not produce any major hit products and incurred investment losses on foreign films acquired by the Company. The Video Game business benefited from strong sales of game hardware and software, while the Amusement business benefited from favorable conditions in the capsule-toy market and an increase in the number of stores.

Disclosure regarding the going concern assumption

No applicable matters.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew 0 / Excluded 0 / Company name No applicable matters
Impairment loss0 Millions of yen
Breakdown of extraordinary income (loss)Extraordinary income No applicable matters / Extraordinary loss Loss on Disposal of Fixed Assets 1 Millions of yen
Depreciation and amortization278 Millions of yen
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingNo (no eligible attendees)
Issued Shares at Period-End48,100,000 Shares
Treasury Shares at Period-End4,771,611 Shares
Results for this period
ItemDetails
Fiscal Period ClassificationFirst quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2026 to 30 June 2026
Net Sales105,281 Millions of yen (YoY +9.8%)
Operating profit4,534 Millions of yen (YoY +15.0%)
Ordinary income4,571 Millions of yen (YoY +12.3%)
Profit attributable to owners of the parent2,746 Millions of yen (YoY -17.3%)
Net income per share¥63.40
Equity ratioEnd of the current fiscal period 42.3 / End of previous period 41.6
Total assets138,776 Millions of yen
Net assets59,149 Millions of yen
Full-year earnings forecastNet Sales 450,000 Millions of yen (YoY +2.5%) / Operating profit 15,800 Millions of yen (YoY +1.3%) / Ordinary income 16,000 Millions of yen (YoY +1.9%) / Net income 10,500 Millions of yen (YoY +4.0%)
Annual Dividend Forecast¥92.5 → — (year-end dividend to be considered separately)
Segment revenueToys business 46,834 Millions of yen (YoY +13.8%), Video and Music Business 14,297 Millions of yen (YoY -8.8%), Video Game business 25,191 Millions of yen (YoY +2.7%), Amusement Business 18,958 Millions of yen (YoY +30.1%)
Segment profitToys business 2,636 Millions of yen (YoY +14.2%), Video and Music Business -571 Millions of yen, Video Game business 786 Millions of yen (YoY +34.4%), Amusement Business 2,042 Millions of yen (YoY +74.7%)
Depreciation and amortization278 Millions of yen
Impairment loss0 Millions of yen
Breakdown of extraordinary income (loss)Extraordinary income No applicable matters / Extraordinary loss Loss on Disposal of Fixed Assets 1 Millions of yen
Disclosure regarding the going concern assumptionNo applicable matters.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew 0 / Excluded 0 / Company name No applicable matters
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingNo (no eligible attendees)
Issued Shares at Period-End48,100,000 Shares
Treasury Shares at Period-End4,771,611 Shares
Factors Behind Changes in Business PerformanceAlthough the Visual and Music business incurred a loss, net sales and earnings both exceeded the year-earlier period as the high-margin Toys and Amusement businesses performed strongly. The Visual and Music business did not produce any major hit products and incurred investment losses on foreign films acquired by the Company. The Video Game business benefited from strong sales of game hardware and software, while the Amusement business benefited from favorable conditions in the capsule-toy market and an increase in the number of stores.
Items this document does not state (11)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodRevision to Earnings ForecastPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Although the Visual and Music business incurred a loss, net sales and earnings both exceeded the year-earlier period as the high-margin Toys and Amusement businesses performed strongly. The Visual and Music business did not produce any major hit products and incurred investment losses on foreign films acquired by the Company.

How to read this page

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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Summary of Financial Results for the First Quarter of the Fiscal Year Ending March 2027 [Japanese GAAP] (Consolidated) | HAPPINET CORPORATION (7552) timely disclosure | Komori