Komori
Sony Group (6758) · TargetAdvanced

Launch of PlayStation VR and Creation of the VR Market

First written in FY2016. 3 of 7 entries say "Advanced", first in FY2017. Latest entry: FY2022.

7entries
7years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2018-Q1AdvancedFY2018 – FY20222016: 220162017: 320172018: 120182019: 020192020: 020202021: 020212022: 12022
Same theme, other companies
Opportunities to Expand the VR, New Game Console and Home Console Online Gaming MarketsA theme 9 companies write about · 0 as a headwind · 10 as a tailwind

The whole theme swung hardest in 2023: 1 of 6 companies on the "Worse" side.

2 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2022AdvancedAnnual report

    「PlayStation VR2 delivers an experience worthy of a next-generation virtual reality system, enhancing immersion in the gaming world through a high-definition 4K HDR visual display, new sensor capabilities, improved eye-tracking performance and other features.」

    The company developed PlayStation VR2 as the next-generation model of PlayStation VR, offering an immersive experience through 4K HDR, sensors, eye tracking and dedicated controllers.
  2. FY2018AdvancedAnnual report

    「We developed the latest model of PlayStation®VR, a virtual reality system that enhances the appeal of PlayStation®4 and further enriches the gaming experience. Support for HDR video passthrough by the processor unit delivers an even more powerful sense of realism and immersion.」

    For PlayStation VR, the company developed the latest model with support for HDR video passthrough.
  3. FY2018-Q1RestatedAnnual report

    「Despite the impact of the hardware price revision for “PlayStation 4” (hereinafter, “PS4®”) implemented in September of the previous fiscal year, the segment as a whole generated higher revenue in the current quarter, mainly due to higher revenue from PS4® software, including network sales, and the contribution of PlayStation®VR.」

    PlayStation VR contributed to higher revenue in the G&NS segment, and the company continues to expand its platform offerings encompassing PS4 software, network services and VR.
  4. FY2017AdvancedAnnual report

    「Since its launch in October 2016, PS VR’s high-quality, entirely new VR experience has been highly rated by customers worldwide. More than 100 PS VR-compatible game titles have already been launched, and the company is actively pursuing the development of VR content beyond games.」

    The company highlighted post-launch reception and more than 100 compatible titles, and is expanding into VR content beyond games.
  5. FY2017-Q3AchievedAnnual report

    「In October 2016, Sony launched PlayStation®VR (PlayStation VR), a virtual reality (VR) system.」

    PlayStation VR, which had been scheduled for launch in October 2016, was actually launched.
  6. FY2017-Q1RestatedAnnual report

    「PlayStation®VR (PlayStation VR), a virtual reality (VR) system, was scheduled for launch in October 2016. Sony views VR as an area that could eventually leverage the Sony Group’s cameras and imaging technologies, content-production capabilities and entertainment assets beyond gaming, and is pursuing the initiative across the Group with a view to potentially developing it into a new business.」

    The company maintained its planned October 2016 launch and outlined a cross-group VR business strategy including expansion beyond gaming.
  7. FY2016First statedAnnual report

    「Sony planned to launch PlayStation®VR (PlayStation VR), a virtual reality (VR) system that enhances the appeal of “PlayStation 4” (PS4®) and further enriches the gaming experience, from October 2016.」

    The company set out plans for an October 2016 launch and the creation of the VR market through an expanded software lineup.
Moved together

"Growth, Stable Earnings and Risk Control Areas, and ROIC by Business" moved the same way as this thread, in the same document, in 4 of its 7 moves.

433332★123456
  1. ★This thread
  2. 1Growth, Stable Earnings and Risk Control Areas, and ROIC by Business4×
  3. 2Acquisitions to Acquire Technology and Strengthen Business Competitiveness3×
  4. 3Expansion of image sensor production capacity3×
  5. 4Oversight by Independent Outside Directors and Delegation of Authority to Executive Management3×
  6. 5New business combining sensor, video and audio technologies with AI, robotics and communications3×
  7. 6Pursuing Emotional Impact and Sustainable Growth Through a Recurring-Revenue Business2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Sony Group's next results are scheduled for 2026-11-05. Read the earnings preview
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