Entry into the Games and IP Business through the Acquisition of Gホールディングス as a Subsidiary
First written in FY2025. 6 of 7 entries say "Advanced", first in FY2026-H1. Latest entry: 2026-10-14.
5 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「In the Gホールディングス business, we continued the stable operation of existing titles and released new titles. We also proceeded with preparations for the new title "ハイキュー!! TOUCH AND CONNECT" for launch during the following consolidated fiscal year, the fiscal year ending May 2027,」
The Gホールディングス business released new titles and moved on to preparations for the release of multiple titles, including new releases planned for the following fiscal year. - FY2026-H1AdvancedAnnual report
「In the Gホールディングス business, we continued the stable operation of existing titles and released new titles. We are also preparing for multiple new titles scheduled for release going forward. We will continue to promote PMI (post-merger integration) and aim to contribute to Group performance through operating profit, including amortisation of goodwill, by strictly managing the profitability of each title.」
The Gホールディングス business released new titles and moved into the stage of preparing multiple titles and advancing PMI. It aims to contribute to operating profit, including amortisation of goodwill, through strict management of title profitability. - FY2025First statedAnnual report
「株式会社Gホールディングス operates businesses in the gaming field, including publishing mobile games that use existing IP such as anime and manga. The purpose of this acquisition of shares is to expand the business by combining expertise in payments made outside apps and IP monetisation through collaboration with our consolidated subsidiary 株式会社ゲームエイト, and by leveraging the customer touchpoints and knowledge of both companies.」
Acquired all shares of Gホールディングス on 23 May 2025 and made it a consolidated subsidiary for an acquisition price of ¥1,000 million. The purpose is to develop payments made outside apps and IP monetisation through collaboration with Game8.