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Sega Sammy Holdings (6460) · RiskStrong market conditions alongside surging raw material prices

Amusement Market Downturn and Restraint in Capital Investment

First written in FY2016. 12 of 28 entries say "Mitigated", first in FY2017-Q1. Latest entry: FY2024-Q3.

28entries
9years
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How it moved
ProgressHeldSoftenedWorseOtherFY2023-Q1 – FY2024-Q32016: 320162017: 320172018: 420182019: 420192020: 320202021: 420212022: 420222023: 220232024: 1
Same theme, other companies
Demand Decline from Amusement Market Contraction and Diversification of Entertainment OptionsA theme 11 companies write about · 13 as a headwind · 0 as a tailwind

The whole theme swung hardest in 2020: 4 of 6 companies on the "Worse" side.

1 other company's latest entry also says "Other".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2024-Q3Strong market conditions alongside surging raw material pricesAnnual report

    「The amusement equipment market has been recovering as the economy reopens following the COVID-19 pandemic. Although it continues to be affected by higher raw material prices resulting from the weaker yen, the prize category has remained strong, and the market as a whole has performed well.」

    The description of the amusement equipment market has strengthened from previously firm conditions to strong conditions, supported by the economic reopening and the strong performance of the prize category. However, the impact of higher raw material prices resulting from the weaker yen remains.
  2. FY2024-Q1Progress in market recovery accompanied by higher raw material costsAnnual report

    「The amusement equipment market has been recovering as the economy reopens following the COVID-19 pandemic. Despite higher raw material prices resulting from the weaker yen, the prize category has remained strong, and the market as a whole has remained firm.」

    The amusement equipment market has been recovering as the economy reopens, and the prize category has continued to perform well, while raw material prices have continued to rise due to the weaker yen.
  3. FY2023Firm market conditions accompanied by soaring raw material costsAnnual report

    「Although the amusement equipment market has been affected by soaring raw material costs resulting from the weaker yen, the prize category has remained strong and driven the overall market, which has remained firm.」

    Although the market remained firm, supported by the prize category, raw material costs have continued to rise due to the weaker yen.
  4. FY2023-Q2RestatedAnnual report

    「The prize category has remained strong and is driving the overall amusement equipment market, but the effects of supply chain disruptions and soaring raw material costs have recently become apparent.」

    The company has reconfirmed that, while the prize category is driving the market, the effects of supply chain disruptions and soaring raw material costs have become apparent.
  5. FY2023-Q1Strong market conditions accompanied by supply constraintsAnnual report

    「The prize category has remained strong and is driving the overall amusement equipment market, but the effects of supply chain disruptions and soaring raw material costs have recently become apparent.」

    While the prize category is driving the overall market, the effects of supply chain disruptions and soaring raw material costs have become apparent, highlighting both market recovery and supply and cost concerns.
  6. FY2022MitigatedAnnual report

    「The amusement equipment market as a whole remained firm, driven by the prize category.」

    The prize category drove the overall amusement equipment market, which remained firm, indicating some mitigation of the risk of a market downturn.
  7. FY2022-Q3Market recovery accompanied by concerns over variantsAnnual report

    「Although the amusement equipment market showed signs of recovering to pre-COVID-19 levels, driven by the strong performance of the prize category, concerns remain over the impact of new variants of COVID-19.」

    Although the market showed signs of recovering toward pre-pandemic levels, mainly in the prize category, concerns over a renewed deterioration due to new variants have also been noted.
  8. FY2022-Q2RestatedAnnual report

    「Although the amusement equipment market has been recovering, led mainly by the prize category, facility utilization has not reached a full-scale recovery due to the impact of the spread of COVID-19.」

    The company has reconfirmed that, although recovery has been seen mainly in the prize category, facility utilization has not reached a full-scale recovery due to the impact of COVID-19.
  9. FY2022-Q1Partial recovery, but no full-scale recoveryAnnual report

    「Although the amusement equipment market has been recovering, led mainly by the prize category, facility utilization has not reached a full-scale recovery due to the impact of the spread of COVID-19.」

    Although signs of recovery were seen, mainly in the prize category, facility utilization has not reached a full-scale recovery due to the impact of COVID-19.
  10. FY2021WorsenedAnnual report

