Differentiation through the integration of customer service capabilities, prospective customers, characters and sports
First written in FY2018. 15 of 19 entries say "Advanced", first in FY2019-Q1. Latest entry: FY2026.
4 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「We also actively pursued customer-attraction measures aimed at bringing in new customer segments, including limited-time campaigns at all stores, collaboration events with TV anime series, and sales of limited-edition merchandise.」
Put differentiation and customer-attraction measures into practice through campaigns at all stores, collaboration events with TV anime franchises, and sales of limited-edition merchandise. - FY2025RestatedAnnual report
「As a differentiation strategy aimed at improving customer satisfaction, we are focusing on 4 areas: strengthening customer service, attracting potential customers, using original products, and integrating amusement and sports.」
Continuing to focus on the 4 traditional areas of differentiation. - FY2025-H1AdvancedAnnual report
「We are also actively pursuing initiatives such as prize campaigns involving collaborations with well-known IP, including photo sessions with popular characters, and providing information through the official APINA app, while continuing customer-attraction measures aimed at bringing in new customer segments.」
Expanded collaborations with well-known IP, including photo sessions with popular characters, into prize campaigns, combined with information distribution through the official app. - FY2024-Q3AdvancedAnnual report
「In the esports field, where market growth is expected, APINA VRAMeS, operated by our group, won the BEMANI PRO LEAGUE – SEASON 3- beatmania IIDX (ビーマニ プロ リーグ シーズンスリー ビートマニアツーディーエックス), organized by Konami Amusement Co., Ltd. This was the team's second championship, following its first title in 2021.」
APINA VRAMeS, which we operate, won SEASON 3 of the BEMANI PRO LEAGUE, becoming champion for the second time following its 2021 victory. - FY2024-Q2RestatedAnnual report
「We also continue to promote the appeal of our amusement facilities through video distribution and other activities in collaboration with popular YouTubers, while focusing on sales promotion activities aimed at attracting potential customers.」
Continuing to promote the appeal of our facilities through video distribution featuring popular YouTubers and to attract potential customers. - FY2024-Q1AdvancedAnnual report
「We are also actively pursuing initiatives such as distributing videos produced in collaboration with popular YouTubers and providing information through the official APINA app, while continuing customer-attraction measures aimed at bringing in new customer segments.」
Differentiation and customer-attraction measures were put into practice through video distribution in collaboration with popular YouTubers. - FY2023-Q3RestatedAnnual report
「In addition to offering a wide range of prizes designed to appeal to families visiting together, we regularly produce original prizes in collaboration with popular characters to differentiate ourselves from competitors.」
Continuing to differentiate ourselves through a broad range of family-oriented prizes, collaborations with popular characters, and original prizes. - FY2023-Q2AdvancedAnnual report
「We are also strengthening sales promotion activities by holding campaigns that give away original merchandise created in collaboration with popular characters from films and social media.」
Ran promotional campaigns giving away original merchandise created in collaboration with popular characters, broadening differentiation and sales promotion initiatives. - FY2023-Q1AdvancedAnnual report
「We will continue to focus on producing original prizes in collaboration with popular small-goods designers and YouTubers, and on differentiating ourselves from other companies.」
Gave concrete form to the existing differentiation strategy based on original prizes through collaborations with popular small-goods designers and YouTubers. - FY2022AdvancedAnnual report
「For customers who play prize games, we actively implement initiatives that provide additional enjoyment, such as gifts of original merchandise and scratch-card events. We will continue to focus on producing original prizes, including squishy products, differentiate ourselves from other companies, and promote an even more varied product lineup.」
Implemented gifts of original merchandise and scratch-card events, putting specific differentiation initiatives based on original prizes into practice. - FY2022-Q3AdvancedAnnual report
「Our original OEM prizes have become popular and are helping differentiate us from competing stores. We will continue to increase original prizes, including squishies, and promote an even more varied product lineup.」
States that original OEM prizes have gained popularity and contributed to differentiation from competitors, and outlines a policy of expanding original prizes, including squishies. - FY2022-Q2AdvancedAnnual report
「At the final stage of BEMANI PRO LEAGUE 2021 (ビーマニ プロ リーグ ニーゼロニーイチ), hosted by KONAMI AMUSEMENT Co., Ltd. on 2 October 2021, APINA VRAMeS (アピナ ブレイムス), operated by our company, won the championship and became the inaugural champion.」
APINA VRAMeS, which we operate, won the final stage of BEMANI PRO LEAGUE 2021 and became the inaugural champion. - FY2022-Q1AdvancedAnnual report
「We continue to implement sales initiatives, including producing original prizes and planning collaborations with popular anime characters. On 29 June 2021, Apina Shin-Rifu North Building, which opened in July 2021, was certified as holding the world record for the most crane game machines in a single venue.」
Continued projects involving original prizes and popular anime characters, and achieved the concrete result of a world record certification for the largest number of crane game machines. - FY2021AdvancedAnnual report
「As e-sports is expected to grow in market size in the future, we established the Nagano Prefecture eSports Union in December 2020 after being certified as the Nagano branch of the Japan eSports Union. We will continue to actively promote initiatives to enhance corporate value over the medium to long term and strengthen cooperation with government and local communities through tournament hosting and other activities.」
Established the Nagano Prefecture eSports Union after certification as the Nagano branch, and advanced initiatives involving local cooperation and tournament hosting. - FY2020-Q3AdvancedAnnual report
「We are investing funds and human resources in e-sports, a market expected to grow in the future, and actively promoting initiatives to enhance corporate value over the medium to long term and strengthen cooperation with government and local communities.」
Expanded its e-sports initiatives from membership and tournament operations to investing funds and human resources and strengthening cooperation with government and local communities. - FY2020-Q1AdvancedAnnual report
「In e-sports, which has attracted attention since last year, we have worked as a full member of the Japan eSports Union to establish e-sports as a new sporting culture, build expertise through hosting and operating tournaments, and contribute to the development of e-sports.」
Describes efforts to accumulate expertise by joining the Japan eSports Union and hosting and operating tournaments. - FY2019AdvancedAnnual report
「March 2019: Joined the Japan eSports Union (JeSU) as a member.」
Joined an e-sports organization as part of the differentiation policy of integrating amusement and sports. - FY2019-Q1AdvancedAnnual report
「Implement visit-promotion initiatives at all stores, including introducing limited-edition original prizes created in collaboration with a confectionery manufacturer to commemorate our listing on the Second Section of the Tokyo Stock Exchange.」
Implemented a specific initiative to introduce limited-edition original prizes created through collaboration at all stores. - FY2018First statedAnnual report
「As a differentiation strategy aimed at improving customer satisfaction, our group will focus on 4 areas: strengthening our soft skills, including customer service; initiatives targeting prospective customers; use of original characters; and integration of amusement and sports.」
Organizes the key areas of differentiation into 4 categories.