Deepening Relationships with Existing Customers and Winning New Projects from Major Game Companies
First written in FY2016-Q3. 12 of 25 entries say "Restated". Latest entry: FY2025.
1 other company's latest entry also says "Other".
- FY2025Large-Scale Project Revenue Below Target; Revenue DeclineAnnual report
「During the consolidated fiscal year, we focused on winning projects for home video games and PC games and won a major customer support contract, but revenue from the project fell short of expectations. Although we also worked to deepen relationships with existing customers and win new projects, we were unable to offset the decline in revenue from existing customers, resulting in lower revenue.」
While expanding the focus to home video game consoles and PC games and winning a major customer support contract, revenue fell short of expectations and we were unable to offset the decline in revenue from existing customers, resulting in lower revenue. - FY2025-H1AdvancedAnnual report
「During the interim consolidated accounting period, in response to declining sales from social games, we expanded our focus for winning projects to home video game consoles and PC games, resulting in the acquisition of a major customer support contract.」
In response to declining sales from social games, expanded the target for winning projects to home video game consoles and PC games, and won a major customer support contract. - FY2024-Q2RestatedAnnual report
「During the second quarter of the fiscal year, we continued to focus on cross-selling from localization projects for overseas game companies, including language translation and related adjustments. The Japanese game market continued to lack major hit titles, resulting in lower revenue.」
While continuing to develop cross-selling from localization projects for overseas game companies, reported lower revenue due to weak conditions in the Japanese game market. - FY2024-Q1RestatedAnnual report
「During the first quarter of the fiscal year, we focused on cross-selling from localization projects for overseas game companies, including language translation and related adjustments. The Japanese game market continued to lack major hit titles, resulting in lower revenue.」
While continuing to develop cross-selling from localization projects for overseas game companies, reported lower revenue due to weak conditions in the Japanese game market. - FY2023AdvancedAnnual report
「Taking this as an opportunity, we began providing a comprehensive service, Japanese Game User Interviews, dedicated to Japanese users of overseas titles. The service covers verification, user interviews and QA support from start to finish, reduces the sense of discomfort users experience while playing, and promotes sales.」
For game support, launched a new service for Japanese users of overseas titles that provides verification, interviews and QA support on an end-to-end basis. - FY2023-Q3RestatedAnnual report
「Although localization services for overseas game companies grew substantially, the slowdown in the Japanese game market, which lacked major hit titles, resulted in lower revenue.」
Reported growth in localization services for overseas game companies and lower revenue resulting from the slowdown in the Japanese game market, updating the status of game support, including overseas contracts and localization. - FY2023-Q2RestatedAnnual report
「Although localization services for overseas game companies grew substantially, the slowdown in the Japanese game market, which lacked major hit titles, resulted in lower revenue.」
While noting growth in localization services for overseas game companies, also indicated the impact of the slowdown in the Japanese game market and updated the status of game support, including overseas contracts and localization. - FY2023-Q1RestatedAnnual report
「In collaboration with the group companies EGテスティングサービス株式会社, E-Guardian Philippines and E-Guardian Vietnam, we focused on winning contracts for debugging, localization and multilingual customer support.」
Continuing the policy of collaborating with group companies and focusing on winning contracts for debugging, localization and multilingual customer support. - FY2022-Q3RestatedAnnual report
「To win overseas contracts, we partnered with URAWAZA株式会社, which specializes in promotion, and established a structure to support Japanese game companies expanding overseas and overseas game companies entering Japan.」
Continuing the structure for winning overseas contracts and supporting reciprocal expansion by Japanese and overseas game companies through the partnership with URAWAZA Co., Ltd. - FY2022-Q2AdvancedAnnual report
「To win overseas contracts, we partnered with URAWAZA Co., Ltd., which specializes in promotion, and established a structure to support Japanese game companies expanding overseas and overseas game companies entering Japan.」
To win overseas game support contracts, established a structure to support reciprocal expansion by Japanese and overseas game companies through a partnership with URAWAZA Co., Ltd., which specializes in promotion. - FY2022-Q1RestatedAnnual report
