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geechs (7060) · InitiativeDropped

Digital marketing and D2C support in the x-Tech business

First written in FY2021. 5 of 14 entries say "Advanced", first in FY2022-Q3. Latest entry: FY2026.

14entries
6years
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2022-Q3 – FY2023OtherFY2024-Q1 – FY20262021: 220212022: 320222023: 420232024: 320242025: 120252026: 12026
Same theme, other companies
Withdrawal from digital marketing and D2C support in the x-Tech businessA theme 1 companies write about · 1 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026DroppedAnnual report

    「Following the transfer of the x-Tech business, which was included in “Other” in the previous consolidated fiscal year, the “Other” segment has been discontinued from the current consolidated fiscal year.」

    Following the withdrawal from and transfer of the x-Tech business’s digital marketing and D2C support operations, the “Other” segment was also discontinued and is no longer presented as a separate ongoing initiative.
  2. FY2025DroppedAnnual report

    「Other businesses comprise the x-Tech business of geechs inc., which provided digital marketing and D2C support mainly in sports fields including golf. The company has decided to withdraw from this business during the consolidated fiscal year.」

    The company has stated that it will withdraw from the x-Tech business’s digital marketing and D2C support operations during the consolidated fiscal year.
  3. FY2025-H1Revenue decline and shift to a lossAnnual report

    「Other businesses comprise the x-Tech business of geechs inc., which provides digital marketing and D2C support mainly in sports fields including golf. As a result, revenue from this business during the first half of the current consolidated fiscal period was ¥39.762 million, down 42.3% year on year, and the segment posted a loss of ¥14.401 million, compared with segment profit of ¥7.635 million in the same period of the previous year.」

    Although digital marketing and D2C support in the x-Tech business continued, revenue fell 42.3% and the business shifted from segment profit to a loss of ¥14.401 million.
  4. FY2024Revenue and profit continued to declineAnnual report

    「As a result, revenue from this business during the consolidated fiscal year was ¥128.446 million, down 29.9% year on year, and segment profit was ¥4.398 million, down 88.9%.」

    While digital marketing and D2C support in the sports sector continued, revenue fell 29.9% and segment profit fell 88.9%.
  5. FY2024-Q3Revenue and profit continued to declineAnnual report

    「Other businesses comprise the x-Tech business of geechs inc., which provides digital marketing and D2C support mainly in sports fields including golf. As a result, revenue from this business during the first three quarters of the current consolidated cumulative period was ¥107.896 million, down 31.9% year on year, and segment profit was ¥8.948 million, down 77.3%.」

    Although digital marketing and D2C support in the sports sector continued, revenue fell 31.9% year on year and segment profit fell 77.3%.
  6. FY2024-Q2Revenue and profit continued to declineAnnual report

    「Other businesses comprise the x-Tech business of geechs inc., which provides digital marketing and D2C support mainly in sports fields including golf. As a result, revenue from this business during the first half of the current consolidated cumulative period was ¥68.875 million, down 33.1% year on year, and segment profit was ¥7.635 million, down 71.8%.」

    Although digital marketing and D2C support in the sports sector continued, revenue fell 33.1% year on year and segment profit fell 71.8%.
  7. FY2024-Q1Decline in Sales and EarningsAnnual report

    「Other businesses comprise the x-Tech business of geechs inc., which provides digital marketing and D2C support mainly in sports fields including golf. As a result, revenue from this business during the first quarter of the current consolidated cumulative period was ¥33.190 million, down 24.3% year on year, and segment profit was ¥3.993 million, down 68.5%.」

    Although digital marketing and D2C support in the sports sector continued, revenue fell 24.3% year on year and segment profit fell 68.5%.
  8. FY2023AdvancedAnnual report

    「In the x-Tech business, we use cutting-edge technologies and methods and aim to be a technology partner for business model transformation through “technology × data.” We provide digital marketing and D2C support mainly in sports fields including golf. As a result, revenue from this business during the consolidated fiscal year was ¥183.346 million, down 11.1% year on year, while segment profit was ¥39.688 million, up 8.4%.」

