Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Although the Visual and Music business incurred a loss, net sales and earnings both exceeded the year-earlier period as the high-margin Toys and Amusement businesses performed strongly. The Visual and Music business did not produce any major hit products and incurred investment losses on foreign films acquired by the Company. The Video Game business benefited from strong sales of game hardware and software, while the Amusement business benefited from favorable conditions in the capsule-toy market and an increase in the number of stores.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | 105,281 Millions of yen (YoY +9.8%) |
| Operating profit | 4,534 Millions of yen (YoY +15.0%) |
| Ordinary income | 4,571 Millions of yen (YoY +12.3%) |
| Profit attributable to owners of the parent | 2,746 Millions of yen (YoY -17.3%) |
| Net income per share | ¥63.40 |
| Equity ratio | End of the current fiscal period 42.3 / End of previous period 41.6 |
| Total assets | 138,776 Millions of yen |
| Net assets | 59,149 Millions of yen |
| Full-year earnings forecast | Net Sales 450,000 Millions of yen (YoY +2.5%) / Operating profit 15,800 Millions of yen (YoY +1.3%) / Ordinary income 16,000 Millions of yen (YoY +1.9%) / Net income 10,500 Millions of yen (YoY +4.0%) |
| Annual Dividend Forecast | ¥92.5 → — (year-end dividend to be considered separately) |
| Segment revenue | Toys business 46,834 Millions of yen (YoY +13.8%), Video and Music Business 14,297 Millions of yen (YoY -8.8%), Video Game business 25,191 Millions of yen (YoY +2.7%), Amusement Business 18,958 Millions of yen (YoY +30.1%) |
| Segment profit | Toys business 2,636 Millions of yen (YoY +14.2%), Video and Music Business -571 Millions of yen, Video Game business 786 Millions of yen (YoY +34.4%), Amusement Business 2,042 Millions of yen (YoY +74.7%) |
| Depreciation and amortization | 278 Millions of yen |
| Impairment loss | 0 Millions of yen |
| Breakdown of extraordinary income (loss) | Extraordinary income No applicable matters / Extraordinary loss Loss on Disposal of Fixed Assets 1 Millions of yen |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 / Excluded 0 / Company name No applicable matters |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | No (no eligible attendees) |
| Issued Shares at Period-End | 48,100,000 Shares |
| Treasury Shares at Period-End | 4,771,611 Shares |
| Factors Behind Changes in Business Performance | Although the Visual and Music business incurred a loss, net sales and earnings both exceeded the year-earlier period as the high-margin Toys and Amusement businesses performed strongly. The Visual and Music business did not produce any major hit products and incurred investment losses on foreign films acquired by the Company. The Video Game business benefited from strong sales of game hardware and software, while the Amusement business benefited from favorable conditions in the capsule-toy market and an increase in the number of stores. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Although the Visual and Music business incurred a loss, net sales and earnings both exceeded the year-earlier period as the high-margin Toys and Amusement businesses performed strongly. The Visual and Music business did not produce any major hit products and incurred investment losses on foreign films acquired by the Company.