    「In the amusement facilities business, as part of structural reforms, the shares of the subsidiary operating amusement facilities were transferred in December 2020. Accordingly, the subsidiary was excluded from the scope of consolidation at the end of the third-quarter consolidated accounting period.」

    The decline in facility utilization and substantial losses led to the transfer of the amusement facilities operating subsidiary and its exclusion from consolidation.
  11. FY2021-Q3MitigatedAnnual report

    「In the amusement facilities business, all stores resumed operations from mid-June onward, and facility utilization recovered, mainly at suburban and shopping-center locations. Sales at existing domestic stores reached 61.4% of the year-earlier level.」

    The reopening of all stores and recovery in facility utilization improved sales at existing domestic stores from 50.1% of the year-earlier level in the previous quarter to 61.4%. However, sales remained below the year-earlier level.
  12. FY2021-Q2WorsenedAnnual report

    「In the amusement facilities business, all stores resumed operations from mid-June onward. Although facility utilization has been recovering, mainly at suburban and shopping-center locations, customer traffic at urban locations has remained sluggish. As a result, sales at existing domestic stores fell significantly to 50.1% of the year-earlier level.」

    Despite the reopening of all stores, customer traffic at urban locations remained sluggish, and sales at existing domestic stores fell to 50.1% of the year-earlier level.
  13. FY2021-Q1MaterialisedAnnual report

    「In amusement facilities, we temporarily closed stores or shortened operating hours in response to requests from local governments to suspend operations. We gradually resumed operations as the requests were lifted, but sales at existing domestic stores fell substantially to 27.4% of the same period of the previous year.」

    Temporary closures and shortened operating hours in response to requests to suspend operations reduced sales at existing domestic stores substantially to 27.4% of the same period of the previous year, and the risks related to a weak market and restrained capital investment were reflected in actual results.
  14. FY2020-Q3RestatedAnnual report

    「In the amusement facilities and equipment market, facility utilization has continued to be centered on prize offerings, but the impact of the consumption tax increase and other factors is a concern.」

    While facility operations centered on prize offerings continued, the impact of the consumption tax increase and other factors was identified as a concern regarding market conditions.
  15. FY2020-Q2MitigatedAnnual report

    「In amusement facilities, operations centered on prize offerings resulted in sales at existing domestic stores of 103.6% of the same period of the previous year.」

    Facility operations centered on prize offerings resulted in sales at existing domestic stores reaching 103.6% of the same period of the previous year, continuing the track record of addressing weakness in the market.
  16. FY2020-Q1MitigatedAnnual report

    「In amusement facilities, operations centered on prize offerings resulted in sales at existing domestic stores of 109.0% of the same period of the previous year.」

    Facility operations centered on prize offerings resulted in sales at existing domestic stores reaching 109.0% of the same period of the previous year, demonstrating a track record of addressing weakness in the amusement market.
  17. FY2019RestatedAnnual report

    「In amusement facilities, operations centered on prize offerings resulted in sales at existing domestic stores of 104.0% of the previous fiscal year.」

    Strengthened facility operations centered on prize offerings resulted in sales at existing domestic stores reaching 104.0% of the previous fiscal year, continuing the track record of addressing the risk of a weak market.
  18. FY2019-Q3MitigatedAnnual report

    「In amusement facilities, operations centered on prize offerings resulted in sales at existing domestic stores of 104.2% of the same period of the previous year.」

    Strengthened facility operations centered on prize offerings resulted in sales at existing domestic stores reaching 104.2% of the same period of the previous year, indicating some easing in the risk of a weak market.
  19. FY2019-Q2MitigatedAnnual report

    「In amusement facilities, the introduction of new video games and facility operations centered on prize offerings resulted in sales at existing domestic stores of 104.5% of the same period of the previous year.」

    The introduction of new video games and strengthened facility operations centered on prize offerings resulted in sales at existing domestic stores reaching 104.5% of the same period of the previous year, indicating some easing in the risk of a weak market.
  20. FY2019-Q1MitigatedAnnual report

    「In amusement facilities, we introduced electronic money at existing game centers and strengthened operations, centered on prize offerings, resulting in sales at existing domestic stores of 104.2% of the same period of the previous year.」

