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Toei Animation (4816) · RiskMaterialised

Revenue fluctuations due to the discontinuation of a social game service

First written in FY2017-Q1. 4 of 8 entries say "Restated". Latest entry: FY2021.

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ProgressHeldSoftenedWorseRestatedFY2017-Q2 – FY20182016: 220162017: 220172018: 120182019: 020192020: 120202021: 22021
Same theme, other companies
Declining revenue due to the termination of social game servicesA theme 1 companies write about · 1 as a headwind · 0 as a tailwind

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  1. FY2021MaterialisedAnnual report

    「Revenue in the Other segment declined substantially due to the termination of the app game Saint Seiya Galaxy Spirits and the decline in sales of video distribution rights for One Piece, which had performed well in the previous consolidated fiscal year.」

    The revenue fluctuation caused by the termination of the app game was also reflected in full-year results.
  2. FY2021-Q3RestatedAnnual report

    「Revenue in the Other segment declined substantially due to the termination of the app game Saint Seiya Galaxy Spirits, in addition to the decline in sales of video distribution rights for the theatrical release of ONE PIECE STAMPEDE, which had performed well in the same period of the previous year.」

    The revenue fluctuation caused by the termination of Saint Seiya Galaxy Spirits continues to be reflected in actual results.
  3. FY2021-Q2MaterialisedAnnual report

    「In the Other segment, revenue declined substantially due to a decline from the previous year's strong domestic sales of video distribution rights and the termination of the mobile game Saint Seiya: Galaxy Spirits service.」

    The revenue fluctuation caused by the termination of a social game, previously reported for another title, actually occurred with Saint Seiya Galaxy Spirits as well.
  4. FY2018DroppedAnnual report

    「Revenue increased in the Other segment because the app game Saint Seiya Galaxy Spirits performed well.」

    The impact of the termination of Saint Seiya Galaxy Card Battle, which had been cited previously, was not mentioned in the full-year explanation for the current fiscal year, while the strong performance of a new game title was cited.
  5. FY2017RestatedAnnual report

    「Although the termination of the social game Saint Seiya Galaxy Card Battle had an impact, revenue increased as sales of video distribution rights performed well, supported in part by the expansion of the subscription video distribution market.」

    While the impact of the social game termination continues to be cited, the strong sales of video distribution rights are said to have offset the impact.
  6. FY2017-Q3RestatedAnnual report

    「Although the termination of the social game Saint Seiya Galaxy Card Battle had an impact, revenue increased substantially as the video distribution service performed well, supported in part by the expansion of the subscription video distribution market.」

    While the impact of the social game termination continues to be cited, the strong performance of the video distribution service is said to have more than offset the decline in revenue.
  7. FY2017-Q2RestatedAnnual report

    「The end of the social game “Saint Seiya: Galaxy Card Battle” had a significant impact, resulting in a substantial overall decline in revenue.」

    The impact of service terminations continues to be cited as a factor behind the decline in revenue in the video production and distribution business.
  8. FY2017-Q1MaterialisedAnnual report

    「The end of the social game “Saint Seiya: Galaxy Card Battle” had a significant impact, resulting in a substantial overall decline in revenue.」

    The actual termination of individual social games has occurred and is a factor behind the decline in revenue in the Other segment of the video production and distribution business.
Moved together

"Expansion of Event Programs and Character Shows" moved the same way as this thread, in the same document, in 2 of its 8 moves.

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  1. ★This thread
  2. 1Expansion of Event Programs and Character Shows2×
  3. 2Improved earnings in the product sales business2×
  4. 3Difficult domestic business conditions due to the declining birthrate, falling television ratings and contraction of the packaged-media market, among other factors2×
  5. 4A Booming Theatrical Animation Market2×
  6. 5Expansion of tie-up products and merchandise sales at overseas events2×
  7. 6Expansion of the Intellectual Property Rights Business as the Core Revenue Stream2×

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