「In collaboration with the group company EGテスティングサービス株式会社, we focused on cross-selling debugging and customer support services and worked to enhance group synergies.」
Continuing the policy of combining debugging and customer support to generate group synergies and cross-selling opportunities. - FY2020-Q2RestatedAnnual report
「While seeking to strengthen relationships with existing customers through our extensive operating track record and accumulated expertise, we focused on providing services in collaboration with EGテスティングサービス株式会社, which provides debugging, and on winning multilingual customer support contracts from overseas game companies, particularly Chinese and Korean companies entering the Japanese market. Against the backdrop of growing interest in cloud gaming, we also began providing total cloud gaming support, drawing on more than 10 years of accumulated operating expertise to help maintain a real-time, comfortable environment.」
Continuing the policy of deepening relationships with existing customers, collaborating with EG Testing Service, providing multilingual customer support for overseas game companies, and offering total cloud gaming support. - FY2020-Q1AdvancedAnnual report
「While seeking to strengthen relationships with existing customers through our extensive operating track record and accumulated expertise, we focused on providing services in collaboration with EGテスティングサービス株式会社, which provides debugging, and on winning multilingual customer support contracts from overseas game companies, particularly Chinese and Korean companies entering the Japanese market. Against the backdrop of growing interest in cloud gaming, we also began providing total cloud gaming support, drawing on more than 10 years of accumulated operating expertise to help maintain a real-time, comfortable environment.」
Continued deepening relationships with existing customers, collaborating with EG Testing Service, and providing multilingual customer support for overseas game companies, while newly launching total cloud gaming support. - FY2019AdvancedAnnual report
「We exhibited at 2019 China Joy (China Digital Entertainment Expo & Conference), one of Asia's largest gaming events, and also worked to raise awareness of multilingual customer support centered on English, Japanese, Chinese (Traditional and Simplified), Korean and French.」
Continued pursuing multilingual customer support contracts for overseas game companies, exhibiting at 2019 China Joy and implementing initiatives to raise awareness of support in 5 languages. - FY2019-Q3AdvancedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on providing services in partnership with Toranel株式会社, which provides debugging, and on winning multilingual customer support orders from Chinese, South Korean and other overseas game companies entering the Japanese market. It also worked to raise awareness in overseas markets, including by exhibiting at “E3 (Electronic Entertainment Expo) 2019,” the world’s largest gaming expo.」
The company continued its policy of deepening relationships with existing customers, collaborating with Toranel株式会社 and winning multilingual customer support orders from overseas game companies, and gave concrete form to initiatives to raise awareness in overseas markets by exhibiting at E3 2019. - FY2019-Q2AdvancedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on providing services in partnership with Toranel株式会社, which provides debugging, and on winning multilingual customer support orders from Chinese, South Korean and other overseas game companies entering the Japanese market. It also began providing a security assessment service to counter cheats and bots, combining vulnerability assessments by its subsidiary EG Secure Solutions株式会社 with debugging by Toranel株式会社, against a backdrop of increasing violations involving program tampering and automated tools.」
The company continued to deepen relationships with existing customers, collaborate with Toranel株式会社 and provide multilingual customer support for overseas game companies, and newly launched a service combining vulnerability assessments and debugging to counter cheats and bots. - FY2019-Q1AdvancedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on providing services in partnership with Toranel株式会社, which provides debugging, and on winning multilingual customer support orders from Chinese, South Korean and other overseas game companies entering the Japanese market. It also began providing a game rating service that evaluates and tests unreleased games from multiple perspectives, taking the user’s perspective, against a backdrop of player fragmentation caused by the proliferation of game titles.」
The company continued to deepen relationships with existing customers, collaborate with Toranel株式会社 and provide multilingual customer support for overseas game companies, and launched a game rating service that evaluates and tests unreleased games from multiple perspectives. - FY2018RestatedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on expanding its service scope and winning multilingual customer support orders from Chinese, South Korean and other overseas game companies entering the Japanese market.」