    The introduction of electronic money and strengthened facility operations, centered on prize offerings, resulted in sales at existing domestic stores reaching 104.2% of the same period of the previous year, indicating some easing in the risk of a weak market.
  21. FY2018RestatedAnnual report

    「In amusement facilities, we strengthened operations, centered on prize offerings, at existing game centers, resulting in sales at existing domestic stores of 101.9% of the previous fiscal year.」

    Strengthened facility operations resulted in sales at existing stores reaching 101.9% of the previous fiscal year, continuing the trend of easing in the risk of a weak market.
  22. FY2018-Q3MitigatedAnnual report

    「In amusement facilities, we strengthened operations, centered on prize offerings, at existing game centers, resulting in sales at existing domestic stores of 102.1% of the same period of the previous year.」

    Strengthening facility operations, centered on prize offerings, resulted in sales at existing domestic stores reaching 102.1% of the same period of the previous year, indicating some easing in the risk of a weak market.
  23. FY2018-Q2MitigatedAnnual report

    「In the amusement facilities and equipment market, signs have continued to emerge of improved facility utilization and an expanding user base, centered on video games and prize offerings.」

    Signs of market improvement continued, centered on video games and prize offerings, and sales at existing domestic stores reached 101.5% of the same period of the previous year.
  24. FY2018-Q1Lower utilization, sales broadly in line with the previous yearAnnual report

    「In amusement facilities, we strengthened operations, centered on prize offerings, at existing game centers. However, utilization declined from the same period of the previous year, when new video games performed strongly, and sales at existing domestic stores were 100.1% of the same period of the previous year.」

    While efforts to strengthen facility operations continued, utilization declined from the same period of the previous year, and sales at existing domestic stores were broadly in line with the previous year at 100.1%.
  25. FY2017-Q3MitigatedAnnual report

    「In amusement facilities, operations were strengthened in the existing game center business, including prize offerings, while utilization remained firm, centered on video games such as Kantai Collection Arcade. Sales at existing domestic stores therefore remained strong at 110.3% of the same period of the previous year.」

    Strengthened prize operations and strong video game performance resulted in sales at existing domestic stores reaching 110.3% of the same period of the previous year, indicating some easing in the risk of a weak market.
  26. FY2017-Q2MitigatedAnnual report

    「In amusement facilities, operations were strengthened in the existing game center business, including prize offerings, while utilization remained strong, centered on video games such as Kantai Collection Arcade. Sales at existing domestic stores therefore remained strong at 110.8% of the same period of the previous year.」

    Strengthened operations and strong video game utilization resulted in sales at existing domestic stores reaching 110.8% of the same period of the previous year, indicating that the risk of a weak market and restrained capital investment was easing.
  27. FY2017-Q1MitigatedAnnual report

    「In the amusement facilities and equipment market, signs have emerged of improved facility utilization and an expanding user base, centered on new video games.」

    Signs of market improvement have emerged, centered on new video games, and sales at existing domestic stores have remained strong at 111.2% of the same period of the previous year.
  28. FY2016First statedAnnual report

    「In amusement equipment, the domestic market has remained sluggish. Depending on trends in personal consumption and changes in user needs, this could lead facility operators to restrain capital investment and could affect the group's business performance.」

    The domestic market is currently sluggish, while restrained capital investment by operators is identified as a future risk.
Moved together

"Maximizing the Quality of Flagship Titles and Creating Hit New Releases" moved the same way as this thread, in the same document, in 12 of its 28 moves.

121010764★123456
  1. ★This thread
  2. 1Maximizing the Quality of Flagship Titles and Creating Hit New Releases12×
  3. 2Maintaining the Benefits of Structural Reforms and Further Improving Profitability10×
  4. 3Upfront Investment and Expertise Accumulation for the Integrated Resort Business10×
  5. 4Strengthening Existing Businesses and Entering New Businesses through M&A and Partnerships7×
  6. 5Reallocating management resources while positioning digital games as a growth area6×
  7. 6Cost Structure and Business Portfolio Restructuring4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Sega Sammy Holdings's next results are scheduled for 2026-11-06. Read the earnings preview
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Amusement Market Downturn and Restraint in Capital Investment | SEGA SAMMY HOLDINGS INC. (6460) | Komori