Collaboration and contract development with major game operators
First written in FY2019. 10 of 19 entries say "Advanced", first in FY2020-Q1. Latest entry: FY2024.
The whole theme swung hardest in 2025: 1 of 7 companies on the "Worse" side.
2 other companies' latest entry also says "Dropped".
- FY2024DroppedAnnual report
「In the G2 Studios business, we operated titles including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and developed new titles. Segment profit was negative due to the end of operations for some titles in the second half and delays in receiving new orders. As all shares were transferred on 29 March 2024, G2 Studios will be excluded from the scope of consolidation from the fiscal year ending March 2025.」
The contract operation and development model with major game operators exists during the current fiscal year, but G2 Studios will be excluded from the scope of consolidation from the next fiscal year following the transfer of all its shares. - FY2024-Q3New orders alongside discontinued developmentAnnual report
「In the G2 Studios business, we operate 7 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 3 new titles. During the third quarter, development of 1 title was discontinued, but we received an order for 1 new title. We will pursue sales activities in anticipation of plans to end operations for some titles.」
While operating 7 titles and developing 3 new titles, the company discontinued development of 1 title and received an order for 1 additional title. It also referred to sales activities in anticipation of plans to end operations for some titles. - FY2024-Q2RestatedAnnual report
「In the G2 Studios business, we operate 7 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 2 new titles.」
Based on collaboration with major game operators, the company continues to operate 7 titles and develop 2 new titles. - FY2024-Q1RestatedAnnual report
「In the G2 Studios business, we operate 6 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 2 new titles.」
Based on collaboration with major game operators, the company operates 6 titles and develops 2 new titles. - FY2023RestatedAnnual report
「In the game business, we operate 7 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 3 new titles.」
Based on collaboration with major game operators, the company continues to operate 7 titles and develop 3 new titles. - FY2023-Q3AdvancedAnnual report
「In the game business, we operate 7 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 3 new titles. During the third quarter, we delivered 2 new titles and received an order for 1 additional new title. We are focusing on appropriate resource management aligned with development progress.」
The number of titles operated increased from 6 to 7, while the company continued development of 3 new titles. During the quarter, it delivered 2 new titles and received an order for 1 additional title. - FY2023-Q1AdvancedAnnual report
「In the game business, we operate 6 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 4 new titles. During the first quarter, we rescheduled the launch of operations for some titles. We are focusing on appropriate resource management aligned with development progress by using freelancers.」
The company maintained 6 operated titles and increased the number of new titles under development from 3 to 4. However, the start of operations for some titles has been rescheduled. - FY2022AdvancedAnnual report
「In the game business, we operate 6 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 3 new titles. As the development pipeline has expanded, we are focusing on appropriate resource management by using freelancers.」
The number of titles operated increased from 5 to 6, while the company continued development of 3 new titles and resource management using freelancers. Game business revenue was ¥3,153.713 million, and segment profit was ¥584.016 million. - FY2022-Q3AdvancedAnnual report
「In the game business, we operate 5 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and are developing 4 new titles. During the third quarter, we delivered 1 new title and received an order for 1 additional new title.」
The number of titles operated increased from 4 to 5. In addition to continuing development of 4 new titles, the company delivered 1 title and received an order for 1 additional title during the quarter. - FY2022-Q2AdvancedAnnual report
「In the game business, we operate 4 titles, including IDOLiSH7, distributed by Bandai Namco Online Inc., and are developing 4 new titles. The business performed well, helped by the strong hit of My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., whose operation began in the first quarter.」
The number of titles operated remained at 4, while the number of new titles under development increased from 3 to 4. The company identified the strong hit of My Hero Academia ULTRA IMPACT as a factor behind its strong performance. - FY2022-Q1RestatedAnnual report
「We operate 4 titles, including My Hero Academia ULTRA IMPACT, distributed by Bandai Namco Entertainment Inc., and IDOLiSH7, distributed by Bandai Namco Online Inc., and are developing 3 new titles.」
The company continues to operate 4 titles, including titles from major game operators, and develop 3 new titles. - FY2021AdvancedAnnual report
「We operate 4 titles, including IDOLiSH7, developed under contract from Bandai Namco Online Inc., and are developing 3 new titles. In addition, we delivered 2 games based on third-party IP for which we undertook development during the fourth quarter.」
The company operates 4 titles and is developing 3 new titles, while also delivering 2 third-party IP games. - FY2021-Q3AdvancedAnnual report
「Under these conditions, we operate 3 titles, including IDOLiSH7, developed under contract from Bandai Namco Online Inc., and are developing 5 new titles.」
The company has shifted from operating 4 titles and developing 4 new titles in the previous quarter to operating 3 titles and developing 5 new titles in the current quarter. - FY2021-Q2RestatedAnnual report
「Under these conditions, we operate 4 titles, including IDOLiSH7, developed under contract from Bandai Namco Online Inc., and are developing 4 new titles.」
The company continues to operate 4 titles, including titles developed under contract, and develop 4 new titles. - FY2021-Q1AdvancedAnnual report
「Under these conditions, we operate 4 titles, including IDOLiSH7, developed under contract from Bandai Namco Online Inc., and are developing 4 new titles.」
The company operates 4 titles, including titles developed under contract, and is developing 4 new titles. - FY2020-Q3RestatedAnnual report
「Under these conditions, we undertake the operation of multiple titles, including IDOLiSH7, developed under contract from Bandai Namco Online Inc., as well as projects whose titles have not been disclosed under agreements with publishers. In addition, a new game based on third-party IP for which we had undertaken development was released during the first quarter. We are also undertaking the development of new projects aimed at generating revenue from the next fiscal year onward.」
The company continues to operate existing third-party titles under contract, release new third-party IP games and undertake development of new projects aimed at generating revenue from the next fiscal year onward. - FY2020-Q2AdvancedAnnual report
「In addition, during the first quarter, a new game based on third-party IP for which we had undertaken development was released (Note). We also received orders for the contract development of 2 projects aimed at generating revenue from the next fiscal year onward.」
In addition to the new release of a third-party IP game, the company received orders for the contract development of 2 projects aimed at generating revenue from the next fiscal year onward. - FY2020-Q1AdvancedAnnual report
「In addition, during the first quarter, we released a new game based on third-party IP for which we had undertaken development (Note).」
The company stated that it released a new game based on third-party IP that it had developed under contract during the quarter. - FY2019First statedAnnual report
「We collaborate and form partnerships with game distributors, including major licensors and game developers, and undertake the planning, development and operation of native smartphone game applications built with Unity (Note 1).」
The company’s business model involves undertaking smartphone game development through collaboration with major operators.