Contents of this document
- Launch of the Gunosy forecast service (13 October 2026)
- Official launch of CORPATH (September 2026)
- Launch of the Media AI Partnership
- Release of 2 new games by GH
- The business partnership with KDDI is scheduled to end at the end of March 2027.
- Gunosy DAU85% year on year; 98% quarter on quarter
- Gunosy Sales/DAU79% year on year; 82% quarter on quarter
- Gunosy cumulative downloads103% year on year; 101% quarter on quarter
- Gunosy retention rate84% year on year; 91% quarter on quarter
- Cumulative number of IR Hub contract customersApproximately 4x year on year
- slice net revenue306.7 Cr+41.0%
- slice pre-provision operating profit80.6 Cr
| Item | Details |
|---|---|
| Document type | Presentation materials for financial results |
| Fiscal Period Covered | First quarter of the fiscal year ending May 2027 |
| Net Sales | ¥1,434 million (YoY +85.5%) |
| Operating profit | ¥-49 million (YoY -86.0%) |
| Results for the three months of the current quarter | Net Sales ¥1,434 million / Operating profit ¥-49 million / EBITDA ¥-14 million |
| Full-year earnings forecast | Net Sales 5,094〜5,257 / Operating profit 50〜250 / EBITDA 187〜387 |
| Progress against full-year forecast | Consolidated revenue 27.3〜28.2% / Core cash-flow segment revenue 25.4% / Cash-flow-accumulating M&A segment revenue 45.3% / High-growth options segment revenue 7.5〜25.2% / Core cash-flow segment operating income 17.9〜20.9% / Core cash-generating segment EBITDA 18.0〜21.0% |
| Self-assessment against the plan | Overall progress was in line with the downside case. Revenue was within the planned range, while operating profit was behind in terms of the progress rate. |
| Segment results | Core cash-flow segment Net Sales ¥1,095 million (YoY +74.3%) / Operating profit ¥164 million / EBITDA ¥165 million / Cash-flow compounding M&A segment (GH社) Net Sales ¥323 million (YoY +160.5%) / Operating profit ¥-40 million / EBITDA ¥-6 million / High-growth options segment (SC business and IR Hub, excluding investments) Net Sales ¥17 million (YoY +534.3%) / Operating profit ¥-30 million / EBITDA ¥-30 million / Other adjustments Net Sales ¥-1 million / Operating profit ¥-142 million / EBITDA ¥-142 million |
| Key KPIs | Indicator name Gunosy DAU / Value 85% year on year; 98% quarter on quarter, Indicator name Gunosy Sales/DAU / Value 79% year on year; 82% quarter on quarter, Indicator name Gunosy cumulative downloads / Value 103% year on year; 101% quarter on quarter, Indicator name Gunosy retention rate / Value 84% year on year; 91% quarter on quarter, Indicator name Cumulative number of IR Hub contract customers / Value Approximately 4x year on year, Indicator name slice net revenue / Value 306.7 Cr / yoy_pct 41 Cr, Indicator name slice pre-provision operating profit / Value 80.6 Cr / yoy_pct 4.4x |
| Unit price and quantity metrics | DAU and Sales/DAU DAU and sales per DAU are disclosed. Advertising rates (CPM) are not disclosed. / PV count and RPM Page views and revenue per 1,000 ad impressions (RPM) for Game8 are disclosed. |
| Number of employees | Number of Employees 198 People / Record date 31 August 2026; consolidated |
| Financial targets | ROIC two years after M&A ROIC>WACC / Net Debt / EBITDA No more than 3x / Investment capacity from excess cash ¥2 billion or less |
| Annual Dividend | Annual dividend per share ¥13 per share / Interim and Year-End Breakdown Not disclosed |
| Acquisition of treasury shares | Acquisition price 1,288 / Amount unit ¥ million / Number of shares acquired 355 / Share unit 10,000 shares / Acquisition period 5 August 2026; ToSTNeT-3 |
| Market Size / Share | Market opened up by the Smartphone Competition Promotion Act More than ¥2 trillion |
| New initiatives | Launch of the Gunosy forecast service (13 October 2026), Official launch of CORPATH (September 2026), Launch of the Media AI Partnership, Release of 2 new games by GH, The business partnership with KDDI is scheduled to end at the end of March 2027. |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Lower profit in the core cash-generating businesses due to lower advertising rates, along with upfront investment aimed at transforming the business structure in each area. At GH, upfront investment included advertising and promotional expenses incurred immediately after the release of new titles.