Organizational Restructuring into 3 Business Groups and Clarification of Areas of Responsibility
First written in FY2016. 4 of 12 entries say "Achieved", first in FY2021-Q1. Latest entry: FY2026-H1.
The whole theme swung hardest in 2025: 8 of 37 companies on the "Worse" side.
2 other companies' latest entry also says "Achieved".
- FY2026-H1AchievedAnnual report
「At a Board of Directors meeting held on 7 February 2025, the Company resolved to transfer its gaming business to SSC, its wholly owned subsidiary, through an absorption-type company split, and implemented the transfer effective 1 June 2025.」
The absorption-type company split under which the head-office functions of the gaming business changed from the Company to SSC was implemented on 1 June 2025, completing the corporate reorganisation centred on SSC as the core operating company. - FY2024AchievedAnnual report
「The absorption-type company split and the change in the corporate name of the succeeding company were implemented with 1 April 2024 as the effective date.」
The corporate reorganisation under which the amusement equipment business changed from セガ to セガトイズ and the corporate name changed from セガトイズ to セガフェイブ was completed. - FY2024-Q3AdvancedAnnual report
「As part of its transmedia strategy, the Company resolved at a Board of Directors meeting held on 9 January 2024 to transfer the amusement equipment business of its consolidated subsidiary 株式会社セガ to its consolidated subsidiary 株式会社セガトイズ through an absorption-type company split, and to change the corporate name of the company succeeding to the business, 株式会社セガトイズ, in order to integrate the amusement equipment and toy businesses and establish a new business unit. The absorption-type company split and the change in the corporate name of the succeeding company will be implemented with 1 April 2024 as the scheduled effective date.」
A new corporate reorganisation to integrate the amusement equipment and toy businesses was approved, with 1 April 2024 scheduled as the effective date. セガトイズ was scheduled to change its corporate name to 株式会社セガフェイブ. - FY2021AchievedAnnual report
「The Company resolved to carry out a corporate reorganisation involving the Company and its group companies, and implemented a company split and an absorption-type merger with 1 April 2021 as the effective date.」
The corporate reorganisation involving the transfer of the corporate functions of サミー and the セガ Group through an absorption-type company split, and the merger of the セガ Group into セガ, was completed. - FY2021-Q3AdvancedAnnual report
「The Group has been pursuing structural reforms to adapt its structure to the external environment. To build a more efficient organisation, the Board of Directors resolved at its meeting on 29 January 2021 to carry out a corporate reorganisation involving the Company and its group companies. A company split and an absorption-type merger will be implemented with 1 April 2021 as the scheduled effective date.」
A corporate reorganisation was approved under which the corporate functions of サミー and the セガ Group would be transferred to the Company through an absorption-type company split, and the セガ Group would be merged into セガ. The planned implementation date was 1 April 2021. - FY2021-Q2RestatedAnnual report
「In addition, the business operated by セガサミークリエイション株式会社, which was previously included in the "Entertainment Contents Business" reporting segment, was changed to the "Pachislot and Pachinko Business" from the first quarter of the current fiscal year, and the segment profit measure was changed from operating income to ordinary income.」
The business of セガサミークリエイション was changed from the Pachislot and Pachinko Business to a reporting classification that continues to emphasise synergies with that business in gaming equipment development. - FY2021-Q1AchievedAnnual report
「株式会社セガゲームス as the surviving company in the absorption-type merger, and 株式会社セガ・インタラクティブ as the absorbed company. 株式会社セガ・インタラクティブ will be dissolved.」
The corporate reorganisation to integrate セガ・インタラクティブ into セガゲームス was completed through a merger between consolidated subsidiaries effective 1 April 2020. - FY2020-Q3AdvancedAnnual report
「The two companies, 株式会社セガゲームス and 株式会社セガ・インタラクティブ, need to be integrated so that the group can flexibly redeploy its domestic R&D resources and strengthen its competitiveness in global markets.」
The Group decided on a merger effective 1 April 2020 and is proceeding with the integration of the former operating-company-based structure, with セガゲームス as the surviving company. - FY2018RestatedAnnual report
「Accordingly, the Group consists of product and service-based segments formed by aggregating related businesses of each operating company, with the amusement machine business, entertainment contents business and resort business designated as reporting segments.」
The organizational and reporting structure based on 3 business segments has been maintained. - FY2017-Q3RestatedAnnual report
「In addition, certain businesses previously included in the Group's entertainment contents business reporting segment were reclassified to the amusement machine business from the first quarter of the current consolidated fiscal year. Comparisons and analysis for the cumulative third quarter of the current consolidated fiscal year are based on the revised segment classifications.」
The reporting segment change that classified the amusement machine-related business of サミーネットワークス under the amusement machine business continued to be applied in the comparisons and analysis for the current quarter. - FY2017-Q1ReframedAnnual report
「To promote improved performance through further group synergies in the amusement machine business, the Group changed the classification of the amusement machine-related business of 株式会社サミーネットワークス, which had previously been included in the entertainment contents business, to the amusement machine business from the first quarter of the current consolidated fiscal year.」
The amusement machine-related business of サミーネットワークス was reclassified from the entertainment contents business to the amusement machine business, reorganizing the business areas around group synergies in the amusement machine business. - FY2016First statedAnnual report
「As part of the restructuring into 3 business groups, the Group clarified the business areas handled by each group company and implemented an intra-group organizational restructuring effective 1 April 2015. The restructuring was intended to support the ongoing review of the businesses held by the Group and promote further business restructuring.」
On 1 April 2015, the Group established セガホールディングス, セガ・インタラクティブ and セガ・ライブクリエイション, and integrated セガネットワークス into セガゲームス.