Komori
Gunosy (6047) · InitiativeAdvanced

Entry into the Games and IP Business through the Acquisition of Gホールディングス as a Subsidiary

First written in FY2025. 6 of 7 entries say "Advanced", first in FY2026-H1. Latest entry: 2026-10-14.

7entries
2years
4from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseFirst statedFY2025AdvancedFY2026-H1 – 2026-10-142025: 120252026: 62026
Same theme, other companies

5 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「In the Gホールディングス business, we continued the stable operation of existing titles and released new titles. We also proceeded with preparations for the new title "ハイキュー!! TOUCH AND CONNECT" for launch during the following consolidated fiscal year, the fiscal year ending May 2027,」

    The Gホールディングス business released new titles and moved on to preparations for the release of multiple titles, including new releases planned for the following fiscal year.
  2. FY2026-H1AdvancedAnnual report

    「In the Gホールディングス business, we continued the stable operation of existing titles and released new titles. We are also preparing for multiple new titles scheduled for release going forward. We will continue to promote PMI (post-merger integration) and aim to contribute to Group performance through operating profit, including amortisation of goodwill, by strictly managing the profitability of each title.」

    The Gホールディングス business released new titles and moved into the stage of preparing multiple titles and advancing PMI. It aims to contribute to operating profit, including amortisation of goodwill, through strict management of title profitability.
  3. FY2025First statedAnnual report

    「株式会社Gホールディングス operates businesses in the gaming field, including publishing mobile games that use existing IP such as anime and manga. The purpose of this acquisition of shares is to expand the business by combining expertise in payments made outside apps and IP monetisation through collaboration with our consolidated subsidiary 株式会社ゲームエイト, and by leveraging the customer touchpoints and knowledge of both companies.」

    Acquired all shares of Gホールディングス on 23 May 2025 and made it a consolidated subsidiary for an acquisition price of ¥1,000 million. The purpose is to develop payments made outside apps and IP monetisation through collaboration with Game8.
Moved together

"Provision of the cloud-based disclosure support service “IR Hub”" moved the same way as this thread, in the same document, in 5 of its 7 moves.

533222★123456
  1. ★This thread
  2. 1Provision of the cloud-based disclosure support service “IR Hub”5×
  3. 2Policy of prioritizing retained earnings and paying no dividends for the foreseeable future3×
  4. 3Commercialization of Gunosy AI Based on LLMs3×
  5. 4New Businesses, External Technology Provision, and External Investments Focused on DX2×
  6. 5Expansion into Game8’s Store and Commerce business2×
  7. 6Development of a Participatory News Experience Centered on Predictions2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Gunosy yet. It last moved in the Financial Results Presentation of 2026-10-14: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Entry into the Games and IP Business through the Acquisition of Gホールディングス as a Subsidiary | Gunosy Inc. (6047) | Komori