Contents of this document
- Revenue increase+¥216.2 billion
- Increase in operating profit+¥136.5 billion
- Net financial income (expense)-¥15.7 billion
- Corporate Income Tax+¥33.7 billion
- Assumed exchange rate for 1 US dollar (Q2-Q4)Around ¥153
- Assumed exchange rate for 1 euro (Q2-Q4)Around ¥175
- Assumed exchange rate for 1 US dollar (Q1-Q4, as of May)Around ¥150
- Assumed exchange rate for 1 euro (Q1-Q4, as of May)Around ¥173
- Investment and structural reforms for next-generation platforms (G&NS)
- Preparations for establishing a joint venture with TSMC
- Consolidation of Recognition Music Group as a subsidiary
- Monthly active PlayStation users125 million accountsYear on year against the same period last year+2%, the highest level ever recorded for June
- Total play time-4% year on yearYear on year against the same period last year-4.0%
- Music recorded-music streaming revenue growth (on a U.S. dollar basis)+10%Year on year against the same period last year+10.0%
- Music publishing streaming revenue growth (on a U.S. dollar basis)+8%Year on year against the same period last year+8.0%
- Crunchyroll subscribersIncreased from more than 21 million
- Image sensor shipments for mobile devicesSlight increaseYear on year against the same period last yearSlight increase
- G&NSNet Sales¥937.1 billion (up ¥0.6 billion year on year)Operating profit¥202.0 billion (up ¥54.1 billion year on year)
- MusicNet Sales¥562.0 billion (up ¥96.7 billion year on year)Operating profit¥105.9 billion (up ¥13.1 billion year on year)
- FilmsNet Sales¥315.1 billion (down ¥12.0 billion year on year)Operating profit¥24.8 billion (up ¥6.1 billion year on year)
- ET&SNet Sales¥543.9 billion (up ¥9.6 billion year on year)Operating profit¥42.6 billion (down ¥0.5 billion year on year)
- I&SSNet Sales¥512.7 billion (up ¥104.5 billion year on year)Operating profit¥122.2 billion (up ¥68.0 billion year on year)
| Item | Details |
|---|---|
| Document type | Presentation materials for financial results |
| Fiscal Period Covered | FY2026 First Quarter |
| Net Sales | 28,378 Hundreds of millions of yen (YoY +8.0%) |
| Operating profit | 4,765 Hundreds of millions of yen (YoY +40.0%) |
| Ordinary income | ¥4,775 100 million (profit before tax) (YoY +34.0%) |
| Net income | ¥3,422 100 million (quarterly net income attributable to Sony's shareholders) (YoY +32.0%) |
| Operating profit margin | 16.8%, up 3.8 percentage points year on year |
| Results for the three months of the current quarter | Revenue: ¥2,837.8 billion; operating income: ¥476.5 billion; profit before income taxes: ¥477.5 billion; quarterly net income attributable to Sony's shareholders: ¥342.2 billion |
| Full-year earnings forecast | Net Sales ¥12,500.0 billion / Operating profit ¥1,720.0 billion / Profit before tax ¥1,710.0 billion / Net income attributable to the Company's shareholders ¥1,210.0 billion / Operating cash flow ¥1,500 billion / Annual dividend per share ¥35 |
| Segment results | Segment G&NS / Net Sales ¥937.1 billion (up ¥0.6 billion year on year) / Operating profit ¥202.0 billion (up ¥54.1 billion year on year), Segment Music / Net Sales ¥562.0 billion (up ¥96.7 billion year on year) / Operating profit ¥105.9 billion (up ¥13.1 billion year on year), Segment Films / Net Sales ¥315.1 billion (down ¥12.0 billion year on year) / Operating profit ¥24.8 billion (up ¥6.1 billion year on year), Segment ET&S / Net Sales ¥543.9 billion (up ¥9.6 billion year on year) / Operating profit ¥42.6 billion (down ¥0.5 billion year on year), Segment I&SS / Net Sales ¥512.7 billion (up ¥104.5 billion year on year) / Operating profit ¥122.2 billion (up ¥68.0 billion year on year) |
| Breakdown of Factors Affecting the Change | Item Revenue increase / Amount +¥216.2 billion, Item Increase in operating profit / Amount +¥136.5 billion, Item Net financial income (expense) / Amount -¥15.7 billion, Item Corporate Income Tax / Amount +¥33.7 billion |
| Key KPIs | Indicator Monthly active PlayStation users / Value 125 million accounts / Year on year against the same period last year +2%, the highest level ever recorded for June, Indicator Total play time / Value -4% year on year / Year on year against the same period last year -4 Year on year, Indicator Music recorded-music streaming revenue growth (on a U.S. dollar basis) / Value +10% / Year on year against the same period last year 10 Year on year, Indicator Music publishing streaming revenue growth (on a U.S. dollar basis) / Value +8% / Year on year against the same period last year 8 Year on year, Indicator Crunchyroll subscribers / Value Increased from more than 21 million / Year on year against the same period last year Not disclosed, Indicator Image sensor shipments for mobile devices / Value Slight increase / Year on year against the same period last year Slight increase |
| Unit price and quantity metrics | Shipments of image sensors for mobile devices increased slightly year on year. On a monetary basis, revenue grew significantly due in part to improvements in the customer and product mix. |
| Assumptions Underlying the Business Outlook | Item Assumed exchange rate for 1 US dollar (Q2-Q4) / Value Around ¥153, Item Assumed exchange rate for 1 euro (Q2-Q4) / Value Around ¥175, Item Assumed exchange rate for 1 US dollar (Q1-Q4, as of May) / Value Around ¥150, Item Assumed exchange rate for 1 euro (Q1-Q4, as of May) / Value Around ¥173 |
| Annual Dividend | ¥35 (¥17.5 interim, ¥17.5 year-end) |
| New initiatives | Investment and structural reforms for next-generation platforms (G&NS), Preparations for establishing a joint venture with TSMC, Consolidation of Recognition Music Group as a subsidiary |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The main factors in the first quarter were higher operating income in the I&SS and G&NS segments and higher revenue in the I&SS and Music segments. The upward revision to the full-year forecasts reflects higher revenue and operating income in the G&NS segment, the impact of foreign exchange movements, a US tariff refund, and the consolidation of Recognition Music Group as a subsidiary. The impact of the Kumamoto earthquake has not been incorporated into the full-year outlook because it is difficult to calculate reasonably.