The company continues its policy of deepening relationships with existing customers, expanding its service scope and winning multilingual customer support orders from overseas game companies. - FY2018-Q3AdvancedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on expanding its service scope and winning multilingual customer support orders from Chinese, South Korean and other overseas game companies entering the Japanese market. To meet diversifying customer needs, it increased value by combining the group’s various services, including multilingual services from E-Guardian Philippines Inc., Osaka GAME LABO, which specializes in games, and debugging services from Toranel株式会社.」
The company continued its policy of deepening relationships with existing customers, providing multilingual customer support for overseas game companies and expanding its service scope, giving concrete form to operations combining the services of Osaka GAME LABO, E-Guardian Philippines and Toranel株式会社. - FY2018-Q1RestatedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on expanding its service scope, winning new projects from major companies producing games for consumers, and winning customers from competitors. In the continuing-growing social gaming market, it increased value by combining the group’s various services to meet diversifying customer needs, including multilingual customer support for Chinese, South Korean and other overseas game companies entering the Japanese market. In November 2017, E-Guardian Philippines Inc. began operations, providing multilingual services. The company also focused on sales efforts to win new customers for game customer support using LINE customer support.」
The company continues its policy of deepening relationships with existing customers, winning new projects from major and overseas game companies, and increasing value through multiple services. - FY2017AdvancedAnnual report
「In September 2017, the company exhibited at Tokyo Game Show 2017, seeking to increase awareness of the group’s products among domestic customers and the number of transactions with overseas customers, with the aim of further expanding market share.」
In line with its policy of deepening relationships with existing customers and winning new projects from major and overseas game companies, the company implemented the concrete sales initiative of exhibiting at Tokyo Game Show 2017. - FY2017-Q3RestatedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on winning new projects from major companies producing games for consumers and on winning customers from competitors. In the continuing-growing social gaming market, it sought to increase value and expand market share by providing a combination of the group’s various services to meet diversifying customer needs, including multilingual customer support for Chinese, South Korean and other overseas game companies entering the Japanese market.」
The company continued to deepen relationships with existing customers, win new projects from major companies, win customers from competitors and increase value through multiple services, citing multilingual customer support for Chinese, South Korean and other overseas game companies as a specific example. - FY2017-Q2RestatedAnnual report
「While seeking to strengthen relationships with existing customers through its extensive operating track record and accumulated expertise, the company focused on winning new projects from major companies producing games for consumers and on winning customers from competitors. In the continuing-growing social gaming market, including rising demand for multilingual customer support and increased debugging orders at its subsidiary Toranel株式会社, it sought to increase value and expand market share by providing a combination of the group’s various services to meet diversifying customer needs and demand for debugging.」
The company continued its policy of deepening relationships with existing customers, winning new projects from major companies, and increasing value through multiple services, citing multilingual customer support and increased debugging orders at Toranel株式会社 as examples. - FY2016AdvancedAnnual report
「The company resumed operations at its Kumamoto Center in Kumamoto, Kumamoto Prefecture, which had been temporarily suspended following the Kumamoto Earthquake, and worked to expand the business and improve profitability.」
The company resumed operations at its Kumamoto Center, which had been suspended following the Kumamoto Earthquake, for its game support business. - FY2016-Q3First statedAnnual report
「While seeking to strengthen relationships with existing customers through our extensive operating track record and accumulated expertise, we also focused on winning new projects from major companies producing games for consumers. In the expanding social gaming market, we focused on developing services and responded to diversifying customer needs and demand for debugging by offering multiple Group services together, thereby increasing added value and seeking to win customers from competitors.」
The Group is using its operating track record and expertise to deepen existing-customer relationships and win new projects from major companies, while increasing added value by combining multiple services.