    Revenue fell 11.1% year on year, while segment profit rose 8.4%.
  9. FY2023-Q3AdvancedAnnual report

    「In the x-Tech business, we use cutting-edge technologies and methods and aim to be a technology partner for business model transformation through “technology × data.” We provide digital marketing and D2C support mainly in sports fields including golf. As a result, revenue from this business during the first three quarters of the current consolidated cumulative period was ¥158.457 million, up 0.8% year on year, and segment profit was ¥39.410 million, up 59.0%.」

    Continued digital marketing and D2C support focused on the sports sector, with revenue up 0.8% year on year and segment profit up 59.0%.
  10. FY2023-Q1AdvancedAnnual report

    「In the x-Tech business, we use cutting-edge technologies and methods and aim to be a technology partner for business model transformation through “technology × data.” We provide digital marketing and D2C support mainly in sports fields including golf. As a result, revenue from this business during the first quarter of the current consolidated cumulative period was ¥43.857 million, up 0.9% year on year, and segment profit was ¥12.683 million, up 6.5% year on year.」

    Continued digital marketing and D2C support in the sports sector through the x-Tech business, with revenue up 0.9% year on year and segment profit up 6.5%.
  11. FY2022AdvancedAnnual report

    「In the x-Tech business, we use cutting-edge technologies and methods and aim to be a technology partner for business model transformation through “technology × data.” We mainly produce applications and videos using technologies such as cutting-edge AR (augmented reality), and provide digital marketing and D2C support in sports fields including golf. As a result, revenue from this business during the consolidated fiscal year was ¥304.296 million, up 14.3% year on year, and segment profit was ¥15.054 million, compared with a segment loss of ¥12.187 million in the previous fiscal year.」

    Continued digital marketing and D2C support using technologies such as AR in the sports sector, turning a segment loss into profit of ¥15.054 million.
  12. FY2022-Q3AdvancedAnnual report

    「In the x-Tech business, we aim to be a technology partner for business-model transformation through “technology × data,” utilizing cutting-edge technologies and methods. We primarily produce apps and videos using technologies such as cutting-edge augmented reality (AR), and provide digital marketing and D2C support in sports fields such as golf. As a result, revenue in this business segment for the nine-month consolidated period was ¥243,366 thousand, up 17.6% year on year, and segment profit was ¥11,534 thousand, compared with a segment loss of ¥6,860 thousand in the same period of the previous year.」

    The company continued app and video production using AR and other technologies, along with digital marketing and D2C support in the sports sector, and moved from a segment loss to profit of ¥11,534 thousand.
  13. FY2022-Q1RestatedAnnual report

    「In the x-Tech business, we use leading-edge technologies and methods to pursue our goal of becoming a technology partner for business model transformation through “technology × data.” Our activities mainly include app and video production using leading-edge technologies such as AR (augmented reality), as well as digital marketing support and D2C support in the sports sector.」

    In the x-Tech business, we continue to provide app and video production using technology and data, as well as digital marketing and D2C support in the sports sector.
  14. FY2021First statedAnnual report

    「We operate a digital marketing business focused primarily on sports manufacturers, with strengths in consulting, production, and operations utilizing cutting-edge technologies such as xR. In response to rapid changes in the business environment, we support business-model transformation through digital transformation by providing digital marketing and D2C support utilizing data and digital technologies.」

    It has, for the first time, explicitly stated its intention to provide digital marketing, D2C, consulting, production, and operations as an integrated offering, in addition to video production using technologies such as xR.
Moved together

"IT freelancer technology resource sharing and matching platform" moved the same way as this thread, in the same document, in 4 of its 14 moves.

44432★12345
  1. ★This thread
  2. 1IT freelancer technology resource sharing and matching platform4×
  3. 2Collaboration and contract development with major game operators4×
  4. 3Raising Growth Capital Through the Listing4×
  5. 4Training global IT engineers in the Philippines3×
  6. 5Building a technology resource-sharing framework under the medium-term management plan “G100”2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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geechs's next results are scheduled for 2026-11-13. Read the earnings preview
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